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Messages - ShinQuickMan

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151
DF Adventure Mode Discussion / Re: Robbing a tower
« on: June 29, 2016, 02:07:40 pm »
The wiki suggests just dashing to the top of the tower and reading the slab there if one wants to become a necromancer, upon which point both necromancers and undead there will become friendly. I tried that, and it didn't work, so now I'm kind of unable to find a way to escape the tower after retrieving the slab.

Is there a way to remove the stone blocks that make up the tower? If so, I could be a flying animal person, fly to the top of the tower, then break the ceiling to gain access to the slab room.

Alternatively, what happens if I pick up the slab, then retire immediately? Will my adventurer die anyway?

Is there any other way to steal the slab I'm missing? If it matters: I'm playing the 64 bit release. Note that I don't simply want to become a necromancer, I want to move the physical slab somewhere (let's just say I'm going to build a necromancer-centric fort).

1. You can't dismantle constructions in NPC sites in the base game. DFHack with advfort allows as much, but that's not available for the latest version yet, nor will it be for 64bit versions for, presumably, quite some time.

2. Towers aren't a site you may retire in, IIRC.

3. A bug makes books, slabs, and other artifacts vanish from history if removed from their base site, sadly enough.

152
Looks like weapons are getting the same treatment. Quick guess, this might be a huge nerf to silver weapons, and may make bronze colossi and other tough inorganic monsters all the more dangerous.

153
Wonder if this would have any effect on clown masters clothing, or any other giant clothed creature for that matter...

EDIT: After rereading how item degradation works, I'm fairly certain this new armor nerf will affect the above creatures.

154
DF Adventure Mode Discussion / Re: Can you build up your own Hamlet
« on: June 17, 2016, 06:16:57 pm »
You can give or demand tribute from other leaders, though it's unknown what this actually does (if anything). You can also get hearthpeople. That's about it.

155
DF Modding / Re: Creatures castes and true transform
« on: June 10, 2016, 09:36:37 am »
IIRC, the clothing size used is from the first defined caste.

156
Ah, right. Whoops!

157
You can submerge yourself with either SHIFT + directional, or jumping in. But it's a good thing you didn't: arthropod people can't swim.

158
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: May 31, 2016, 01:04:09 pm »
Depends. If he's looking for a new goblin exclusive seiger, than he'd need the [EVIL] tag, along with either [SLOW_LEARNER], or [TRAINABLE_WAR] and no [CAN_LEARN]/[INTELLIGENT] tag (replace [GOOD] instead of [EVIL] for elves). Otherwise, he could just use either [PET] or [PET_EXOTIC] along with [TRAINABLE_WAR], which ignores creature sapience.

159

Spoiler (click to show/hide)
My bloodgod, it's full of... kids?

"Yeah, yeah. Looks like payday at Neverland ranch in here. Zing!" - Rick Sanchez

160
That's really more of a worldbuilding question, then. You can add certain reasons for people to be prejudiced against tieflings in-setting for that. Like being very good conduits for demon summoning (or devil summoning, for that matter) and other fiendish rituals, or just the way they can naturally perform shitty demon pranks on anyone they like, which is ample grounds for being chased out of a village for sure.

It just kind of feels like a lost opportunity to have a race with natural dark impulses and inclination towards evil that they have to fight against (though not overwhelming, so a tendency towards Chaotic Neutral).

Half-Orcs have that "evil impulse" thing going for them in 5E.

161
I seriously hope that's a thing in future versions, where you could have custom dance forms that cause syndromes. I.e a song that causes the ears of everyone (aside from the singer) who hears it to bleed. Or a dance that knocks everyone who completes (again, aside from the person initiating it) it unconscious (or just causes death - I want to kill people Moonwalker Genesis/Mega Drive style).



162
DF Adventure Mode Discussion / Re: Moments of Remorse
« on: May 12, 2016, 06:17:25 pm »
Off the top of my head, there was that time where I killed a very cowardly Roc. A mere glance of my adventure had it trembling in fear. I thought to just leave it be, but the townsfolk insisted that he's killed civilians beforehand. With little choice, I had to put him down. What made this horrible was that this wasn't a quick death,; bugmen adventurers aren't known for their strength.  It took far too long for it to finally give in to pain, and then expire. This felt like putting down a gigantic Old Yeller, save for replacing a shotgun with a simple club.

163
DF Suggestions / Re: Adopts_Children as a tag
« on: May 09, 2016, 06:16:20 pm »
For humans (and most races, I garner), intra-family adoption should be given top priority among any other forms. That is all.

164
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 21, 2016, 02:10:23 pm »
Ah, dammit! And this was my furthest run, too...

Spoiler (click to show/hide)

Got too caught up grinding back my stats after getting the golden rune. And thus, I witnessed a first hand account as to why doing this in Pandemonium is a very, very bad idea (read: got tagged by a nasty pan lord and an entourage of anti-undead/smiters/hellfire happy demons while I was warping around trying to find a safe spot). I shoulda just cleared the game without bothering with the golden rune (woulda been my first time beating the game, actually!), but, again, greed got the best of me.

From this run, I realized how much different the extended game is compared to early, mid, and even part of the late game. Extended feels very much like late game NetHack, where you're basically all but invincible so long as you don't get too arrogant. Oh well, it was fun.

165
What threat level are they currently set to? If it's just "encounter", you could try attacking them unarmed with punches (no kicks, bites, or scratches) or wrestling holds (but only grabs and takedowns; no locks, chokeholds, pinching, or tossing), which would set them down to "brawl" or "non-lethal". You'd just need to let yourself get prone, and crawl away. They should stop bothering you from there.

Otherwise, throw stuff, as has been mentioned.

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