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Forum Games and Roleplaying / Re: DIYCCG - Team Two
« on: November 03, 2023, 12:28:57 pm »
Not suggesting we submit this right now, but I had an idea for an anti-removal critter:
And here's a way of getting around Immutable's limitation:
Finally, here's a 0r critter:
Quote
NAME*: Shield Mech
COST: 0
IMAGE*:
COLOUR*: Black
TYPE-SUBTYPE: Critter
EFFECT: This card's cost is treated as 5r while in play.
FLAVOUR TEXT: N/A
STRENGTH-VITALITY: 20/20
RARITY: Common (6 copy max per deck)
And here's a way of getting around Immutable's limitation:
Quote
NAME*: BackdoorMaybe that would make Immutable a less interesting mechanic, I don't know.
COST: 4
IMAGE*:
COLOUR*: Black
TYPE-SUBTYPE: Sticky
EFFECT: This card ignores Immutable. Your cards' Immutable traits only affect cards played by your opponents..
FLAVOUR TEXT: N/A
STRENGTH-VITALITY: N/A
RARITY: Rare
Finally, here's a 0r critter:
Quote
NAME*: Variable Soldier αIt loses 10 stat points compared to a generic 0r critter, but the stat-swap mechanic lets it adapt to the cards the opponent is playing. It also lets you choose whether it dies to Scientific Waifu's backlash or not.
COST: 0
IMAGE*:
COLOUR*: Black
TYPE-SUBTYPE: Sticky
EFFECT: When this card comes into play, you may swap its Strength and Vitality.
FLAVOUR TEXT: N/A
STRENGTH-VITALITY: 10s-30v
RARITY: Rare