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Messages - EdroGrimshell

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46
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 16, 2014, 07:25:13 pm »
Damn it, I don't have .b89 and I don't have Java anymore, and my computer won't let me download anything. So I can't use maptools at all anymore, and my brother can't help either.

I have to drop because of this, sorry everyone.

47
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 15, 2014, 09:13:21 pm »
For those of us that don't know each other already anyway

48
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 15, 2014, 12:37:52 pm »
@Weird: Good to be playing with you again, I may be relegated to a background role at times since I work on Fridays (most of the time, winter, not so often). Will there be forum turns? I can probably do some good stuff in the background if I need to if we do have them.

Also, it's Velik, but that's just me nitpicking :P

49
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 12, 2014, 10:59:30 am »
The mention of Quasars, which are stars at the edge of the universe, make me think we're at the edge and either travelling inward or around the edge to a less colonized area.

50
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 11, 2014, 05:20:46 pm »
Now for Velik's background

Spoiler (click to show/hide)

51
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 11, 2014, 11:22:26 am »
Need to add viewing permissions.

Done. I always forget that part.

52
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 10, 2014, 07:36:39 pm »
I always consider it to be different species to qualify, if I used it, I'd only have one castform, and I don't even intend to take one. I'm going with a solosis and/or golurk.

Recent inspiration has taken me away from the homebrew classes anyway, so it's likely not going to be a problem.

EDIT: I think I have Velik done, he's a scientist/engineer that will mainly act in a support function. Once I get him a wonder launcher he'll be able to do some real "damage" with his Chemical Warfare and X Items. How much is a wonder launcher in this setting anyway?

53
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 10, 2014, 06:27:20 pm »
The only one I have real issues with is Potentialist, as pseudo-evolution will likely be stepping on Mega-Evolution's toes once the new version comes out. Also, I intend to buff the Skill Improvement Poke'edge to account for sentient and highly skill Pokemon crew members, so a couple of the evolutionary traits related to skill may be made redundant.

The other two should be fine. Hell, I'd even let you play Potentialist if you are willing to potentially completely re-do you character when the update happens...

I agree with that, though I'm unsure if the potentialist does that completely, it does at the very least overlap a lot. As it is, I can't start with it anyway, so we'll have time before that comes up if I get in and go that direction.

I think I'll go with a Researcher possibly going into Potentialist later when I qualify if you'll let me (my wishlist includes Dunsparce, Absol, and Sigilyph). If Mega Evolution comes out in the next update I'll gladly shift to another class, most likely Flying Ace. Not a big fan of flying types (I prefer psychics) but I think it'd be a nice change of pace for once.

That work Weird?

54
Forum Games and Roleplaying / Re: Pokemon Tabletop United: Wild Space
« on: January 10, 2014, 04:14:12 pm »
Wow, how did I miss this, I'm definitely interested.

Have to ask first though, would you be open to a homebrew class? Specifically the Potentialist, Artisan, or Detective.

I can understand if you don't and will go with something else, but I really want to try out the Potentialist. I probably won't start with either even if they are allowed, so if you say no part way, no problem, I can always adjust it to something else.

With potentialist I'd go Researcher/Potentialist. Researcher would also be my default if homebrew is a no.

If artisan is allowed, but not potentialist, I'd go with Hatcher/Mentor/Artisan.

Either way, he'll probably go unaffiliated.

55
(Could I have a copy of the logs from last night?)

1. Investigate The Sacred Tome of the Earth. Mod is +5
2. Explore the Septicslum. Mod is +6.5


Additional Actions
Donate $10,000 to the Prison Expansion Project

56
I won't be able to make it, I need to get up early tomorrow, very early.

57
What Kuji, Tar, and SC said.

58
EDIT: WHOOPS! Edro, you might want to check your third action. Every other person's actions are locked, though.

3rd one is still as shown, but it's releasing her AFTER help with Virgil rather than before.

59
Then go with guile, it's the higher modifier. Technically he's not trying to trick them, just get something good for the "bargaining chip"

60
1. Investigate the Sacred Tome of the Earth. Mod is Perception 4 + Intelligence 6 = 10 / 2 = 5
2. Explore the Barren Penninsula Community to find a Focus. Mod is Intuition 6 + Spirit 7 = 13 / 2 = 6.5
3. Use Afina Dobre as a Bargaining Chip to get an Ally Against Virgil. (Don't know what mod would be used, assuming Charm or Guile)
3a. If Guile: Mod is Guile 4 + Intelligence 6 = 10 / 2 = 5
3b. If Charm: Mod is Charm 1 + Intelligence 7 = 8 / 2 = 4


(Converse with Doug before that last one.)

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