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Messages - DJ

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226
Other Games / Re: Haven and Hearth General Discussion
« on: May 28, 2015, 03:20:18 pm »
Yeah, it's not so much about people grouping up as it is about people making a shitton of alts (doing it for one character might be a bit tedious, but doing for a dozen will be terrible). Though it does encourage road development, which is a nice bonus.

227
Other Games / Re: Haven and Hearth General Discussion
« on: May 28, 2015, 02:45:28 pm »
I for one am excited about having such a big incentive to make massive road networks.

228
Other Games / Re: Videogame general discussion
« on: May 26, 2015, 01:57:01 pm »
Sure, but they could've just made them mutate into Broodlords instead of Corruptors.

229
Other Games / Re: Videogame general discussion
« on: May 26, 2015, 01:47:24 pm »
Why are Mutalisks still called that in SC2 when they don't mutate into other units?

230
It's kinda silly that Internal Affairs is, well, internal. It'd make a lot more sense if it was a separate federal agency.

231
Other Games / Re: Haven and Hearth General Discussion
« on: May 24, 2015, 06:22:06 am »
In case you guys missed it, they've set the release date for Aug 21st.

232
General Discussion / Re: Mad Max: Fury Road [SPOILERS]
« on: May 20, 2015, 10:01:25 am »
Anita just wants all of the culture developed so far to be erased and replaced with vaguely defined something, because Hail Tzeentch.

233
If the camera points orthogonally away from x1x2, then your math is correct, and the images of the points should have equal distance from the center of the camera image. If you adjust the camera's FOV correctly (as a function of alpha), then both A and B should appear exactly at the edges of the screen.

What exactly doesn't work out perfectly?
I was adjusting FoV, and the left object seemed to leave the camera frustum before the right one. So I turned off FoV adjustment and tried pausing the game and manually turning FoV up and down, and it did indeed appear closer to the edge than the right object, though it was inconsistent by how much. I also have a bit of camera jerkiness when it switches the object it's tracking (there's a group of objects moving to the right at variable speeds and the camera tries to track the rightmost and the leftmost from it's perspective to keep them all in view). That shouldn't be happening because the angle between camera and the old and camera and the new object that's being tracked should transition smoothly. I do assign the left and right object at the end of a frame, and they move in the next frame before I update camera position and FoV, but this movement over one frame @ 100+ FPS should be negligible. I'm not calling the camera adjustment function before everything is done either, because objects move in Update and cameras move in LateUpdate (I'm using Unity). I'm really at a loss as to what I'm doing wrong here. I'm glad to have confirmation that the math is good, though, so I don't waste time coming up with different formulas and focus on examining my variables.

234
So I want to place a camera on a line so that the edges of it's field of view run through two arbitrary points on one side of the line. Here's a scheme I drew:
Spoiler (click to show/hide)
I was thinking that I need angles to A and B to be equal, therefore tangents of those angles must be equal, ie d1/(x - x1) = d2/(x2 - x).
Going through the steps:
Spoiler (click to show/hide)
However, placing the camera at x doesn't work out perfectly. Is there a flaw in my math, or is my issue with the variables I'm feeding it?

235
Life Advice / Re: General Dating Advice Thread
« on: May 13, 2015, 10:04:04 am »
I thought the standard protocol when offered hospitality is to feign a half-hearted refusal, and when the other party presses the offer again you cave in. The way I understand it, it's about giving the inviter the chance to back out if he or she only invited because it's good manners to do so.

236
(yes, there's a division that do organic stuff instead of replacing your pancreas with a radiator).
Isn't that heretek?

237
I think a bigger problem for a would-be charismatic leader are the people. With all the information overload and everybody and their grandma trying to sell you something, most people have become too jaded to follow such a leader. MLK, on the other hand, had the zeitgeist on his side, because the world was changing in a lot of way so people were more willing to believe that they can change things. These days movements just peter out without accomplishing much, and every one that does that makes people a bit more jaded.

238
General Discussion / Re: Mayweather vs Pacquaio
« on: May 05, 2015, 10:33:59 am »
Spot on analysis, unlike the one in the article.

239
General Discussion / Re: Mayweather vs Pacquaio
« on: May 05, 2015, 10:00:01 am »
That article is terrible and is a prime example of why people don't take SJWs seriously.

240
General Discussion / Re: Terrible Jokes
« on: April 28, 2015, 02:28:23 pm »
Why do Java developers wear glasses?
Spoiler (click to show/hide)

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