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Messages - Rondol

Pages: [1] 2 3 ... 25
1
DF General Discussion / Re: DF Talk: Playstyles and You
« on: November 14, 2011, 03:45:59 am »
I'd call myself a Gamist/Simulationist. I would list constructionist because I would love to build huge gold mausoleums, and giant canyon-straddling castles with built-in self destruct switches; however, I cannot for the life of me stand to play Fortress mode. There's just too much going on, too much micromanaging to handle. So, I will focus on adventure mode as I discuss why I categorize myself as I did.

I call myself a gamist because I *do* see DF as a game. It's a very deep, unfathomably complex game, but a game none-the-less. I wouldn't ever wish for simpler rogue-likier mechanics in the game, but I can't wait until there are more interesting and attainable goals I can set (or have set for me) to achieve. Currently I approach the game with the objective of becoming as powerful as an individual as I can before dying a horrible horrible death (which, being an IVAN player, I came to DF with in the first place). I don't want a numerical score, I don't really want a "win" condition. What I want is to be able to do things other than "get quest, go here, kill this, come back, repeat" and/or "explore aimlessly in the wilderness for anything interesting you might find". I want to build a farmhouse. I want to become a bodyguard for a merchant. I want to enlist as a soldier in an army, and be knighted in the field for my bravery and valor. I want to join a death-worshiping cult, and then disguise myself and slip into the king's palace and slit his throat while he sleeps.

That's where the simulationist comes in. I want to be able to do all this, and more, and I want it to be as real as possible. I want my farm in the woods to gradually grow into a town as my hired farmhands build homes for themselves, the knighted soldier to inspire tales in far-off lands, the assassination of the king to shape the politics of the kingdom. I love being able to hew through a guy's ribs and puncture his lung, to hack off fingers, and so forth. And I want more details. I want it to be a precise simulation of the "real" world, but with gamist goals I can strive towards.

2
DF General Discussion / Re: Future of the Fortress
« on: October 17, 2011, 03:16:20 am »
On zombies, necromancers and the undead... (Forgive any repeated questions, I don't keep close tabs on this thread unfortunately.)

Do/will zombies learn, gain skills, etc?
Can a necromancer raise zombies of varying power levels (depending on, say, the necromancer's experience and time to prepare, freshness of corpse, etc)?
Related to the last two questions: Could a necromancer raise a corpse, and then make that corpse his apprentice?
Also related, can necromancers use their apprentices to raise themselves in such a way that they retain their powers (or gain new ones)?
And connecting to that: Could a necromancer's ghost raise the dead?
Are there any limits on a necromancer's necromantic powers? For example, is the necromancer's apprentice just as good at raising the dead as his master, and is able to raise just as many just as quickly?
Can non-humanoid corpses be raised? If so, can a zombified human ride a zombified horse? (Zombie cavalry!)

That was about three times as many questions as I meant to ask!

3
DF Adventure Mode Discussion / The rewards of hunting monsters
« on: November 22, 2010, 10:45:09 pm »
I made a swordsman. I never expected this adventure would be so profitable.

After some minor bandit slaying adventures, I encountered a troll while returning to town, who crippled my teammate, but I was able to strike it down. Immediately afterwards, the lady of the local fortress recruited me to slay another troll, which was handled easily. The night stalker I was quested for next was a little tougher, and it took down two of my companions (as well as biting a hole in my cheek) before I managed to land a blow and behead it. At this point, things got a little more dangerous -- a giantess was my next target. After a brutal fight we brought it down, though much to my disappointment my companion axeman got the killing blow and not me. However the royals were still happy to hear the beast was slain, and gave me an even tougher mission: to bring Uzma Diamondparched the Bejeweled, a dragon, to justice.

But that's not what I'm posting about.

On my way there I decided to stop in a town and get rid of some of the copper/silver coinage I'm carrying about. After a bit of exchanging I reduced my total burden... and then noticed that my gold bag was actually getting pretty heavy. A quick glance and a bit of math informed me that I was hauling around ~17 lbs of gold! A little more math: in U.S. dollars, that's equivalent to about $277,300.

If I survive this next encounter... I think it's time to retire and buy a nice house somewhere.

4
DF Suggestions / Archer/Crossbowman AI
« on: November 17, 2010, 06:08:23 pm »
So I was playing adventure mode, and had one foot paralyzed. (The foot-chopper ran away after I cut him a little, then came back a while later to finish the job). Meanwhile, an archer and a crossbowman were firing at me. So I crawled over to them and hacked off both of their heads.

This seemed silly to me. I was crawling, with one usable leg, towards two people who could easily have walked away from me and continued to rain bolts and arrows at me, and I never would have caught them -- yet they stood there like fools.

To put it in words... could archers behave more... intelligently? Attempt to keep enemies at a distance, or at least pull out some other weapon when they get close / run out of missiles?

5
I'd like to appear next to the box in a flaming ball of hellfire.

6
DF Suggestions / Insane and Berserk Dwarves, and Healthcare
« on: March 18, 2009, 12:03:08 pm »
It would be a nice bit of (useless) flavor if you could set orders for insane dwarves (and berserk ones, if you can subdue them without killing them) to be chained/imprisoned indefinitely, rather than leaving them to wreak havok/kill themselves.

7
DF Suggestions / Weather
« on: February 18, 2009, 05:37:30 am »
Simple question because I couldn't find it at a glance: Will more severe weather/other natural events be implemented, i.e. lightning storms, tornados, hurricanes, blizzards, earthquakes, floods, droughts etc? How far down the line?

8
DF Suggestions / "Balloon" monsters
« on: February 11, 2009, 05:07:46 pm »
I was reading todays devlog post and I wondered, will there be creatures that, when they suffer wounds, spray dangerous gasses (or fluids) out of the wound in proportion to the size of the wound (i.e. cut off an arm and more gas will come out than if you cut open his chest a little)? If so, how about creatures who are basically walking (semi)sentient bags of dangerous gas/fluid who "pop" like a balloon when punctured creating a small explosion of whatever they're made of?

9
DF Suggestions / Freeing Captives
« on: August 14, 2008, 01:57:16 pm »
When you have intelligent entities in cages/chains/otherwise captured, I think it would be fun if others from the same civilization (friends, perhaps?) would come and attempt to free the captives using various methods -- sneaking in mostly, though for a ruler they might send an army. This could also happen to a lesser extent within your own fortress, when people get thrown in jail for long periods of time -- friends could come and try to free him and then... I don't know, escape the fortress perhaps?

10
DF Suggestions / Re: Suggestion for Barracks
« on: August 06, 2008, 03:14:15 am »
I'd like to see more options in barracks... it's kinda annoying when some stupid homeless peasant is sleeping where my wardwarves are trying to train.

11
DF Suggestions / Weather stuff
« on: August 06, 2008, 03:12:55 am »
It already rains and snows... will such things as hail, blizzards, hurricanes, tornados, thunder and lightning (especially those two) be implemented (in the near future)? I want to make a lightning rod. And tie immigrants to it >:)

12
I want to be a slave!

Name: Guuzgamesh.
Profession: Engraver
Background: He's crazy. You wouldn't know it to look at him, smoothing floors and humming quietly to himself, but he belongs in a mental institution. If he starts talking to you, you might want to consider moving far far away.


13
DF Adventure Mode Discussion / Re: Just Experiance Plants!
« on: February 14, 2008, 03:04:00 pm »
I had one tell me that life was, in a word, mountains. My first reaction was "Wow dude. That's deep." Damn game. You'd almost think something like that was planted.

14
DF Adventure Mode Discussion / Re: Collecting Heads!
« on: November 10, 2007, 01:59:00 pm »
I collect heads. It's a habit from IVAN.

15
DF Adventure Mode Discussion / Re: THIS. IS. SPARTA!
« on: November 08, 2007, 03:28:00 pm »
Did you jump down the stairs onto that rat? Nice.

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