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Messages - eharper256

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31
Give him 24 hours or so to decide if he wants to restart and then go for it regardless.

32
Diary of Sauvage, Tooth Collector

We waited in anticipation for what seemed like hours whilst a scout of ours kept an eye on flaming beast that had appeared in the caverns. However, despite it setting fire to an area a few yards across, it seemed content to sit and sleep... and reports indicated that nothing has changed...

Some days have passed since then, and the beast still hasn't stirred. All the ground around it has turned to ash and charcoal, but that is all.

As a result, I dismissed our military once more. We should keep an eye on the area, but it seems the thing is passive. It's certainly good that it chose not to fight; though as a warrior I'm a little frustrated that I didn't get to use my hammer.

Whilst we were out in formation though, I did notice a hole that seemed to lead into deeper caverns very close to our walls. Given the scare of this beast, who knows what else lurks in these caves? I ordered our mason to seal the hole off with stone for now. Perhaps in later years we can explore, but for now...

In any case, as the scare of the flaming creature became a mere ember of doubt, some hardy migrants arrived. I spoke to each of them and was rather glad to hear that two were respectable hammerdwarves, and three could use a crossbow. Armok knows we need some capable military dwarves.


Some days later, a human caravan finally arrived. Their representative was a little miffed that he couldn't bring his carts over to the fort, and I deigned to look into the issue of the rather shoddy lava moat later, and create a better access route. I traded away a large selection of crafts and cut gems, as well as more broken clothing, for a top up of many exotic meats, dyes and drinks from far away lands. The merchants left seeming quite happy with the proceedings.

Before they started to pack up to leave, I had another report of a strange creature...


A boy said he saw it appear from the lowest cave and rush from the direction of the now walled up cavern (glad I ordered that done). As it could no longer proceed to attack us, it dashed in the opposite direction and attacked some lizardman tribe resident down in the lower cavern. The fight between them went on for some time...

But the Lizardmen eventually surrounded it in a pincer attack and thrust a spear through its head. I was suspicious of how the boy was able to describe it in such detail. Apparently there are still some ceiling holes around; but none of them are large enough to do more than watch through, so I suppose that's okay.

After the caravan had left and autumn was in full stride, I heard of yet another strangely-mooded dwarf wanting to claim a workshop...

As soon as I heard he wanted to make some jewellry, I immediately shot over to the stockpile and "encouraged" him that using the new star-sapphires our miners had dug up last season was in his best interest. Since he just seemed to eager to claim any rough gem, he didn't argue. I'm glad I forbid him from using the prase and tourmalines, because the result was a truly beautiful gem...

Our appraiser whistled upon seeing it, saying it was worth a huge amount. Not that we'd sell such a prize jewel!!

Of course, the value of this and other artifacts reminded once more to review the moat. It has several obsidian bridges that mean our little island could be attacked from many angles. I ordered all of the slopes to be carefully removed, leaving only sheer obsidian faces only accesible by ladder. Much better. I also ordered the construction of a large bridge over the lava complete with mechanisms to secure the island entirely behind the moat. For some reason, the bridgebuilder decided that a rose gold bridge would look fabulous with the underglow of lava. I was concerned such a bridge might melt, but he said that wouldn't be an issue as it had copper parts and alunite bracings, apparently. I did concur that the pink and red looked eerily... well... interesting...

There's also a nice, easy to understand lever mechanism for it in the main courtyard, but I labelled it just in case.

Autumn is starting to come to a close, so prior to the Winter I reorganised our military, adding the new recruits properly and cancelling the extended shore leave I granted in the spring. I assigned a new patrol route and revised garrison schedules to match. Everything is alot more orderly now. It's still not as disciplined as I'd like, but its a start...


33
I would say the opposite. Try hard. The harder you try, the better.

Ardentdikes was megalomaniac and complex enough that fun happened even when trying their best. Each overseer has some good skill at certain play style, and when they try hard that style works fine in a delicate equilibrium until the next overseer comes and stuff gets loose.
Indeed, personally I always try my best to keep stability. Anything less; setting to fort up to fail, seems foolish. Fun is inevitable, but should never be invited.

I like to think of myself as good at greasing the gears of this thing. Much of my time so far has been clearing up old messes whilst improving our dwarves quality of life, which has taken a good upturn. As of autumn, all of the populace is now at least Content, alot of the halls have been smoothed, roads added, many more meals and facilities have been created, and so on.

Of course, if it all crashes in the next guys hands, I can be satisified with the fact I left it in good order!

Anyway, just sorting out the caps for the next segment, will be posting it up shortly.

34
No update untill later, school in the way :P

Well, my save is corrupt, crashes everytime i try to load :'(

 Someone else will have to play.
Gah... (facepalm)

Seems like the curse is still in force. Well, tell me what you want to do about it when you decide.

35
Can we have a shot of the status page? I'd like to see the stocks and number of dwarves left.
Sure, here you go:

Meals are back up to a decent standard now, making up most of the miscellaneous total.

As an aside, the forgotten beast seems content to sit on its ass setting fire to its part of the cavern at the moment. So far as I can tell that fire doesn't have a means to reach the walls of the fort, so lets hope it stays that way.

36
Ah, will that help prevent gappage? It only happens with Ironhand's font, and then only on the messages pages and the like. I'll give it a shot later.

No sign of the vampire, though one of the many corpse reports was indeed one drained of all blood.

37
Yeah, I can only assume it was the loss of multiple relatives. You were at 'Fine' before then suddenly 'Miserable' shortly after our wave of about 15 "Urist McExample has been found dead" messages that followed the bridges opening and dwarves wandering out to grab goblinite and stuff. Tried posting you next to the waterfall; that stopped McAwesome from tantruming but it had no effect on you. But yeah I'll check your relatives screen and assign a new dorfing. (McKiwi has been done by the way)

The beast should be ok, but I'm worried it has fire-breathing or something; and I'm also concerned whether I can muster in time since everyones off-duty and its not got far through the cavern to come. We shall see.

Also the Mayor has changed twice since the start of my tenure. Annoying that I have to keep handing over the gold bedroom!!

38
Maybe you're right about the saves. The whole place has been a bit funny with them since the beginning. Not sure why.

I think the maze-like qualities have been gradually increasing with each overseer. Doesn't surprise me that it's truly labyrinthine by now.

Also, we've nearly wiped out the entire initial party. Just Aseaheru lives.

39
Diary of Sauvage, Tooth Collector

Ah, at last things are looking up. Much of the rest of springtime progressed without issues; and the waterfall continues its operation successfully. It has helped sooth the populace, and the general happiness level has risen somewhat. This was only aided when the goblins, struck by a hard winter's siege with no results, decided to call it quits and packed up to return to their hovels. Pathetic, truly; but nevertheless it has strengthened my position against several naysayers and made them to look as paranoid fools.

Bizzarely enough, our lookouts spotted the elves caravan arriving barely a half-kilometer away from the leaving goblins. Perhaps they used to some sneaky elvish trick to avoid being spotted:


Nevertheless, as an overseer, I'm glad for their supplies. For one, I'm sick of Dwarven Wine, so I ensured that we picked up all of the liquors they had, some cloth, clay, and a variety of wooden sundries. I got rid of several boxes of worn out clothing, some of our many anvils, and a stack of copper tools, helms and weapons. They left rather satisfied, and that's fine. I for one have never understood the natural bitter enmity some dwarves hold for the pointy-ears. Certainly they have some peculiar ways, but I'm a practical dwarf and I understand that everyone lives differently.

Naturally, as the bridges were lowered, we started the long process of identifying and picking clean the many corpses outside. A grisly job, but I ensured I attended when I could.

In the meantime, further underground farm plots were set up.

We are disturbingly lacking in crops other than Plump Helmets to plant there, so seeds of Cave Wheat and Sweet Pods will be my first priority from our dwarven liason. How some people can live without a varied diet baffles me.

Some time later, into early summer I was informed of a militia captain going on a rampage. It turns out it was Urist the Grey, and he had to confirm his mothers, spouses and sisters corpses. Why he'd deluded himself they might be alive before when left outside I don't know, but the shock sent him first into a brutal attack against a helpless Turkey wherein he punched and splattered the creatures brains across the main halls, and then he sunk into gibbering madness...



I'd like to say something about weakness; but perhaps I can grant some leniancy to a dwarf that's lost his entire family. Even so, as this puts us down yet another good crossbowdwarf, our military looks more pathetic by the day. I let the remainder come off duty for now in rememberance (and to help identify the remainder of the dead).

Though morbid, I have to say I was glad to hear the expansion to the masouleum level had finally been completed...

Over 40 coffins have been filled with the extra bodies outside, so the space was needed. A giant mole and a gremlin caused some minor trouble, but were beaten to death by one of our bakers.

Shortly after that, our courtyard's planned addition of proper paving and roads was completed, so to keep people busy, I set more individuals to smooth stone, and assigned them to work in beautification of our underground areas, many of which still like rather rough.

Summer is turning into autumn soon and things are barely, slowly becoming better. But then...

40
Yup... lets see how much further into depravity and vice the fort can spiral under Fishybang's rule... :D

41
Wow, this thread has died since I started my turn. Anyway, should have an update today.

42
You made Harper go insane?!? Was it really so hard to get him his chests!? ::)

He was the master broker and a fast architect even if he was a lazy sod. Ah well... guess he was a paranoid/obsessive with storage items towards the end of his life; but considering his exile to this freezerpack with a bunch of nutters; and most of his friends dying, gotta give the guy some slack for hanging on so long.

(Salutes)

43
It's on fire because you don't know the extent of your own power as a magma ghost. :D

And oh ye gads.... Baron von Harper, lord of storage. Just decorate his room with masterwork chests and he'll be fine. XD

44
Sorry, no updates today, I spent my only hour of spare time playing Widenyo. Once the weekend is over though I should be work-free for a few days.

I'll dwarf you when I get back to DF, McKiwi.

45
Ye gads, you found the key to the clown car. Well... if people ever wanted an easy self-destruct button for Lakebones, there it is.

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