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Messages - Urist McRas

Pages: 1 ... 6 7 [8] 9 10 ... 14
106
DF Gameplay Questions / Re: Make a workshop ignore manager orders?
« on: December 14, 2013, 09:11:24 am »
Order there sand collection 10 times and suspend all but one orders. Manager will have no place for extra orders.

107
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: December 05, 2013, 05:36:06 pm »
They will admire them even without garden.

108
DF Gameplay Questions / Re: Butcher's shops in the dining room?
« on: December 05, 2013, 11:48:08 am »
Take off goblin's armor, station a couple squads around his cage, release goblin. He will be dead in no time, scary civilians will not have enough time to run far.

109
DF Gameplay Questions / Re: Hauling and burrow behavior, bug?
« on: December 05, 2013, 11:39:12 am »
Looks like he was harvesting plants because you enabled plant harvesting for everybody. Then you put him in the burrow and he can't continue his current job. I've got no idea why he didn't go to the burrow, maybe a bug because he was hauling item without a hauling job enabled, I don't really know.

If I had another appraiser, he'd be in magma. Stupidhead.
No reason for this, another appraiser would be exactly as stupid as this one.

110
DF Gameplay Questions / Re: Butcher's shops in the dining room?
« on: December 05, 2013, 10:49:57 am »
Encage all attacking goblins and have them killed in your meeting hall. Bonus points if you build a big round arena solely for this.

It just occured to me: maybe Romans was trying to give themself "doesn't care" attribute?

111
Thank you, MetalRocks, you did a great work. Have a cookie and kill a bunch of elves, it shold help you to restore your sanity.

112
DF Gameplay Questions / Re: Is that an aquifier...?
« on: December 04, 2013, 10:06:20 pm »
Oh, and new newb tip I got out of this: when picking an embark site, flip back and forth between both biomes using the F1 and F2 keys; the F1 biome doesn't always have an aquifier, but the F2 one might!!

Just FYI: there can be more then 2 biomes. You shall see a line like "F1F2F3F4F5: View biome".

While we're on the topic of water, though, let's say I have a small area of 7/7 water, like maybe a 10-tile pond. If I dig out everything directly underneath it, will the entire thing eventually bottom out?

Yes, if you dig through the floor of the pond. If you keep the floor intact, nothing will hapen.

113
Because the only one who cares about the fort is the overseer and he is kinda self-elected.

BTW, why don't they talk to the overseer?

114
MetalRocks, did you do it manually or you know a way to automate the testing? Could you do some more experiments for me?
1. Check if adamantine is really worse.
2. Check if silver is notably better then iron if both dwarfs have leather armor.
3. Make lighter version of iron and test it vs iron like you tested heaveier version of iron.
4. (only if you know how to automate the testing) Do platinum vs steel (full leather+adamantine) for 1000 or more rounds.

115
They treat any structure as a doomsday device designed to kill everybody including themself. From that point of view above ground or under ground are virtually the same.

Why don't dwarfs give their children some physical work to make them stronger?

116
DF Dwarf Mode Discussion / Re: Dwarven Power Mining
« on: November 30, 2013, 07:59:55 am »
Yeah, that's great, thank you.

117
There are. But dwarfs don't need light to see, so they don't care for light sources.

Why don't dwarfs build temples?

118
Dwarfs are fond of industry and there is nothing else to do in the womb.

Do elves and humans like each other?

119
Is there a word for 'fun' in dwarven language?

120
The fortresses are penal colonies.

The mountainhome has far too many degenerates too deal with by itself, so it sends out minor nobles to establish penal colonies across the world.
Condemned dwarves are escorted to a certain point in the wilderness, given directions to the fortress, and left to themselves; if they don't make it, the wilderness will surely claim their lives.

The number of convicts arriving varies based on how much wealth you export; the mountainhome expects the penal colonies to provide them with industry, and thus sends the most convicts to the most successful ones.
Presumably, the mountainhome regent simply accepts that the prisoners are being justice'd based on the liason's reports.

For all that a fortress is, it would certainly explain the position the dwarves who go there are in. Also it would explain the mountainhome's indifference towards the fate of a single fortress.

That is awesome! I would sig all this, but it's too long :(

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