Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Urdothor

Pages: 1 ... 10 11 [12] 13 14 ... 46
166
I'll go with R. I'll need to borrow supplies, but I think I'm going to build a farm district.

How do we do trading through the trade depot? Make requests?

167
I'm interested in this. It sounds really fun.  :)

So, we could have districts specialize and create trade agreements then? Like, Maybe one group produces ample amounts of booze and one has excellent craftsdwarves, and they trade.

The issue here is that since we only have 1 district currently, where do we get pickaxes at the moment? Just trading with the Founders District, or?

168
Posting to watch, might do some modding later on.

EDIT: Made a snap decision and I want to have a go at modding. I have a couple of ideas I'd like to implement, mostly involving workshops/professions/other stuff like that.

Alright! Onto the list you go.

169
Any creatures that attempt to have a lower body tail, but without legs, would need stance, but otherwise just the legs is fine

170
Give them [IMMOBILE] and a reaction they use in magma to remove the tag for a period of time?

Edit: Also in the project pipeline(along with a dozen other ideas for this.) is alchemy/magic. May I add extra alchemy butcher drops to your creatures once I get it up and running?

171
They're perfectly [BENIGN] :P. Only way they might wander into your fort is through sheer dumb luck. Can't find a decent way to get them to stay in their habitat; best I could do was to give them minimum speed on land. Tinkering with the idea of making them explode in a burst of magma as soon as they're out of the magma sea.

Water trolls expand like lemmings, hunting matises just... sit there. I've got an upcoming fix that limits their expansion somewhat, but they're still very conquistadory for some reason.

[IMMOBILE_LAND]?

I know they do. I had a world with only water trolls genned as a civilization, and they covered every available fricking map square. The invaders shall soon cull their numbers though. And everything else.

172
Should magwharls move on land? Because that's terrifying.
Also, your civilizations don't seem very upset with each other, so over long periods, they just populate the everything... Definitely need to add in my aggressively expanding antagonist race.

173
New animal! Scraws!
-snip-

Just so you're aware, the reason Bearskie's creatures have CURIOUSBEAST_GUZZLER without brackets is because it's a temporary deactivation of it. If you want your creatures to have it, simply add the brackets around it.

174
Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?
world classes, like 'woldly' and 'magic_weak' and stuff
Oh! Those are creature classes. [CREATURE_CLASS:_______]  They're used for syndrome and interaction targeting. Since this is a magic world, I'm going to be using those a lot.

175
Yeah, that seems right!
I'm trying to figure out how to add the wold classes to my creatures, do you know how to do that?
"Wold classes"? Example please?

176
Making another lizard, again with trademark 4 eyes, and I have a question. If a creature has castes, then only the caste versions will ever appear right?

(IE if basic creature called Anne, with castes Bob and Charlie, then only Bob and Charlie spawn?)
If I am interpreting what you've said correctly, then yes, Only Bob and Charlie would spawn, as Anne is more of a category binding the two castes to being the same creature, if that makes sense.

177
Class is added by [CREATURE_CLASS:] right?

E: Replaced screature's tail_bsk with new bodypart, tail_struct_drs.

Code: [Select]
[BODY:TAIL_STRUCT_DWARF]
[BP:TAIL:tail:STP][CONTYPE:UPPPERBODY][CATEGORY:TAIL][LOWERBODY]
[DEFAULT_RELSIZE:575]
For animals which have very large tails, or where the lower body is one, like serpents (yes I know snakes have a distinct lower body and tail but that's lame so whatever)
That'll be helpful for some people. Good thinking.



Update: Messaged Eritzap about participating in this. No response yet. If at the end of bugfixing Eritzap still hasn't responded we'll strike through their name and move on.

178
Not sure what does that have to do with bone -- Magwharls don't use bone at all. Darn about the drowning part though. Guess I'll have to give them NOBREATHE.

Oh, they don't. Whoops. Mis-read something while scrolling through the raws I think. Or sleep deprivation.
Either way, attacks from them seem to completely massacre each other.

Edit: Given their size I expected them to massacre others, just not eachother.

179
I'll slap worldly on them as well.

Your magwharls don't like magma. It drowns them. Amphibious only applies to water I think.
Also, definitely dropping down the strength of bone significantly. Just witnessed 2 magwharls knock the everything off each other.

Edit: You can also come up with new classes if you wish, as well.

Double Edit:
Two Corazoid's fighting eachother results in a near infinite battle of resurrction. It's amusing to watch.

180
-snip-

Hey Bearskie, no creature classes on your stuff?

Pages: 1 ... 10 11 [12] 13 14 ... 46