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Messages - Rondol

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16
DF Adventure Mode Discussion / Towns
« on: November 06, 2007, 04:27:00 am »
Has anyone else noticed that the stores, at least the weapon and armor stores, in human towns tend to be underground? I've seen it in at least two different towns. I don't often go to stores though, and towns are a lot harder to fully explore now. It'd be nice if the road was still in place, and buildings clustered a little more closely. Perhaps paths from one building to the others, with a main path through the town and a road to nearby other towns...

Speaking of towns... I read on the wiki that in elf towns, the Druids (who I've only found once, in the old version) give out quests. Has anyone else tried exploring a dwarven town to see if there are dwarven questgivers? As arduous a task as that can be...


17
DF Adventure Mode Discussion / Re: Damned cavespiders
« on: November 08, 2007, 02:39:00 pm »
They can bleed to death. I've pierced their hearts and then moved away and they have died. But the no-pain thing makes weapon-twisting pretty useless.

Ah well. At least you can still make them vomit, that reduces their danger level somewhat.


18
DF Adventure Mode Discussion / Re: Damned cavespiders
« on: November 08, 2007, 02:22:00 am »
Too bad you can't be strangling one guy while you're hacking at someone else.

Hmm... hostage situation... ?


19
DF Adventure Mode Discussion / Re: Damned cavespiders
« on: November 07, 2007, 04:45:00 am »
I think I just set a record of sorts -- Myself and a (constantly changing) gang of soldiers managed to kill... Hmm. I don't recall the exact count, but it was (judging by the legends screen, which only records the named ones, which got names by killing my friends) at least 4, probably another 3 or so unnamed for a total of 7, giant spiders. Mostly I was forced to abuse the AI and throwing, moving very cautiously until I saw a spider at the end of a corridor and to the side, i.e.

code:

X@X
X.X
X.X
X.X
..S

From that position they don't seem to move towards you at all, so I would just hurl sand at them until they were mangled enough for me to move into melee. When that failed, I repeatedly disengaged (since my spear kept getting stuck) and did more throwing while the spiders chewed on my "friends". I even had to go on a long trek to the nearest human town to buy a replacement spear after my crappy wooden one got stuck in a spider and I couldn't get it out.

Of course, just because you can kill spiders doesn't mean they can't kill you. A moment of carelessness -- I had been down a corridor on previous visits so I assumed it was safe immediately after a final kill -- and I found myself in the grasp of an unexpected spider, who first tore me to shreds and then destroyed the rest of my somewhat-crippled party.

Moral of the story: Spiders are killable. But if you find a cave with spiders in it... It might not be worth the hassle, unless you're decked out in artifact and/or adamant gear and have a lot of friends. Even then... be wary.


20
DF Adventure Mode Discussion / Re: Weapon type discussions
« on: November 04, 2007, 04:47:00 pm »
I'd have to say the most FEARED weapon is definitely anything that shoots. I just lost a very angry adventurer to a zombie, because the zombie had a crossbow, and got enough time to shoot it by like two turns. I just gotten to melee range when he fired, piercing my lung, liver, and heart. I killed the bastard, but still...

21
DF Adventure Mode Discussion / Re: Weapon type discussions
« on: November 04, 2007, 02:47:00 am »
That's when you start punching. A couple times, when faced with zombies and (for various reasons) no weapon attack, I have made a grab with my shield (somehow) and proceeded to punch the zombies until they stopped moving. The grab was to keep them in place, as well as to keep me from swinging with my shield instead.

22
DF Adventure Mode Discussion / Re: Weapon type discussions
« on: November 03, 2007, 10:16:00 pm »
What about normal bows? Comparable to xbows?

23
DF Adventure Mode Discussion / Weapon type discussions
« on: November 03, 2007, 12:57:00 pm »
I know, it's probably old, since this part of the game hasn't really changed much in a long time -- but regardless, what would you guys say is the best class of weapon?

Personally I prefer the axe. It has similar damage to hammers and maces and such, but it severs limbs rather than simply mangling them, and since a severed limb can't be hit again it makes it more likely that you'll actually cause additional meaningful injury. They don't fare so well against some of the upper-end monsters though, from what I've seen... though minotaurs and cyclopses still fall fairly easily (particularly if you have someone to take hits for you)


24
Yeah, it works for quest goals. For finding cities (or at least making sure you're in the right area for the city, if it's a dwarven one you're looking for) and non-quest caves (see above) you have to go into the 's'ites menu and find the particular location you want. Of coures it only shows you a 3x3 area that it's in, and you still have to search that for whatever it is you want, but it's better than nothing.

25
DF Adventure Mode Discussion / Re: Lesson of the day
« on: November 03, 2007, 10:15:00 pm »
quote:
Originally posted by Fishersalwaysdie:
<STRONG>
I thought paper beats rock.</STRONG>

Right, what I said.

...Hey look a distraction!


26
DF Adventure Mode Discussion / Re: Lesson of the day
« on: November 03, 2007, 12:54:00 pm »
I forget -- have I already told the story of being disarmed by an iron man? Damned thing took my sword. Then he USED it on my NECK.

And yeah, some goblins get steel now... every one in that fort had steel gear, but it didn't help them much. Most of them died of bleeding out after I cut off a couple arms and legs.


27
DF Adventure Mode Discussion / Re: Lesson of the day
« on: November 03, 2007, 03:18:00 am »
I had an axeman do great in a dark fortress recently. Right up until he decided to go into the underground portion... his first opponent was a goblin axeman. I learned a valuable lesson.

Rock may beat scissors, but steel great-axes beat iron halberds.

[ November 03, 2007: Message edited by: Rondol ]


28
DF Adventure Mode Discussion / Re: New things in Adventure mode?
« on: November 01, 2007, 02:21:00 am »
Climbing mountains can be difficult. I tracked back and forth at a spot trying to get up to the top of a mountain for about an hour before I gave up and walked off a nearby cliff (3 story fall), then crawling for a bit (thrice-broken leg, thrice-crippled hip, and a mangled spine) before giving up and traveling (to heal) and then ultimately quitting out of boredom.

Oh yeah! Exploding people is awesome in this version. I blew somebody apart with a mace shot and got messages about their various body parts being blown apart as they collided with stuff.

But thus far, my favorite message in adventure mode has been from just walking off a balcony in the inn... "You slam into an obstacle." Damn you ground! Always getting in my way!


29
DF Adventure Mode Discussion / Re: Dwarven town!
« on: October 31, 2007, 03:37:00 pm »
Oh by the way, while wandering around in the fortress I got a pop-up saying I had discovered a river (twice in a row!). However some searching yielded no such river that I could find, at least not underground...

30
DF Adventure Mode Discussion / Dwarven town!
« on: October 31, 2007, 02:22:00 am »
So I just explored a Mountainhome of the Dwarves. Well, mostly. I didn't explore it entirely, for a couple reasons, which I'll get into. Things I noticed about them...

-HARD TO FIND like most locations. This is complicated by the fact that they're built into mountains, and thus often there are cliffs involved in getting to them, making exploration much more difficult.

-Entrance is AWESOME. It's more or less a huge hole lined with staircases. I thought about jumping but decided against it.

-Architecture is, similarly, AWESOME. Long, pillared hallways, dozens and dozens of rooms, all orderly and (of course) smoothed out. Far easier to navigate than in previous versions.

-They are gi-fucking-gantic. Huge. Massive. Rediculous. The one I explored, I fully explored the first 2 or 3 levels, then started just going for the down ramp. I think I was on the tenth or eleventh level when I couldn't find any more down-ramps. And each level is massive.

-Perhaps this point was magnified by the previous point, but they are almost completely empty. Maybe it was just because it was nighttime, but in my quest of exploration I ran into two or three peasents, two or three guards, a child or two, and a handful of elves (and elven children) who were there for no discernable reason. Oh, and nobody was moving around at all either.

Bottom line is, avoid them like you did in other versions. Theres nobody to visit, nothing to do, just a huge empty series of caverns. At least, not as far as I could tell. Maybe on one of those eight or nine floors I skipped, there was some dwarven king or queen or mayor or shopkeeper or... or... I don't know, a prostitute or something, but I didn't have the patience to search each and every floor.

Anybody been to a dark fortress yet? Are they any different?


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