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Messages - Merthyn

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1
I started building a big architecture thing and tried to carve and smooth it rather than building with blocks, but I discovered the problem with lots of weird color stones messing it up ;-;

Yeah, I've tried this myself in the past. I think it can work out if you don't have too many colours, but bright stones or gems just ruin it for me. That's why I knock out the natural walls regardless of all the extra work, through any blocks necessary! ;P

God I wish metal blocks multiplied the material like rock ones do...

Near as I can tell, you hollowed out a cavern surrounding it, almost just so you could have it be a dome, not a canopy.

Quite correct! It's difficult to appreciate the dome and seperate roofs if they're not "in the open". Thank the heavens there's such a thing as books or YouTube while the dwarves work on the ramp up/channel labours of the whole thing. My biggest gripe is how you can't -not- micromanage mass channeling designations, or the dwarves will find a way to cause collapses.

Grand. Got to skip back to start to remember what the post covers.

An idea: For some statues, have you considered building a floor, building a statue, then deconstructing the floor?
It'd make the statues float in mid-air, which would mean the floor wouldn't cast shadows on level below (also, the screenshots in AV would look slightly different).

('course, can't engrave air)

I toyed with this in the past, but I generally prefer having my statues in alcoves or on pillars. The big downside here being that you have to make sure you tile/unify the floor underneath before you place down the statue. Lots of frustration fixing my great hall pillars because I was impatient on the initial construction there.

Floating statues definitely seem better for a more spatious result though... Choices, choices!

2


Let's get aristocratic - Palace Update!

Time to get started on a proper seat of power for the Razor of Partners. This area should occupy most of the north layers of the fortress and exist as a small microcosm for all my nobles and eventual resident ruler!

The Throne Room

It's tough to plan a whole build like this ahead of time, so I figured I'd start with the one room I had plans for already; the throne room!
The idea is to have the central walkway of the fortress go through the great hall and library and eventually lead visitors up into the throne room where they can supplicate themselves before the monarch.
I decided on a circular design, with a central royal dais seperated from the rest of the room by a chasm. The rest of the room consists of benches for aristocrats or senators.

The build;
Spoiler (click to show/hide)

Starting as I usually do, the dwarves knock out the upper layer and replace the natural stone walls with a nice uniform layer of quartzite. Afterwards it's time to channel down to create depth. The benches on the side feature a walkway of jet lined with gold. Beware the deadly rock clutter!

Spoiler (click to show/hide)

This process continues until we reach the 'ground' level where the throne is located, then it's time to have the dwarves smelt more gold and tidy up the rock clutter by having part of it dragged off, part of it autodumped.
Then we get to detailing. After the first screenshot's progress I realised one-wide walkways for the benches woulden't suffice and had to lengthen every row with an artificial row of blocks.

Spoiler (click to show/hide)

The rest of the furniture and flooring follows! But first...

Designing the palace proper


While the dwarves were busy smelting heaps of ore for gold blocks, I got to work on designing the rest of the palace. I like to roll with the idea of a small palace-city,
where the palace stands apart from the rest of the fortress proper as housing area for not just the king, but also all the other nobles.

In my previous fortress I went about it as follows - don't mind the red lines, drew those to explain something to a friend;
Spoiler (click to show/hide)

Now for Prophetmirrored I intend to go bigger and better; so this time the palace is getting a full blown cavern and is to be surrounded by a wall. I started by figuring out where I wanted my 'wall' and tunneling
out the edge of the palace cavern. Made a few minor digging order mistakes here that cost me some time to correct, but we live and learn!
Spoiler (click to show/hide)

The palace proper is to have one grand central dome for the throne room, two medium domes for the dining hall and royal chambers, and two minor ones for flair. I might house a palace guard there.
The larger domes will have smaller spires/roofs surrounding them.
Spoiler (click to show/hide)

The Throne room dome and top cavern

Now that I got the planning down it was time to get to work on the central dome, and by extension the 'cavern' housing the palace. As I knock out some flooring you can already see the furnished throne room!
Spoiler (click to show/hide)

Afterwards, we start digging up to make the dome layer by layer. Much like the palace interior I wanted the dome to be lined with jet and gold. I didn't keep track of how much gold blocks I used. I'm guessing 200+
I started digging up with the middle part of the palace, as this one needs to be higher than the rest due to the height of the central dome. After I finish a layer I knock the floor out in the dome.
On the third screenshot one of my human residents made a mistake removing a floortile, he prostrated himself upon the throne room floor with a bit more force than the custom proscribes.
Took our cleaners a while to get rid of the bloodstains as he dragged himself towards the exit before expiring.

Spoiler (click to show/hide)

And finally, we finish up the dome.
Spoiler (click to show/hide)

The result in Armok Vision
Spoiler (click to show/hide)

And thus we finish the first part of the palace!
The update took a while, partially due to my occupation with other games during the Steam sale, partially because Photobucket had to break image linking to third party websites.
Not only did I have to move all my images to another site, I also had to fix all the links in previous updates. In return I made this one extra royal.

Stay tuned for more Palace!

3
Easy peasy solution:

Minecart dipper brigade dumps magma onto the exposed water at the area you want to wall off. Obsidian casting seals the river. Then divert.

This is a brook though. You have to channelize the top of the brook for that to work otherwise the magma wont seal the brook off.

I'll give this a shot at some point! I've been lazy and put off the diverting until I finished the palace, but the minecart magmabrigade seems like a suitable solution! Fun awaits?

4
...Just how high is your library? Just the entrance hall, at 7z, is tall enough to efficiently fit all industries used fortress inside, and I can't even tell how one enters the hall of prophecies.

Was part of your motivation "1z is just 1 more step"?

The library is 8 z levels high! Because I was working with a balcony every 2 z levels an even number worked out better than the 7 for the great/entrance hall. The entrance hall -with- dome would be 10 z-levels high. One enters the fortress proper via a sloping ramp stairway;
Spoiler (click to show/hide)

As of yet the entrance hall where one descends into the stairway is pretty dull, partially because my above ground fortress serves more as a barracks and dropoff point for finished goods. The sides of the stairway are also dreadfully un-ornamented. Eventually I want to knock out all those colourful natural walls and replace them with obsidian, gold and golden statues much like the staircase itself, but with so much work left to do I'm going to have to prioritise other stuff.

I should indeed get a few good stonesense screenshots of the entire thing, I'll keep that in mind for the next update. I can't now sadly, because that would inevitably reveal parts of the palace!

5
DF Dwarf Mode Discussion / Re: The (nearly) Immortal Echidna
« on: June 17, 2017, 04:13:41 am »
Good thing that Echidna wasn't Forgotten Beast sized!

6


It's the gratitude, polish and story update!

Sheesh, I didn't check on the forum thread in a week and suddenly there's a flood of responses!
Thanks for the overwhelmingly flattering comments, it really motivates me to keep going in such painstaking detail. I love me some Dwarf Fortress, but even I get tired of micro-managing Multi layered dome construction after a while. The fact that there's people who're inspired makes it all worthwhile.

Now, as I type this I'm designating up a storm to conjure up a palace worthy of a grand king, and my miners are toiling away at the first steps of what might be my most ambitious in-fortress design yet. I haven't had too much time for Dwarf Fortress in the past week, but I have been doing some maintenance and fixing stuff I never got around to before. Here's a rundown, followed by some stories for those who enjoy a bit of fluff.

Fortress polish: outside

On the surface I've gotten some work done on the battlements, I'm raising up two terraces connected to the barracks, which will also serve as startoff point for two bridges and towers watching over the entrance. As an added bonus I've added in a screenshot of our military during training at the West end of the map, it's one of the two major entry points for goblin incursions, so I like having the soldiers on guard there.

Spoiler (click to show/hide)


Fortress polish: inside

On the inside there's been work on the interior of the great hall. The final four pillars have finally been laced with eighty bars worth of gold, and the walls of the taverns have been heightened for a clearer outlook on the great hall. After about twenty years we have a floor in the hall, hooray for milestones!

Spoiler (click to show/hide)

Fortress Fluff!

For those lovers of lore I thought I'd write up some background on the world and founding of Prophetmirrored.
Here's a map of the local area;
Spoiler (click to show/hide)

And an account on the founding of Prophetmirrored;
Spoiler (click to show/hide)

The fall of Obok

Now, during the twenty to twentyfive years in the lifespan of the fortress there's been a fair share of Fun trying to visit itself onto the fortress. overall nothing too dangerous - at least nothing as disastrous that it made me want to savescum to save the project. Earlier this week however there was a terrifying visitor: a fearsome forgotten beast.

An enormous feathered alligator. It has large mandibles and it squirms and fidgets. Beware its deadly dust!


Trying to avoid undue casualties I resolved to sacrifice a lone legendary swordsdwarf with some motor nerve damage, he would heroically put the beast down and woulden't be the biggest loss due to his minor disability. Our would-be hero dissapointed however, although he punctured the beast's lung, he got smacked into a wall before scurrying off and getting knocked out by the dust. Turns out the dust made everything bloat with blood and rot. Hooray for gruesome miasma-filled death! Now I was preparing myself for disaster and the need to savescum, such a dustmonster on the loose in my forges would cost the lives of too many legendary craftsmen and sacrificed military for me to bother with it all. I resolved to watch the trainwreck unfold.

That's when it happened. In front of my cavern bridge I placed several stonefall traps to deal with the crundle pests and it just so happened one of my mechanics, Obok Zuglarrorun, was going about his merry business reloading a trap. When faced with a screaming and stumbling swordmaster dashing by Obok seemed unphased. Even when the enormous feathered monstrosity shrouded in gray death peeked his head around the corner Obok dutifully continued loading microcline into his trap. It didn't take long for the Allirog (as I've come to call him) threw itself upon our hero. Miraculously level-headed considering the situation, Obok defended himself, punching the beast straight into the left mandible. In the ensuing struggle, the two moved slightly, and that was enough.

You see, seeing as my cave entrance is there to facilitate my forges, it's located right next to a magma shaft.

Spoiler (click to show/hide)

In his struggle, Obok and the beast came crashing down over 100 z levels before being dashed into the lava sea. Here's some impressions and screenshots;

Spoiler (click to show/hide)

And thus, Obok gave his life so that the beast did not pass. The hero of Prophetmirrored!

PS; The swordmaster somehow made it to the hospital, stank up the place with his miasma but actually got cleaned up and survived.

Thanks for all the support!
PPS;An extra shoutout to Japa and Armok Vision, his mod goes above and beyond to visualise projects like this!

7
I realize I'm assuming you want to permanently redirect this river and that you have somewhere for the constant flow to let out at?

That's what I'm looking to do. Would this setup allow me to dam off the old flow of the river?

- Are you trying to block the brook and have it flow into your moat? Magma is the best choice, but pumps can be used to allow dorfs to work down in a channeled out brook tile, while a ramp on the adjacent tile is kept free of water by a by another pump (to allow the working dorf to get down there to do the cancellation spamming work).

This sounds like a good workaround if I could get magma there easily. That sounds more complicated than rerouting the river though.

8
Prophetmirrored is looking for experts to aid in the coercion of our unruly running water to change its direction!

Our local brook staunchly refuses to freeze during our temperate winter, and I need it redirected away from my entrance and into my waterworks. However! I'm a noob at pumps and pump construction, so my first attempt with a few side by side screw pumps did not manage to halt the flow of the brook completely.

So here's me reaching out to all the pump experts of the community, can you help?! Here's the situation:



The gray area on the left side is the map edge, so construction is possible up to the river block next to the top red line.
Those that can give me a picture/pump design that can help me stem the flow of the insubordinate water shall be named and praised in Prophetmirrored!

9
You left a hole in your defensive perimeter/cavern system/water pipes. You will not find it before fun finds it first.

This. Hilarious, that's going into the sig.

10
DF Dwarf Mode Discussion / Re: What to do with all this metal
« on: June 07, 2017, 05:33:44 am »
The Statue of Liberty is made out of copper.

This guy gets it.
Spoiler (click to show/hide)

/shameless self plug

Metal blocks are the name of the game! All this metal is obviously Armok's way of telling you to construct stuff with it in his name.

11
DF Dwarf Mode Discussion / Re: Elemental Beasts been buffed?
« on: June 06, 2017, 01:57:34 pm »
I had a similar experience earlier today.
A quadruped made out of water with deadly dust. Queue relief when I saw it was made out of water, I figured some cave critters would take care of it and ordered the marksdwarves to their positions. Much to my surprise the FB took out a giant toad and cave croc without sustaining any damage. Eventually he got hit by two bolts before my captain of the guard clove him asunder with a single melee hit. The captain died to the effects of the dust but seeing as there were no further casualties I'm chalking it up as a win.

So yeah, in my experience these kind of beasts have become somewhat less pathetic.

12
A crundle will make one or more of your dwarves dodge into the cavern lava pits with a pathetic attack. Preferably legendary craftsdwarves.

Any large channeling order above a dug out area will lead to cave-ins, no matter how unlikely. The miners will find a way to make it happen.

If a dangerous trained animal reverts to a wild state, it will do so next to a valuable or important dwarf. Said dwarf will get mangled before military arrives.




13


The Creation of Urist; Great Hall update

The dwarves of the Razor of Partners are quite a superstitious lot. This doesn't limit itself to founding a fortress on a vague prophecy, they've many other myths and legends.
Perhaps the most well-known one is how the Gods created dwarven kind from their livers. So when the time came to finally construct the domed ceiling of the great hall
the citizens of Prophetmirrored near unanimously agreed to have "The Creation of Urist" adorn the firmament.



Other angles and views;

Spoiler (click to show/hide)

The building of the dome itself proved quite challenging, here are a few construction screenshots;
Spoiler (click to show/hide)

I actually forgot about having the mirror the fresco for the correct view on entering, so I actually had to stop and re-do the whole thing halfway, hehe.
For those who're curious about the colouration:
Spoiler (click to show/hide)

Three dwarves and a peacock died in the construction of the piece due to deconstruction mishaps and 7 z-level falls into the Great Hall; it's raining Urist, halleluj- Oh God, Mister Pluckers, why, WHYYY?!

I've also made some headway on the actual decoration of the floor, although there's still some work to be done there, the gold smelters are labouring hard and I'm stockpiling fresh obsidian.
Spoiler (click to show/hide)

The river project has been stalled after my pump setup proved ineffective, and seeing as we somehow caught view of raw adamantine through a hole I need to start getting the palace ready in case the king shows up.
I'm thinking of revamping some of the earlier posts with added narrative elements, but I'll probably get to that later. Going to take a short break to finish up some university deadlines now, so won't be posting for a week or two!

Beware falling dwarves!

14
DF Dwarf Mode Discussion / Re: Uniform !!SCIENCE!!
« on: June 01, 2017, 07:49:27 am »
Ah, precious !!SCIENCE!! - I'll keep an eye on this. I feel like I neglect clothing too much.

15


SHHHHHHHHH! It's the library update.

So. It only seems suitable for a fortress built on a prophecy we'd have a place to store our written paraphernalia. I decided on a sister hall to our great hall, made out of the Schistton of rocks (pun intended) I had lying around after I cleared out most of the living spaces. Speaking of living spaces, here's the progress on the terrace and tavern layer.

Spoiler (click to show/hide)

It houses the hordes of bards and poets flocking to visit our new tavern, the illustrious "Dominant Desserts" - 'Try our gold-flaked plump helmet stew, it's to die for.'
But now, on to more lofty pursuits, the library! I decided on an eight layer hall, starting at the top layer of our great hall. Every two layers there's a balcony for additional bookcases.

The design and progress on a single layer goes as follows:
Spoiler (click to show/hide)

Each layer takes approximately an hour, one and a half hours if it's a layer with a balcony. It might've been a bit demanding making all the bookcases from Schist as well, so I ran out with two layers to go and had to mine some additional Schist. The entire construction took me about 12 hours and upwards of 1800 blocks of Schist. The library boasts a number of around 400 bookcases, 98% of which are of course entirely obsolete and decorative.

The bottom floor;
Spoiler (click to show/hide)

The dark stone shades on the floor are Diorite, the light blocks Quartzite. The library also houses 82 silver statues.
Oh, and two books. Should do something about that in the near future...

As for other projects! I've finally started making plans to change the course of the river into a subteranean aquaduct for my cave farms and internal waterfalls. Here's a glimpse of the plans and progress;
Spoiler (click to show/hide)

I've never redirected a river before, but I've got the screw pumps all set up, what could possibly go wrong...

PS; as a true autocratic architect I've decided to ignore the popular vote and go with the mirror mosaic anyways, AS THE PROPHECY FORETOLD!



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