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Messages - Persus13

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421
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: July 31, 2020, 03:35:39 pm »
I didn't know whips were in the game until now, so they're definitely hard to find then.

422
Yeah but you could use a longsword or something and just get advantage.
Which is why I said fun, not optimal.

423
They can use heavy weapons they just have disadvantage when they do. Which can lead to some fun builds with barbarian gnomes/halflings recklessly attacking for a straight roll with a greataxe.

424
The wording of the announcement was
Quote
We’re sticking with what we know. A co-op game first and foremost, with the same tight melee combat that not only are we proud of but also that we’re known for. However, we’ll be giving ranged combat more complexity of its own to really bring it up to par with the hands on stuff. Our hope is that we can really deliver on some truly hybrid combat that’s both accessible yet boasts a high skill ceiling, offering the same opportunity for mastery regardless of whether you’ve got a lasgun or a chainsword in your hands.

So it sounds like melee won't be too different, but they're doing more stuff with ranged combat. I expect it'll probably be somewhere between Vermintide and L4D2 on the spectrum of melee vs. ranged.

425
Recharge is definitely written wrong as its based on a d6, so a Recharge 8 or 15 doesn't work.

426
I take monster XP for defeat rather than kill.

If they scare them off, trick them into a pit, or get them a part time job and a new lease on life, they've earned the XP.
This is the default for 5e. Not sure about other other systems though.

427
Good to hear. Was wondering if this was still in development awhile back.

428
Lycanthropes. Any of them really, although werebears tend to be more solitary.

Wight's have something similar to shadows, but it only creates zombies sadly. I'm sure there's some other undead that do this as well.

429
Other Games / Re: SALES Thread
« on: May 28, 2020, 10:44:22 am »
I think someone posted about that in the Free Games Thread earlier. Anyway, now the free game is Borderlands 2 and the Pre-Sequel.

430
Yeah there's definitely a role there for that to be its own subclass, although any of the current warlock patrons could be flavored as being a dark woods patron (except maybe celestial).

431
Other Games / Re: How did you last die?
« on: May 26, 2020, 01:24:54 pm »
Troop losses can be seen for individual battles by looking at the history of your fronts in the upper right. You can also see how many casualties that front has taken (by default in the last 12 months) and total losses by looking at the war screen.

432
Other Games / Re: Free Game List
« on: May 21, 2020, 04:33:04 pm »
I mean, they've been doing free games since they launched, they've just moved the timetable to be weekly now.

433
Mine too, that's why I'm biased against it ;)
I can definitely understand that.

434
Online rpg loses about 50% of the joy of it though
Its definitely a different experience, but most folks I know are still having a blast with the switch. Personally I'm slightly biased though because a lot of my games have been online.

435
It's not a matter of me trying to "screw myself out of" particular spells, it's a matter of trying to understand what the Sage Advice "rule clarification" is intended to mean, since that's supposed to apply to the core rules people should be familiar with as a foundation (or rather, in this case, trying to show why I feel the errata could be seen as unreasonable or be interpreted in such a fashion). And when Crawford gives incomplete or confusing "clarifications" to the core rules, including ones that seem to drastically change what was presumed to be the initial intent, that's when I feel like I'm becoming disillusioned with SA.

If you're looking for a game of 5e DnD and you find a group and get to the table only to discover that they're rolling under d100s for skill checks and using a deck of playing cards as an extra resource then you'd probably feel a bit confused and uncertain about what else you don't know about this game that you thought you knew how to play. So yes, community consensus on what the core rules are supposed to mean is important, even though it's perfectly reasonable (and even common) to play a long and successful game with a table consensus of something completely different.
The thing is, every RPG system I've ever played with different DMs has had a different feel or style, and that includes how they run the rules. Rule variation is going to happen no matter how tightly you build your system (unless your system is one page of rules, but that's a different kettle of fish), and you're going to find it no matter what table you go to. There's also a big difference between rolling d100s instead of d20s and talking to your DM about whether you can twin a spell.

Also, since you seem confused on this point. Sage Advice is guidance for DMs on how they rule things at their table, not errata, that's a separate document, (Stuff in Sage Advice isn't listed in Player's Handbooks), buts its still a handy thing to consider as a DM and I think its sensible for the most part. If you have a problem with Sage Advice, or even if you agree with it overall but don't want to correct a player or DM in the middle of the game, you can ignore it and run your own table, and Crawford will be the first person to tell you that. This Sage Advice is to give DMs advice on what "the spell can only target one creature" by giving the designers listing of criteria, and it makes sense as a list overall. Is it vague at times, sure, but that's because there's a lot of spells that do a lot of different things in the game. And the listing of criteria doesn't disqualify haste or dominate person.

As for finding a meatspace game to play in; I'm not sure if anyone's noticed, but there's a pandemic on at the moment.
Most of the people I know are playing more D&D, not less because of the pandemic, they've just moved online.

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