Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - evictedSaint

Pages: 1 ... 282 283 [284] 285 286 ... 326
4246
neat! I was just thinking about this comic the other day; i was kinda disappointed cuz it seemed like it was dropping off.  glad to see its still going.  I really dig the art in that last panel!

I've since started reading Will Save World for Gold, and the art style is very similar.  What made you go with the pixelly choice, AFellowDwarf?

4249
PK-- How goes NeverTaxed?

There hasn't been a status update in awhile.

Yeah, I was wondering that myself, but I never say anything cuz I don't wanna seem impatient. -_-

4250
DF General Discussion / Re: What Would Urist Do?
« on: November 25, 2014, 05:16:12 pm »
Fall down the well!

Wwud if he managed to tame a gcs?

4251
DF General Discussion / Re: What Would Urist Do?
« on: November 24, 2014, 11:09:27 pm »
The Dark King sat upon his throne in the deepest part of the mightiest mountainhome in all of Dwarfdom.  His eyes, shadowed with the horrors of thousands of deaths yet sharp enough to gleam in the gloomiest of light, flickered over each and every hopeful face standing before him.  In his hand was clasped a goblet of fine silver, imported from the loneliest Fortress to the far north.  Jewels, hacked from the very earth itself and cut to absolute masterwork perfection, glittered upon the rim.  Even the gold leafing on the side was done with absolute precision and care, depicting the slaughter of the invading elves from so many years ago.

Within the goblet sloshed Urist McBrewers newest creation.

Urist stood in the sea of hopeful faces, anxiously awaiting his kings verdict.  Years upon years of work had gone into this specific brew.  Dozens of herbs were mixed in, each modifying the taste ever so slightly.  Some were so minute, their presence so moderated that they could hardly be said to be there at all.  Oh, Urist had tasted and tested his brew a hundred times.  He'd had others come in, professional alcoholics and brewers, all to taste his creation and provide feedback.  He'd debated and deliberated, drawing up schematics and diagrams all over the walls of his bedroom until he arrived at the most perfect, most mathematically sound booze he could possibly create. 

And now Cacame was about to take a drink.

The entire crowd held their breath as Cacame lifted the drink to his lips, paused, then tipped it back.  The booze had taken Urist years to perfect, and Cacame downed it in less than a few seconds.  He set the drink down, his face expressionless.  The entire room echoed with the beating of Urists heart as he awaited the verdict.

"Piss."

The words were spoken with a deadly softeness, so quiet it would have escaped the notice of a nervous rat.  Urist swallowed, then spoke.  "I-I- ah, p-p-pardon, my lord?"

"Piss water.  Your drink is less than that brewed by the miserable elves to the south.  I say again, Urist.  Piss."

The goblet flew from Cacame's hand, smashing against the flagstone floor and dislodging two of the embedded gemstones.  Urist fell to his knees, his eyes staring at the broken goblet.  He felt strangely hallow inside.

"I'm placing an order for two dozen barrels," Cacame continued on, his eyes burning with an ugly rage.  "We'll trade it to the humans.  They won't be able to tell the difference."



WWUD if the miner fell down the well?

4252
I design my fortress immediately.  I have a checklist, and I go through and designate every little room, corridor, jail cell, forge before I unpause the game. 

Only once everything is plotted out to be perfectly symmetrical and aesthetically pleasing do I unpause the game and have my miners scrape out the entire fortress all at once.  It takes forever, and it's terrible for short-game (everyone's too busy to farm or make beds), and even AFTER everything's all cut out do I smooth and engrave everything, and have all the loose stone hauled away.

More often than not things take too long and FUN happens, but I like my forts to look nice.  I get sick of looking at haphazard, asymmetrical forts.

4253
-snip-
Spoiler (click to show/hide)
-snip-


Ew gross, ASCII.

What was Broseph using?  Pheobus?  Mayday?

PS, Broseph, don't forget to update the Master Post with the current turn.

4254
He's raised more questions than he's answered. Still annoyed.

You have literally described Dark Soul.

4255
DF Community Games & Stories / Re: Mansionquested: Seven Dwarves in Exile
« on: November 24, 2014, 05:15:00 am »
The first two migrant waves are hard-coded. Your pop cap of 7 won't stop them from coming.

4256
DF General Discussion / Re: What Would Urist Do?
« on: November 24, 2014, 03:05:41 am »
He would use a nuclear device to wipe an invading siege of goblins off the map, and inadvertently obliterate the fortress in the process.

WWUD if genetic mutation due to this radioactivity caused all dwarves to grow long, pointed ears like an elf?

4258
It seems like a fine way to honor our dear departed friend Doblog dodgod the hunter. It would also encourage the creation of a gem cutting industry thereby increasing the revenues of any hypothetical person whose mine is producing a wealth of uncut stones.

I agree.  Bodobodo will be missed, and the best way to honor his memory is with a decadent shrine, filled to the brim with various rare and valuable metals that have been produced and worked locally.  There is no such thing as too many steel statues and silver chests and iron swords and golden coffins and copper weapon and armor racks to honor such a noble hunter.

4259
The grave-keeper should have the engraving, masonry, jewel setting and farming skills, plus be the only one allowed to haul corpses.  Call him "Mort", Profession: "Mortician".  "Mort" should have a mason's shop down in the basement next to a small furniture stockpile dedicated to slabs and coffins and a little 2x3 farm plot out back around a water well where he can grow his simple meals.  The Shrine/catacombs would be best served adjacent to the doctor's place, so that Mort can be placed in a burrow containing the Shrine/catacombs, his garden and the doctor's place of business.

If this is pleasing to you, I volunteer myself to be dorfed as "Mort" the "Mortician" - a quiet, dour fellow who will maintain the village shrine and also encrust any statues of the various deities with cut gems should that ever be decided a good thing.

I second Bob's motion.  As a gesture of good will, I'll donate three masterwork silver statues to the shrine (though this may take a bit of forging/melting to get them as masterwork).

4260
What a well-designed building.  I vote for that, but not quite so far away.  Place it a bit closer to the inn, I think?

Pages: 1 ... 282 283 [284] 285 286 ... 326