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DF Gameplay Questions / Re: Make a workshop ignore manager orders?
« on: December 14, 2013, 09:11:24 am »
Order there sand collection 10 times and suspend all but one orders. Manager will have no place for extra orders.
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If I had another appraiser, he'd be in magma. Stupidhead.No reason for this, another appraiser would be exactly as stupid as this one.
Oh, and new newb tip I got out of this: when picking an embark site, flip back and forth between both biomes using the F1 and F2 keys; the F1 biome doesn't always have an aquifier, but the F2 one might!!
While we're on the topic of water, though, let's say I have a small area of 7/7 water, like maybe a 10-tile pond. If I dig out everything directly underneath it, will the entire thing eventually bottom out?
The fortresses are penal colonies.
The mountainhome has far too many degenerates too deal with by itself, so it sends out minor nobles to establish penal colonies across the world.
Condemned dwarves are escorted to a certain point in the wilderness, given directions to the fortress, and left to themselves; if they don't make it, the wilderness will surely claim their lives.
The number of convicts arriving varies based on how much wealth you export; the mountainhome expects the penal colonies to provide them with industry, and thus sends the most convicts to the most successful ones.
Presumably, the mountainhome regent simply accepts that the prisoners are being justice'd based on the liason's reports.
For all that a fortress is, it would certainly explain the position the dwarves who go there are in. Also it would explain the mountainhome's indifference towards the fate of a single fortress.