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- April 18, 2024, 06:03:30 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / Re: Falling into pond is safer than the dirt
« on: November 13, 2007, 02:12:00 pm »DF Dwarf Mode Discussion / Falling into pond is safer than the dirt
« on: November 13, 2007, 12:00:00 am »Anyhow, I was curious what would happen if a dwarf fell into deep water instead. I tried it, and the dwarf was stunned but had no injuries! Here is the video: http://mkv25.net/dfma/movie-146-splashdwarf
DF Dwarf Mode Discussion / Re: Secretive moods caused by outcasts?
« on: November 12, 2007, 11:02:00 am »I've noticed that when I get new immigrants, theres a chance for a mood while they are coming in. Also, I'd have someone get a mood right after the river thawed.
DF Dwarf Mode Discussion / Re: Dragon arrives, mobbed by mostly unarmed dwarves
« on: November 11, 2007, 11:37:00 pm »DF Dwarf Mode Discussion / Re: Dumb drawbridge question.
« on: September 26, 2006, 08:29:00 pm »DF Dwarf Mode Discussion / Re: Dumb drawbridge question.
« on: September 26, 2006, 07:22:00 pm »
But you can't link lever to those outside chains =( You could remove the bridge (i think?) if it really bothers you, I wish road was removable.
DF Dwarf Mode Discussion / Re: Tower caps collapsing stairs
« on: November 11, 2007, 02:14:00 am »DF Dwarf Mode Discussion / Re: Tales from Ungithanel, a doomed fortress
« on: September 26, 2006, 08:40:00 pm »DF Dwarf Mode Discussion / Re: Flooded the elves! Entirely!
« on: November 09, 2007, 10:59:00 am »DF Dwarf Mode Discussion / Re: Recovered from a spine injury!
« on: November 11, 2007, 11:39:00 pm »DF Dwarf Mode Discussion / Re: Recovered from a spine injury!
« on: November 09, 2007, 11:02:00 am »DF Dwarf Mode Discussion / Re: Forgot the booze, remembered the barley.
« on: February 12, 2008, 11:35:00 pm »DF Dwarf Mode Discussion / Re: Starting Out - What skills do you choose, and why?
« on: January 17, 2008, 09:58:00 am »Mayor/Trader/Bonecrafter
Miner/Mechanic
Mason/Stonecrafter
Carpenter/Woodcutter
Brewer/Grower
Cook/Grower
Sometimes I'll bring 6 picks and 1 axe, even though only one guy has mining skills. Usually just 1 pick 1 axe. I tend to bring an anvil, but sometimes I like bringing more animals and wood.