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DF Dwarf Mode Discussion / Re: Post images of your fort defenses here
« on: November 01, 2006, 04:54:00 pm »quote:
Originally posted by PNB:
<STRONG>my personal plan is yet to be implemented. I'll show you it, if It ever happens.</STRONG>
I bet it involves dragons
DF Dwarf Mode Discussion / Re: Cursed Exiles of Koligam
« on: October 25, 2006, 08:54:00 am »DF Dwarf Mode Discussion / Re: Status (10/22/06): I've started the specific pile types
« on: October 30, 2006, 02:03:00 pm »DF Dwarf Mode Discussion / Re: Status (10/22/06): I've started the specific pile types
« on: October 24, 2006, 10:11:00 am »DF Dwarf Mode Discussion / Re: Your most complicated artifact?
« on: December 13, 2006, 01:39:00 pm »
quote:
Originally posted by Azeral:
<STRONG>I'm sitting on a save where the dwarf is in a strange mood that requires nine items. Leather Works. He has nearly all of them...except a 'rough gemstone'. I have every gem available except diamonds, the colored diamonds, and the types of glass beyond raw green.
</STRONG>
I haven't had anything too special lately, the first artifact I made in my current game was a cave spider silk and cave lobster shell loincloth... The name had Sullen Fish in it. She's now a legendary clothier... >_>
My other artifacts have pictures of the loincloth.
I've got an engraver making a legendary craft with 2 onyx, spider silk cloth, leapord leather, chrysoberyls, copper ore, and pig tail cloth. He stopped grabbing things before I figured out to make the pig tail cloth, I didn't know that Farmers Workshop made pig tail thread until I read the wiki.
OK, he finished the artifact, its an onyx mug. With a picture of the amulet the last dwarf made. The amulet had the picture of the loincloth ;p I guess my next artifact will have a dwarf raising a mug. He turned into Legendary Engraver, I was hoping for a stonecrafter but I'll just have to settle for lots of neat pictures.
[ December 13, 2006: Message edited by: axus ]
DF Dwarf Mode Discussion / Re: The zero-point spend challenge!
« on: October 13, 2006, 10:03:00 pm »DF Dwarf Mode Discussion / Re: Fortifications - harmful ?
« on: October 08, 2006, 10:52:00 pm »DF Dwarf Mode Discussion / Re: Your first casualty?
« on: October 30, 2007, 09:35:00 pm »DF Dwarf Mode Discussion / Re: Year 5, no Seiges.
« on: December 26, 2007, 03:54:00 pm »DF Dwarf Mode Discussion / Re: Vertical Design Patterns
« on: November 16, 2007, 01:32:00 pm »Z+2: Glass workshop (for sand), food processing, butcher, tanner, armor storage
Z+1: Farms, Food storage, mason, mechainc, crafts, still
Z+0: Dining room, carpenter, bowyer, siege workshop... far away I added magma workshops after having some time to plan it out
Z-1: Residences, "hospital", water collection point
Z-?: Mining, some magma furnaces above where I first found lava
I've also got a new building outside where I moved all my barracks and weapon stockpiles, that has a few Z-levels. Also outside farming, stills, fishing, fish processing, kennel, trade depot, stone stockpile for building. I need a finished good stockpile under my depot.
DF Dwarf Mode Discussion / Re: Sieged?
« on: November 15, 2007, 11:25:00 pm »DF Dwarf Mode Discussion / Re: CPU
« on: November 15, 2007, 01:03:00 pm »DF Dwarf Mode Discussion / Re: "Adamantine..."
« on: November 15, 2007, 12:58:00 pm »DF Dwarf Mode Discussion / Re: None of my stockpiles are using my bins!
« on: November 15, 2007, 12:55:00 pm »Back to your bin problem, I've noticed they will be slow about it but eventually I'll find things moved into bins. Sometimes they'll do it when there's almost nothing there, sometimes they wait until the stockpile is completely covered with single items. Digging a huge finished good storage area below your trade depot works out pretty sweet, as well.