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Messages - Omeganaut

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586
Dear Meph,

I apologize for posting so many complaints so badly.  I was trying to help, but I am not the most informed computer person and it showed.  I appreciate all that you do for us by making and improving this mod and I realize that most of our responses are criticism (if some of it actually constructive).  You are doing a great job, and I appreciate you.  This is not a bribe to get you back to the mod without taking a break, this is me realizing you should get more compliments.  I hope you can also see the large number of posts as people enjoying your mod, not just as critics.  They are still playing your mod after all!

Best wishes,

Omeganaut

587
Then this happened.  I use phoebus, with the natural colors, and I don't think vermin should look like gems, especially when they are flashing in the middle of a room I thought my miner had already dug out. Spoilered for size, I'm not great at screenshots.

Spoiler (click to show/hide)

588
So, when I was playing as the kobolds (different embark because I couldn't farm well enough with my plots continuously destroyed by rock snow), I discovered I could take concubines along (yes, concubines were enabled for lols, and experimenting with exploit potential).  To my disappointment, they were dwarfen concubines.  I checked when I switched to orcs and they were there too (along with a ridiculous amount of tamed animals considering I set the history to 19 years.)  So, what I'm saying is that concubines should be switched off (easy way).  Possibly then you might put them into the orc and kobold raws, but that's an open suggestion and not in any way me saying I need them for my game experience.

Stupid story time:  So, I tried to switch straight from kobolds to orcs, and the orcs turned into dwarfs, so I had to restart the game.  Alas, it was my own stupidity for failing to heed the warning of don't turn both on at once, so i will remember to do it the other way in the future.  Maybe just a stronger warning?  Maybe another warning that one screen you have empty space?  Or maybe just let the stupids figure themselves out.

EDIT: orcs had blobs available on embark.  along with beissworms, tame spider vermin, tame coati, tame Gray Langurs, tame blight bats, tame weasals, wombats, and wolverines.  My parent civ started in mountains closer to the warm pole, but still there are some issues there.

589
It is currently snowing rock.  I am using Kobolds on the version I downloaded earlier today, and I am perplexed at how it keeps snowing rock, creating piles of rock all over the land.  My embark is half wilderness half mirthful, so i am wondering if the good biome has anything to do with it, but it is rather odd.  Wherever the rock lands I can't farm for a bit, and then suddenly I can farm it.  The rain appear to be dropping courage vapor as well, if that helps.  While this isn't game-breaking, its rather irritating.  And I promise I didn't alter anything in the raws.  Also, my embark is warm and the water isn't freezing, so I don't understand the snow.

590
Dear Overseer,

Sorry about the confusion with the eggs.  I was just trying to cook up the most delicious meals I could think of for your pleasure.  Perhaps if you had forbidden those eggs from being cooked in the stocks library, kitchen section, I would have known better.  Speaking of those omelets, how were they?  Were they dry at all, because I was afraid I might have overcooked them a tad.

-Urist McChef

Deer Oversar,

We jus wanna sho u we luv ur fortruz sew maoch.  Joen da partie, we haav alce.. aloco.. booz!

-Urists

591
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2d - Alchemy/Chemistry Poll
« on: January 09, 2013, 10:37:42 pm »
I was looking through the raws at the creatures and noticed this one small thing

Were-panthers identify ingame as werewolves because of
Spoiler (click to show/hide)

Now, this wasn't big enough to post on its own, but then I genned a world, and found there to be no dogs available, but there were ironclad dogs available.  I looked through the thread and notice a similar complaint before, so its obviously happened before...  and yes, I just downloaded this version today and I promise I did not touch dogs nor armored animals at all when giving a few more animals [COMMON_DOMESTIC]




592
Forum Games and Roleplaying / Re: Above user in a nutshell
« on: December 14, 2012, 08:54:11 pm »
Master of the Kobolds and enemy of artifacts everywhere.

593
Forum Games and Roleplaying / Re: Above user in a nutshell
« on: December 14, 2012, 07:44:33 pm »
Extra in the latest assassins creed game!

594
DF Community Games & Stories / Re: Drunk Adventurer: Necropia Prologue
« on: December 11, 2012, 12:44:54 am »
As a fan of Drunk Fortress, I figure this will be entertaining as well.  Plus your storytelling style seems perfectly fine to me, although most of the pictures in the earlier posts seem to be having issues, although that might be my end.

595
Forum Games and Roleplaying / Re: Above user in a nutshell
« on: December 10, 2012, 11:51:27 pm »
posts too much...

596
I don't know if anyone else noticed this, but did you cut yourself open trying to open a top?  And are you okay?  You mentioned bleeding several times, I worry that your drunkeness is almost as dangerous as Clover Magic's, and that resulted in several trips to the toilet.

597
Dear Urists,

Why did I have to discover you the week before Finals.  Now my life is a wreck and I don't know if I can muster the willpower to study instead of spend time with you.  My girlfriend has been tantruming, and I keep getting secretive moods based around crafting a new fort.  Get out of my head, and go play in the magma with the goblins.  Wait a second.....

Signed, Omeganaut cancels Post Reply, taken by secretive mood.

598
DF Community Games & Stories / Re: Newbie's Gambit
« on: December 10, 2012, 02:56:09 pm »
Soo, I'm thinking I'm gonna have to start over... I'm not happy with this writing style, and I've also discovered the Masterwork mod, which I am currently distracted by.  I'm thinking I will have to start a new fortress in that mod and figure out my writing style.  I will start this back up within the next 7-10 days I promise.  I'm just stuck trying to figure out how I best like to play this game.  I promise I will redorf anyone who requested.  Also, I'm looking at doing a touch of modding to make some animals more available to me.  But anyways sorry for disappearing.

599
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: December 03, 2012, 10:27:57 pm »
So the beginners fortress and quick fortress macros are broken.  When I tell it to start, it works a keystroke off if I use it after hitting d to bring up the designations, and doesn't work at all if I don't have it there already.  I tried it every way I could think of, but it always would be designating the wrong way around.

600
DF Community Games & Stories / Re: Newbie's Gambit
« on: December 02, 2012, 04:35:07 pm »
Currently, my chief medical dwarf is Omega, as I just give him all the admin positions so I can assign him the dining hall as work space.  And I have the lazy newb pack, and I do use Therapist.  I just found out the custom professions, and am working those out to where I like them.  So far only two migrants.

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