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Creative Projects / Re: "Fenrir, Peasant" to "Fenrir, Game Develo
« on: January 24, 2008, 09:38:00 pm »
), but you might want to look into SDL for your input/output needs. It's easier than trying to get stuff to nicely align in console, and you're not restricted to ASCII.
DF Gameplay Questions / Re: Uses for Useless Immigrants?
« on: March 18, 2008, 01:00:00 pm »DF Gameplay Questions / Re: Dwarf-made ponds and domestic fish.
« on: February 04, 2008, 05:47:00 am »DF Gameplay Questions / Re: hey dude, where is my dwarf?
« on: February 04, 2008, 05:44:00 am »DF Gameplay Questions / Re: Bucket Wounded Water Thirst HELP!
« on: March 15, 2008, 10:44:00 am »DF Gameplay Questions / Re: Help! I need to stem a torrent of water!
« on: May 07, 2008, 12:59:00 pm »DF Gameplay Questions / Re: Water sources below ground level
« on: May 07, 2008, 03:00:00 am »
Two screw pumps are faster than one, so the upper level of the reservoir will never fill.
DF Gameplay Questions / Re: Best way for a new fort to handle the ettin?
« on: May 08, 2008, 07:50:00 am »DF Gameplay Questions / Re: Best way for a new fort to handle the ettin?
« on: May 07, 2008, 10:44:00 am »[ May 07, 2008: Message edited by: DJ ]
DF Gameplay Questions / Re: The logics of trading, please help
« on: May 05, 2008, 05:43:00 pm »quote:
I understand i need to built a trade depot, i understand that i need [g] items to be traded at the trade depot, i understand that my expeditionleader/mayor or broker needs to not be busy doing other tasks (including harvesting), i understand its important caravans can reach my trade depot, all of this i understand and i can do.
Are you [r]equesting trader at the depot?
DF Gameplay Questions / Re: Stopping magma
« on: December 09, 2007, 12:25:00 pm »What's are the requirements for a cave-in, anyway? I've dug out all the tiles below a 3x3 section of soil and channelled out all the tiles around it on it's z-level and still nothing is happening. I'd hate to have to dig out the tiles above because that'd mean destruction of my leader's bedroom.
DF Gameplay Questions / Stopping magma
« on: December 09, 2007, 12:11:00 pm »Unfortunately, the bedrooms were on the same level as the magma that I brought from the vent to power my magma workshops on the level above. And I made a mistake. I channelled out a single tile on the above level to make a magma forge, and on the lower level that tile happened to be a part of a single tile thick wall between magma and the entrance corridor of the bedrooms.
Now my bedrooms are getting filled with magma. That's not much of a problem because all I'm losing is three beds and two doors. Loss of space is a non-issue, as my two legendary miners have already dug out replacement rooms. The real problem is that this enormous open space is taking ages to fill up and in the meantime magma levels under my magma workshops are flickering between 3 and 4, which means that the workshops are useless.
I want to cut the magma flow to the abandoned bedrooms, but I'm not sure how to do it. I tried making a cave-in, but nothing is happening. Is there any other way to stop the magma?
DF Gameplay Questions / Re: Dungeon master and his swarm of dogs!
« on: February 02, 2008, 01:16:00 pm »*edit* I was too slow 
[ February 02, 2008: Message edited by: DJ ]