Alright, so I want to make a huge thread of just embark things.
Like I embarked with:
X
X
X
X
etc.
This will allow for a lot of newer people to learn some good embark things.
Here is one of mine:
Dwarves
1 Adequate Miner, Novice Mason, Novice Stonecrafter
2 Novice Miner, Adequate Appraiser, Novice Organizer, Novice Wound Dresser, Novice Bone Doctor, Novice Surgeon, and Novice Diagnostician
3 Novice Woodcutter, Novice Carpenter, Novice Woodcrafter
4 Novice Building Designer, Novice Herbalist, Adequate Grower
5 Novice Cook, Adequate Brewer
6 Novice Weaponsmith, Novice Furnace Op., Adequate Swordsman, Novice Ambusher
7 Adequate Swordsman, Novice Ambusher, Novice Butccher, Novice Tanner
Items
Copper Pick x2
Copper Battleaxe
Plump Helmet Spawn x18
Dwarven Wine x22
Dwarven Ale x50
Iron Anvil
Pig Tail Seeds x5
Sweet Pod Seeds x5
Rock Nut x5
Dimple Cup Spawn x5
Meat x15
Fish x15
Plump Helmets x20
Pig Tail Fiber Cloth x5
Pig Tail Fiber Bag x2
Pig Tail Fiber Thread x4
Pig Tail Fiber Rope x3
Oaken Bucket
Oaken Crutch
Oaken Splint
Larch Training Sword x2
Animals:
Water Buffalo Cow
Water Buffalo Bull
Dog (Male)
Dog (Female)
Cat (Male)
Cat (Female)
Fortress Name Araltekkud, Womanpicks
Group Name Ustuth Arust, The Fence Of Bowls
So each of you can post something like that, and I will put it in a spoiler and put it in the OP.
Witty's EmbarkDwarves:
1. Skilled miner
2. Skilled miner
3. Skilled appraiser, competent judge of intent
4. Skilled grower, adequate brewer
5. Proficient weapon smith and armor smith
6. Competent mason, skilled stone crafter
7. Competent teacher, adequate fighter and armor user, competent in some weapon skill.
Items:
Iron anvil x 1
Ale x 25
Rum x 24
Plump helmet spawn x 80
Plump helmet x 60
Gypsum plaster x 1
Fungiwood x 5
Charcoal x 4
Sweet pod, cave wheat, quarry bush and pig tail seeds x 5 each (free bags!)
Shale boulder x 5
Tetrahedrite ore x 1
Cave fish or cave lobster x 5
Animals:
Female dog x 7
Male dog x 1
Male and female cat x 1
Pig sow x 2
Pig boar x 1
Goose x 6
Gander x 2
Turkey hen x 6
Turkey gobbler x 2
LarixI also tend to just go with "Embark now!" - generic embark with the basic tools, enough food to last well into summer, all crucial occupations covered. I usually assign one of the dwarfs who won't get too much work in the first year as second miner. Switching stuff around a bit for a better use of embark points can certainly make life easier in the first year, but it's rarely worth the several minutes of clicking stuff in the boring stuff screens instead of actually playing the game.
Mind, if you absolutely intend to get an early start into the military, you'll need to prepare properly (or have an appropriate saved embark scheme), because the default embark setup is 100% civilian; military skills and military gear must be specially ordered to be part of your embark package.
Minimal embarks can be fun, too, although a zero-point embark tends to get a bit boring in the long run if you don't trade; i like the classic minimal embark better - take just one anvil and one lump of ore and build a functional fort from there, no trade allowed ever.