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Messages - eharper256

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241
DF Community Games & Stories / Re: The Adventures of a Mason [Interactive]
« on: November 23, 2012, 04:34:19 pm »
As we can now animate inorganic objects, we can make the Dwarfcopter gain a self-perpetuating power supply with some study, right? Go for it! (and add some fire-safe stone to make it fire-immune)

242
DF Gameplay Questions / Re: Can't designate up stairs?
« on: November 23, 2012, 03:48:44 pm »
While I'm at it...is it possible to convert an up/down stair to simply an up stair? I dug it out originally without realizing there was a cavern beneath it.
Sort of. You can deconstruct it and then build an up stair in its place.

I have a room with several tiles directly below a 3x3 grid of up/down stairs. I'm trying to build a 3x3 grid of up stairs to connect/end the stairwell but for the life of me I can only get up stairs built on 3 of the tiles. I hit d-u then select the tiles and...nothing. Any ideas?
Actually, I've seen this, not with stairs, but with smoothing stone and general digging. You literally cannot designate a small area from time to time, and any attempts fail. I assume its the same thing you're getting. No idea what causes it.

243
DF Gameplay Questions / Artifacts during creation and engraving tendancies?
« on: November 23, 2012, 03:42:33 pm »
Did a search for something like this and nothing showed. Got a few artifact etc. questions:

+ Am I right in thinking that NO artifacts are created during history creation, besides Books and Slabs? I've never seen any appear and it makes the fun a little less in generating a world just to see what was made in Legends. Or are my gens just catastrophically unlucky (wouldn't surprise me)?

+ After an abandoned fortress, I notice if you go back to legends it says your old government is subseded by a new one. Any chance of ever embarking from one of your old abandoned forts if it, say, becomes the capital? (furthest I've got so far is a County~ suddenly realised I need to send some tributes for the monarch to appear, lol)

+ Related both of the above; do your artifacts disappear after an abandoned fortress? I've heard this is the case, but I hope it isn't.

+ Anyone have ideas as to what affects wall engravings? Presumably you'd think the stoneworkers favourite things, right? But one of my guys constantly engraves pictures of flies, but he likes Olms and detests Toads with no mention of flies on his preferences (he's also made 3 statues of them). So yeah. His compatriot is also always engraving a single historic event- A dwarf that strikes down a terrible... DINGO. We have about 50 renditions of that one (le sigh).

244
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: November 23, 2012, 12:30:31 pm »
Start up an adventure, manage to kill quite a few kobolds in a random dungeon and feel pretty confident. I get hungry and decide to kill and butcher a random duck for food. As I attack, some peasant comes out from nowhere, pronounces his name like he's a boss, and knocks me out (this both pissed me off and made me generally interested in how a jobless bum managed to strike down a demigod in one blow).

After I wake up, I'm surrounded by ducks and I'm being nipped to death. I take one step to get my bearings and I bleed out. Death by duck....

Those ducks are going to start a kingdom, and they will use your bones to construct their monarch's palace. This kingdom will later expand into an empire that will dominate the entire world.
And their king shall be: Conan the Canard! As strong as a duck! As fast as a flying duck!

245
DF Community Games & Stories / Re: The Adventures of a Mason [Interactive]
« on: November 23, 2012, 12:26:34 pm »
This is a great topic, by the way.  8)

+ Take Evasive action and attempt to manuever the Dwarfcopter to make a strafing run at the new threat.
+ Also, take note of the potential damage of fireballs. If they could be a threat, modify the Dwarfcopter at earliest oppertunity so that its made of fire-safe materials.

246
DF Dwarf Mode Discussion / Re: Looking for projects to do in DF
« on: November 23, 2012, 11:06:16 am »
I tend to play a fort until its "stable" with all the industries working full time, then abandon and create a new one somewhere else. It's because i get bored of nothing really happening other than churning out goods. I tend to get bored sometimes and go off and do something else with games. I love dwarf fortress, but i keep doing this. The initial setup and startup of a fortress is a lot more interesting to me than when the fort is all ready to start trading, which is when my fort starts stagnating and getting boring.
I hear ya, buddy, this is exactly my problem as well. Part of me can't fathom the idea of deliberate sabotage just to move the game along.

On the other hand, recently I've got better by introducing little things and trying out new concepts, and my current fort is now 6 years in and I'm still vaguely interested (had a side diversion getting people killed in adventurer mode in a different crapsack world for awhile, but now I'm back).

Those things were:
+ Getting a multi-z-level channel going to let a waterfall into the main hall then move the wastewater along into the first cavern layer to prevent any chance of floods. That took about a year of planning and work in the current fort. Hilariously enough it was apparently really inspirational for the dwarves too; they ended up making two artifact floodgates afterwards which I installed into the system, which was nice.
+ Designing a new throne-room for my Countess
+ Building a danger-zone to mince invaders, complete with two unavoidable ballistae, three tame giant cave spiders and about 10 menacing glass spike traps. That took a couple of years. :D
+ Designing the run-up to the fortress to force caravans to only come from one direction and use the blasted road. Hilariously, Migrants always come from another direction, and every time they do, they have to wander through the gore splattered danger-zone.
+ Just designed a nice granite catacomb for the dead rather than having them all uncermoniously being put in coffins in what was effectively a hole in the wall.

Next Goal: Upgrade the danger-zone with archery pillboxes.
Next Goal: Steel weapons for all despite no flux
Next Goal: Create a new underground army base ready for breaking into the first cavern layer properly. Two forgotten beasts have spawned down there already, but since the only route to my fort is the single channeled hole with roaring 7/7 water falling 15 Z-Levels, they've just been content to sit around. Preparing, and taking them on ought to be !FUN! but I'm going to make sure I do it on my terms rather than sabotaging my chances. This will probably take a few years.

247
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 23, 2012, 08:46:13 am »
So, working with my first relatively long surviving adventurer, he'd killed at least 5 bandits with only a minor bruising, and had just killed off a bunch of giant lions as part of a quest with the aid of his new buddies. I finally arrive at the capital to try shopping and spreading the news that the savannah was safe again.
So I finish my quick travel into town, take two steps, cough up blood and apparently die to a flesheating plague of some sorts... along with all the people and animals around me. It happened so quickly I was like 'WTF?!'. Here's the shots:


At least, I assume this was some horrible syndrome at work.

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