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Messages - eharper256

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1
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: February 16, 2016, 02:44:31 pm »
Utkonos' Really Immersive Set of Tiles? :P

2
DF Dwarf Mode Discussion / Re: Two hundred megabeast mass brawl on embark
« on: February 16, 2016, 02:41:10 pm »
Excellent! I'm happy that the temples of armok still work in the new version. I may try starting a community fort in such a world for shiz and giggles.

3
Tilesets and Graphics / Re: WIP 24x24 Graphic set [TWBT 42.06]
« on: February 15, 2016, 03:34:09 pm »
Looks great; I will definately use this when a LNP of 42.06 comes out.

Just needs a snappy name now!

4
DF Dwarf Mode Discussion / Re: DF2014 (v0.40.10+) Worldgen Cookbook Thread!
« on: November 02, 2014, 04:22:31 pm »
One thing that stays consistent with the name seed is the name of the world.  I was wondering why all my regions were being named the same.  But otherwise, I would guess that each randomized seed impacts every seed below it, so if you want to keep the names exactly the same, you'd have to keep the history and the geography the same as well.

I didn't actually test that (I forgot to mention that I used a new custom name for each world that I tested!) it makes sense precisely because of that. I also established during my test that custom names (if you assign one) also have no bearing at all on the rest of the world.

5
DF Dwarf Mode Discussion / Re: DF2014 (v0.40.10+) Worldgen Cookbook Thread!
« on: November 02, 2014, 04:53:56 am »
Observations so far are a little strange (with 40.13) actually, which is why I was asking since I'd already done experiments but not been successful, and wanted to know if I was missing something abrasively obvious.  ???

My tests were: I took a world design that I put together in PerfectWorld, and repeatedly did 35 generations (only 10 years) with that as the basis, whilst keeping all seeds except the world seed. My main test to save time trawling through entries was checking the first human civ's gods, and checking out the artifact slabs. However, the names and history appear to end up different each time when checking them in Legends mode- which civ is placed first varies, and the artifact slabs vary wildly within the conditions that there is always 1-3 of them and they are always raised by demons.

However, as one might expect, keeping ALL the seeds including the world seed results in a carbon copy world. I only did this twice but it was quite obvious.

I guess that the simple conclusion from this is that the world seed also affects history and name generation. Which I guess in some ways makes sense for the history; even with a perfectworld basis, rivers and volcanoes and minerals and lakes and such will be generated in different places; so settlements will spring up differently. But its a little bit of a shame for people wanting carry across their favorite gods and stuff, like this:

Haha. As you might guess, I wanted to keep the Glacial Confederacies and their cool gods (there was also 'Ok, the god of revenge', and 'Sol, god of the sun' in their line up which was amazing!). Ah well...

6
DF Dwarf Mode Discussion / Re: DF2014 (v0.40.10+) Worldgen Cookbook Thread!
« on: November 01, 2014, 06:21:06 am »
Quick question for the Scientists here: What seed affects the names of historical figures, civilizations, gods and creatures in world gen? History seed, Name seed, or Creature seed?!? Is it all of the above, since its not obvious to me. Basically, I'd like to keep a nice gen of decent sounding civs and their gods and move them over to a world that has cooler looking embark locations. Is this possible?

7
For some reason I first interpreted the above as that this monk was a devout follower of Stray Cat (Tame), and was recruiting your adventurer in his quest for glory in the name of the great kitty. :o

8
DF Dwarf Mode Discussion / Re: My shortest Fortress ever
« on: August 31, 2014, 06:16:23 am »
First volcano I ever embarked to apparently had a flaw in its lava tube and promptly flooded the map. The Caravan was parked next to the Caldera so the fort lasted about 5 frames. :D

9
Mod Releases / Re: [0.40.xx] All Races Playable mod
« on: August 29, 2014, 02:45:43 am »
This doesn't appear to work in 40.10, sadly, which is a shame as there was an awesome looking goblin civ in a world I wanted to play.  :'(

EDIT: Working for me now in 40.16 with the new version. Strange; but nevertheless, good job!

10
DF Dwarf Mode Discussion / Re: Historic artifacts
« on: August 09, 2014, 02:40:00 am »
^ This ^

11
DF Dwarf Mode Discussion / Re: Historic artifacts
« on: August 08, 2014, 01:42:05 am »
Surely the first anvil was made out of Slade? :P

I'd give +10 internets for someone to figure out how to mod it in. I've seen enough copies of "It must have been the Human!" (a human skin bound book) to last a lifetime. :D

12
DF Dwarf Mode Discussion / Historic artifacts
« on: August 07, 2014, 04:46:46 pm »
Just a random curiosity of mine: it seems that no matter what world I play or see, that artifacts as a general rule of thumb cannot exist during world-gen. All I've seen are oodles of books and sometimes slabs that are made during the creation of the world from time to time. Always figured its a bit weird that you can have 1000 years of history and yet apparently every mood-able dwarf must have been atom-smashed before making their creation. :o Its because of this that I always like to start early on and craft things just so we don't have empty history with nothing cool in it.

Anyone know if there will ever be artifacts of legend (which is often the point of artifacts in the first place; and would make finding them in adventure mode something cool to do)? I'd love to see a history about a dragon coming in and looting a legendary gold floor grate and other such nonsense.

Also, crazy and undwarfish as it might sound, I'd also like to see them woodhuggers and oomans occasionally crank out an amazing work. Surely there must be geniuses out there who aren't necromancers!!

What are your thoughts about this?

13
Hilarious that this is still alive 15+ turns after mine!! Its been a good read guys, thanks!

14
DF Community Games & Stories / Re: DF2014: The Succession World!
« on: July 30, 2014, 02:03:45 pm »
Well, jolly ho, I just came back to DF since I checked in and saw 2014 was out, so I guess you can pop me back in (looks I missed getting spot 2 or 3 like I originally had but ah well).

15
Zolak has been around since my turn. He was content to nap in the cavern setting things on fire so I left him there.

Yeah I'd forgot about posts per page. I tend to always set it high (50+ per page) since I like big pages rather than millions of pages.

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