1
DF General Discussion / Re: DF Talk: Playstyles and You
« on: November 14, 2011, 03:45:59 am »
I'd call myself a Gamist/Simulationist. I would list constructionist because I would love to build huge gold mausoleums, and giant canyon-straddling castles with built-in self destruct switches; however, I cannot for the life of me stand to play Fortress mode. There's just too much going on, too much micromanaging to handle. So, I will focus on adventure mode as I discuss why I categorize myself as I did.
I call myself a gamist because I *do* see DF as a game. It's a very deep, unfathomably complex game, but a game none-the-less. I wouldn't ever wish for simpler rogue-likier mechanics in the game, but I can't wait until there are more interesting and attainable goals I can set (or have set for me) to achieve. Currently I approach the game with the objective of becoming as powerful as an individual as I can before dying a horrible horrible death (which, being an IVAN player, I came to DF with in the first place). I don't want a numerical score, I don't really want a "win" condition. What I want is to be able to do things other than "get quest, go here, kill this, come back, repeat" and/or "explore aimlessly in the wilderness for anything interesting you might find". I want to build a farmhouse. I want to become a bodyguard for a merchant. I want to enlist as a soldier in an army, and be knighted in the field for my bravery and valor. I want to join a death-worshiping cult, and then disguise myself and slip into the king's palace and slit his throat while he sleeps.
That's where the simulationist comes in. I want to be able to do all this, and more, and I want it to be as real as possible. I want my farm in the woods to gradually grow into a town as my hired farmhands build homes for themselves, the knighted soldier to inspire tales in far-off lands, the assassination of the king to shape the politics of the kingdom. I love being able to hew through a guy's ribs and puncture his lung, to hack off fingers, and so forth. And I want more details. I want it to be a precise simulation of the "real" world, but with gamist goals I can strive towards.
I call myself a gamist because I *do* see DF as a game. It's a very deep, unfathomably complex game, but a game none-the-less. I wouldn't ever wish for simpler rogue-likier mechanics in the game, but I can't wait until there are more interesting and attainable goals I can set (or have set for me) to achieve. Currently I approach the game with the objective of becoming as powerful as an individual as I can before dying a horrible horrible death (which, being an IVAN player, I came to DF with in the first place). I don't want a numerical score, I don't really want a "win" condition. What I want is to be able to do things other than "get quest, go here, kill this, come back, repeat" and/or "explore aimlessly in the wilderness for anything interesting you might find". I want to build a farmhouse. I want to become a bodyguard for a merchant. I want to enlist as a soldier in an army, and be knighted in the field for my bravery and valor. I want to join a death-worshiping cult, and then disguise myself and slip into the king's palace and slit his throat while he sleeps.
That's where the simulationist comes in. I want to be able to do all this, and more, and I want it to be as real as possible. I want my farm in the woods to gradually grow into a town as my hired farmhands build homes for themselves, the knighted soldier to inspire tales in far-off lands, the assassination of the king to shape the politics of the kingdom. I love being able to hew through a guy's ribs and puncture his lung, to hack off fingers, and so forth. And I want more details. I want it to be a precise simulation of the "real" world, but with gamist goals I can strive towards.