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Topics - Rondol

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1
DF Adventure Mode Discussion / The rewards of hunting monsters
« on: November 22, 2010, 10:45:09 pm »
I made a swordsman. I never expected this adventure would be so profitable.

After some minor bandit slaying adventures, I encountered a troll while returning to town, who crippled my teammate, but I was able to strike it down. Immediately afterwards, the lady of the local fortress recruited me to slay another troll, which was handled easily. The night stalker I was quested for next was a little tougher, and it took down two of my companions (as well as biting a hole in my cheek) before I managed to land a blow and behead it. At this point, things got a little more dangerous -- a giantess was my next target. After a brutal fight we brought it down, though much to my disappointment my companion axeman got the killing blow and not me. However the royals were still happy to hear the beast was slain, and gave me an even tougher mission: to bring Uzma Diamondparched the Bejeweled, a dragon, to justice.

But that's not what I'm posting about.

On my way there I decided to stop in a town and get rid of some of the copper/silver coinage I'm carrying about. After a bit of exchanging I reduced my total burden... and then noticed that my gold bag was actually getting pretty heavy. A quick glance and a bit of math informed me that I was hauling around ~17 lbs of gold! A little more math: in U.S. dollars, that's equivalent to about $277,300.

If I survive this next encounter... I think it's time to retire and buy a nice house somewhere.

2
DF Suggestions / Archer/Crossbowman AI
« on: November 17, 2010, 06:08:23 pm »
So I was playing adventure mode, and had one foot paralyzed. (The foot-chopper ran away after I cut him a little, then came back a while later to finish the job). Meanwhile, an archer and a crossbowman were firing at me. So I crawled over to them and hacked off both of their heads.

This seemed silly to me. I was crawling, with one usable leg, towards two people who could easily have walked away from me and continued to rain bolts and arrows at me, and I never would have caught them -- yet they stood there like fools.

To put it in words... could archers behave more... intelligently? Attempt to keep enemies at a distance, or at least pull out some other weapon when they get close / run out of missiles?

3
DF Suggestions / Insane and Berserk Dwarves, and Healthcare
« on: March 18, 2009, 12:03:08 pm »
It would be a nice bit of (useless) flavor if you could set orders for insane dwarves (and berserk ones, if you can subdue them without killing them) to be chained/imprisoned indefinitely, rather than leaving them to wreak havok/kill themselves.

4
DF Suggestions / Weather
« on: February 18, 2009, 05:37:30 am »
Simple question because I couldn't find it at a glance: Will more severe weather/other natural events be implemented, i.e. lightning storms, tornados, hurricanes, blizzards, earthquakes, floods, droughts etc? How far down the line?

5
DF Suggestions / "Balloon" monsters
« on: February 11, 2009, 05:07:46 pm »
I was reading todays devlog post and I wondered, will there be creatures that, when they suffer wounds, spray dangerous gasses (or fluids) out of the wound in proportion to the size of the wound (i.e. cut off an arm and more gas will come out than if you cut open his chest a little)? If so, how about creatures who are basically walking (semi)sentient bags of dangerous gas/fluid who "pop" like a balloon when punctured creating a small explosion of whatever they're made of?

6
DF Suggestions / Freeing Captives
« on: August 14, 2008, 01:57:16 pm »
When you have intelligent entities in cages/chains/otherwise captured, I think it would be fun if others from the same civilization (friends, perhaps?) would come and attempt to free the captives using various methods -- sneaking in mostly, though for a ruler they might send an army. This could also happen to a lesser extent within your own fortress, when people get thrown in jail for long periods of time -- friends could come and try to free him and then... I don't know, escape the fortress perhaps?

7
DF Suggestions / Weather stuff
« on: August 06, 2008, 03:12:55 am »
It already rains and snows... will such things as hail, blizzards, hurricanes, tornados, thunder and lightning (especially those two) be implemented (in the near future)? I want to make a lightning rod. And tie immigrants to it >:)

8
DF Adventure Mode Discussion / Towns
« on: November 06, 2007, 04:27:00 am »
Has anyone else noticed that the stores, at least the weapon and armor stores, in human towns tend to be underground? I've seen it in at least two different towns. I don't often go to stores though, and towns are a lot harder to fully explore now. It'd be nice if the road was still in place, and buildings clustered a little more closely. Perhaps paths from one building to the others, with a main path through the town and a road to nearby other towns...

Speaking of towns... I read on the wiki that in elf towns, the Druids (who I've only found once, in the old version) give out quests. Has anyone else tried exploring a dwarven town to see if there are dwarven questgivers? As arduous a task as that can be...


9
DF Adventure Mode Discussion / Weapon type discussions
« on: November 03, 2007, 12:57:00 pm »
I know, it's probably old, since this part of the game hasn't really changed much in a long time -- but regardless, what would you guys say is the best class of weapon?

Personally I prefer the axe. It has similar damage to hammers and maces and such, but it severs limbs rather than simply mangling them, and since a severed limb can't be hit again it makes it more likely that you'll actually cause additional meaningful injury. They don't fare so well against some of the upper-end monsters though, from what I've seen... though minotaurs and cyclopses still fall fairly easily (particularly if you have someone to take hits for you)


10
DF Adventure Mode Discussion / Dwarven town!
« on: October 31, 2007, 02:22:00 am »
So I just explored a Mountainhome of the Dwarves. Well, mostly. I didn't explore it entirely, for a couple reasons, which I'll get into. Things I noticed about them...

-HARD TO FIND like most locations. This is complicated by the fact that they're built into mountains, and thus often there are cliffs involved in getting to them, making exploration much more difficult.

-Entrance is AWESOME. It's more or less a huge hole lined with staircases. I thought about jumping but decided against it.

-Architecture is, similarly, AWESOME. Long, pillared hallways, dozens and dozens of rooms, all orderly and (of course) smoothed out. Far easier to navigate than in previous versions.

-They are gi-fucking-gantic. Huge. Massive. Rediculous. The one I explored, I fully explored the first 2 or 3 levels, then started just going for the down ramp. I think I was on the tenth or eleventh level when I couldn't find any more down-ramps. And each level is massive.

-Perhaps this point was magnified by the previous point, but they are almost completely empty. Maybe it was just because it was nighttime, but in my quest of exploration I ran into two or three peasents, two or three guards, a child or two, and a handful of elves (and elven children) who were there for no discernable reason. Oh, and nobody was moving around at all either.

Bottom line is, avoid them like you did in other versions. Theres nobody to visit, nothing to do, just a huge empty series of caverns. At least, not as far as I could tell. Maybe on one of those eight or nine floors I skipped, there was some dwarven king or queen or mayor or shopkeeper or... or... I don't know, a prostitute or something, but I didn't have the patience to search each and every floor.

Anybody been to a dark fortress yet? Are they any different?


11
DF Adventure Mode Discussion / More wrestling
« on: December 02, 2006, 01:15:00 am »
Just a question. When I grab an enemy by their weapon, can they still use it?

Also... how do you use a shield to grab someone by the neck? That just doesn't seem... quite feasable to me.


12
DF Adventure Mode Discussion / Wierd quest
« on: October 20, 2006, 06:24:00 am »
So my latest guy (who is awesome -- Pan Kesmellofi Xemkashmezmosmik Mubo, "Pan Jadetrots the Mythical Royal Buster of Minds", Spearman) got a quest from two different towns involving a ruins. The quest was to kill one Wavyfliers the Wavyfliers. Bizzare. He's not there, by the way. I don't even know what a wavyflier is. I DID find (and kill) a skeletal swordmaster. That place was kinda hard -- zombies don't die easily to spears. Particularly copper ones.

13
DF Adventure Mode Discussion / Destroying the Undead
« on: March 30, 2007, 12:11:00 am »
Damn these things are annoying.

So obviously blunt weapons are your best choice for taking down undead, since they're immune to organ damage and can't feel pain. Your only real hope is to smash in their face, particularly in the case of zombies. Skeletons you can take down with a sword, since just a little damage and their arms'll fly off... however, if you're stuck with a spear and you're fighting a zombie, I've found your best bet is to drop the spear, grab the zombie with your shield and punch it until it dies. It actually works pretty well, even against elite weapon-users -- since they're so slow, you can get in and grab them by the weapon and then begin punching through their chests.

Anyone else know of effective methods for dispatching the undead?


14
DF Adventure Mode Discussion / Wrestling
« on: October 05, 2006, 10:28:00 pm »
So I was toying around with wrestling, playing with the stealing of items, when something dawned on me. So I gave it a shot; went to town, found the person, attacked him.

Jack Thompson is going to throw a fit when he finds out Toady lets us wrestle the pants off of children.


15
DF Dwarf Mode Discussion / Bomb trap
« on: November 07, 2007, 05:04:00 am »
I just watched the "Exploding Booze" video on the video archive... made me wonder. Would it be possible to rig this sort of thing into a trap? Perhaps one square of lava in a trapdoor hatch above a booze stockpile? It sure seemed effective against that poor horse... took three legs clean off.

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