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Messages - eharper256

Pages: 1 [2] 3 4 ... 17
16
It finally occurs to me why the simulations showed an error with the pumpstack, and why the water level was dropping. The cavern area to the south is not a lake, rather it is a stretch of normal cavern that is used as a drain for the water flowing through the dining hall waterfall. That may need to be corrected now.
Ah yeah, that was me; the south-east section vent was a sudden decision to allow drainage for the waterfall. Good choice too since it flows off the map there having been channelled from the apparently infinite first cavern layer lake. Had I not have done that it was would have caused backflood since the upper area was already mostly 6/7.

As an aside... page 19 and 20? Of what? W-where? There's only 7 pages in this topic...

17
Wait, Stonesense works with the current version? I haven't used that since ... many versions ago
Yup, it runs through DFHack these days though.

I spot two streakers on the surface! Heh... also the roads I built look a bit mismatched in stonesense. Ah well...

18
DF Modding / Re: Relationships Utility
« on: February 17, 2013, 04:22:12 pm »
Interesting. You might want to edit the original post to reflect the fact you've now got a DFHack script though, else people will bypass it automatically (I nearly did).

19
It's just a flesh wound!
A flesh wound? There's no flesh left!
Dude, you missed the Monty Python Reference. Educate yourself immediately or I'll set the Killer Rabbit on you.

20
In my defense, I labelled all my levers. One of the downsides of collective fortress design...
Yup, ditto, I also labelled the only lever I added. Its also an obviously tasteless yellow Brimstone Switch on Gold Tiles linking to a Bright Pink Rose Gold bridge as well so you can't miss it. :D

21
Well, looks like you two are having fun with a collaborative design in any case, so even if this is the end for the fort, at least hopefully everyone's had a blast.

22
Urist the Grey II was already done a while back, title given to the first son, so he just needs another McAwesome, by the way since she died right near the end.

23
Hm, nearly three days without a sound here; and I thought the topic was dead when I was in charge... ::)

24
Don't worry about the population. If anything that makes it easier for new people to manage!!

Anyway, BP is up for their second attempt.

We're still lacking further overseers past Fishybang though so heaven knows whats going to happen then...

25
Oh my, three more player-dwarf casualties.

26
Yeah this is first time I've ever seen three FB's in one year. They were all really after me, lol. Fortunately though, two were a non-issue. By the way Troll Fur Sock, I forgot to mention that the migrants Limul, Rovod, and Rith from Autumn have not yet been assigned to the military so you'll probably need to do that; or at least re-do the schedule again since I think the deaths will make it so the schedule considers too many dwarves (The Joyous Piercings crossbow team especially; The Old Gang might be alright though).

27
As an aside, I have no idea where all that meat suddenly came from; I only got a few pieces from the caravan.

I'm guessing its either that our lazy butchers finally got around to slaughtering all the caged emu's we have...

...or we're eating one-eyed crocodile from the forgotten beast!

28
Diary of Sauvage, Tooth Collector

Autumn is fading, as as the leaves wash around us, I was informed of another set of migrants, so I once again went to interview them.

Again it seems there's a couple of dwarves with some military skills, which is good.

The dwarven caravan rolled in on schedule, and as they did, a goblin ambush was spotted in the south by a wandering pet cat (!).

It attacked the caravan but was cut down by the guards. Unfortunately, our cat was riddled with arrows and died, but at least it was the only casualty. At least this time the caravan was able to bring all of its wagons. The bridge held up nicely and the extra choice of supplies available to us as a result was appreciated. I mainly focused on meats, seeds, and cheese to stock up for the Winter. Though we have a fair few meals prepared now, one can never have too many. I also picked up steel bolts aplenty.

A few days later, we had another dwarf with a peculiar mood.

There's certainly a fair few of them around. Again, I encouraged him to use the best quality materials from our stocks; and the result was a very valuable rat-bone amulet:


In the meantime, further projects to increase the efficiency of the forts runnings have been completed. Our stockpiles are considerably more organised with alot of neatly stacked bins. Considering the vast amount of ingots we had strewn all over the place before, I'd say this is quite an improvement:

Similarly, the roads out to the wilderness have been completed, along with an outer curtain wall between the inner courtyard and the new lava moat bridge:

And finally, because I'm a stickler for good imposing sculpture, I examined some of the more interesting statues that had been constructed recently. Some were generic, but several stood out, including the following:

The founder WastedLabour is a popular muse. Amusingly, though, this induction statue is right next to this one:

And just down the corridor from this:

I'm not sure whether to be alarmed at this... embrace...

Winter had been mostly uneventful... at least until tragedy struck once more with the appearance of a wholly more threatening and hostile creature from the upper caverns:

I had initially thought this one would also be passive as it was unmoving for some time like the still-hibernating fire beast. I regret now that I should have watched it more closely, for all of a sudden a month after its arrival it somehow infiltrated the lower area of the masoleum, chasing a child around...

I was caught in a panic; and so was the military, so we engaged it in a haphazard fashion. The result was fairly bad, with the immediate death by decapitation of Bembul Nazomoltar; and Urist McAwesome lost their leg...


Due to its poisonous bites, Urist died feverish and throwing up her guts the next day before she could even be properly diagnosed by our medical dwarves...

Not exactly a stellar way to end my tenure as overseer, but I guess these things will happen.




Dear New Successor

I leave these diaries and this attached city report for my successor.

I hope you will continue to improve upon the efficiency I have steadily beaten into this place, and not be taken with strange fancies.

Yours Faithfully
Sauvage



The Save
http://www.mediafire.com/?4bctrctwmsb3fv9

Unfortunately DFFD doesn't seem to want to accept uploads from me so its on mediafire.

29
As an aside, amazingly, none of the six lizards were even especially injured by the bites they sustained, so their badass is well warranted. The battle went on for 59 pages of attacks (soundscape was spamming battle sounds FOR AGES!) presumably due to them using wooden weapons. The blowgunner got the killing blow and is now called Rudslobu The Amberthrows.

EDIT: Anyway, just preparing my final report as I've just finished playing. Gotta dash out to see a friend though so it might be a few hours.

30
Ok, I updated the list. Joeclark is up.

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