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Messages - sibelius

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1
Utilities and 3rd Party Applications / Re: Stonesense: New official thread.
« on: December 14, 2012, 02:01:34 am »
Is there a way to remove that blue fog? I'm attempting to take a picture of a taller tower I built, but it kind of gums up the shot.

Not while it's running, but you can edit df-folder/stonesense/init.txt to remove the fog.

However, if you take a full fortress screenshot,  using ctrl+F5, or a tall full fortress screenshot with ctrl+shift+F5, it'll do it without fog.


Where are the screenshots located? I can't seem to find them(sorry).

2
Utilities and 3rd Party Applications / Re: Stonesense: New official thread.
« on: December 13, 2012, 08:44:19 pm »
Is there a way to remove that blue fog? I'm attempting to take a picture of a taller tower I built, but it kind of gums up the shot.

3
DF General Discussion / Re: Lazy Newb Pack [0.34.11] [V15] Updated GUI!
« on: December 12, 2012, 06:19:13 pm »
Mayday's should already be included, hm... Possibly it's only in the Advanced one? I don't remember...

I don't see it in the graphics tab, and it's not in the graphics folder either.


How would I go about installing Mayday into the LNP? I can't find it as a tileset, only as a integrated DF-thing. I can confirm it's not in the LNP advanced.

4
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: December 12, 2012, 12:53:26 am »
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:dragon venom]
      [STATE_ADJ:ALL_SOLID:dragon venom]
      [STATE_NAME:LIQUID:dragon venom]
      [STATE_ADJ:LIQUID:dragon venom]
      [STATE_NAME:GAS:dragon venom]
      [STATE_ADJ:GAS:dragon venom]
      [PREFIX:NONE]
      [ENTERS_BLOOD]
      [SYNDROME]
         [SYN_NAME:dragon bite]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_IMMUNE_CREATURE:DRAGON:ALL]
         [SYN_INJECTED]
         [SYN_CONTACT]
         [CE_OOZING:SEV:1000:PROB:100:START:1:PEAK:30:END:200000]
         [CE_BLISTERS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:30:END:200000]
         [CE_VOMIT_BLOOD:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_COUGH_BLOOD:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_NAUSEAU:SEV:1000:PROB:100:START:1:PEAK:50:END:200000]
         [CE_PAIN:SEV:100000:PROB:100:START:1:PEAK:30:END:2000000]
         [CE_PARALYSIS:SEV:100:PROB:100:LOCALIZED:RESISTABLE:START:50:PEAK:1000:END:2000]
         [CE_BLEEDING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:100:END:2000000]
         [CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:50:END:20000000]
         [CE_IMPAIR_FUNCTION:SEV:10000:PROB:100:LOCALIZED:START:5:PEAK:50:END:20000000]


This poison seems inconsistent - subjects rarely seem to become nauseous, lose limbs to necrosis, or suffer localised paralysis. Oozing pus never occurs, but blistering does. Pain and bleeding, coughing and vomiting all work.

5
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: December 11, 2012, 07:35:18 pm »
Hi

I've modded in a venomous bite for dragons, however it causes the victim to melt(it was a copy of GCS).

What can be done?

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