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Messages - kahn1234

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571
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 05:55:55 pm »
You walk behind the last wagon, the one containing the weapons. You look to the weapons and then t the people further down the road. You dont think they have noticed you yet. Trying to stay out of sight, you reach into the wagon.

When you grasped the hilt, your eyes once again rolled back into their sockets as they did earlier. This time, it was accompanied by fragmented memories, mostly of your childhood and, yes, huntress training in the religious order of Calithari, the patron goddess of the Drow who denounce the Drow Houses and guilds that joined the evil Atlovans and their allies.

You remember your childhood friends, your mother and your family. Much, if not most, is still missing, but you can remember who you called family and comrade and where you call home.

One memory comes through strongest though. From what you can make out, it is one part of your Huntress acknowledgement ceremony. The vision comes through strong.

*
‘Rise, my daughter’ Said the woman standing before you, who you recognise as your mother from the previous vision. ‘You have proven yourself a clever and resourceful Calathari Huntress and have therefore earned the respect of the Goddess and your sisters in arms. Take your bow and sword, your huntress garb and Sisterhood knives. Keep them safe, and go forth! Drive your blades into the hearts of our enemies!’

*

You only get small, scattered memories after that, although the feelings of great sorrow, great joy and love shine through. They are, unfortunately, out of reach at this time.

You come back to your senses and steady yourself by reaching out and grasping the side of the wagon. "That....that was intense" you mutter to yourself. Shaking your head, you grab what you now recognise as your weapons. You sheath the sword. You grab the daggers by their blades and, whilst you withdraw them from the wagon, you see their hilts, inscribed with your last name, Winterlocks. 'Yes, definitely mine' You smile at the though. You quickly sheath them, shoulder the quiver and grasp your bow.

You have barely taken a single step away from the wagon when you are hit with realization.

Those people...Drow....in robes belong to one of the many houses who betrayed the Adavta Elven nation and joined the Atlovans in their brutal wars against the Coalition. But they aren't any old members. They aren't your standard foot soldiers or supply runners. The ones in plain robes are trainee magic users but the ones with designs.....

You turn around, and you take a closer look at the intricate patterns on the robes.

Yes, you realise each is subtly different, representing different spheres of magic. They are extraordinarily powerful magic users, the various markings aside from the magic discipline markers on their robes denoting veterancy and power. Your eyes widen and you gulp involuntarily as you realise they specialise in at least half a dozen magic spheres each. From what memories you have, you cant seem to remember meeting any Drow with such magical capabilities.

There is one thing common to all, though, that intrudes upon your observation. Necromancy, the most vile of magical disciplines, hated but never truly banned. It makes your blood run cold, although you do not know why...yet. You can, now that you are more in tune with your senses, even smell the faint odor necrotic magic gives its practitioners. Disgust fills your emotions.

You feel a compulsion, an urge to charge forward and rend them asunder with your blades. You try to force it down. You cant help but shout out towards the guards...

"THEY ARE NECROMANCERS! THE WHOLE GROUP!"

The heads of all ten hooded Drow snap round. The one who was arguing with the guard captain spins completely around, startling the Guards he was standing in front of. He points at you and yells back. "YOU! You TRAITOROUS BITCH".

Well, that escalated quickly.

What do you do? Arin's anger got the better of her, you are now the focus of ten pissed of magic users and the Yellow Banner Guards are confused.


572
YIP YIP YIP!

573
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 04:16:52 pm »
((Harry, that's the wood elves. Besides, the only cows in Drow society are the males :P

Now onto GWG's analysis:  He is kinda spot-on with the amnesia/fugue state, though I dispute the part where it state that it's used for less work, but more for special snowflake syndrome.

As for the GMing, any game where there isn't much happening, on either the players or the GM's part is boring. Feel free to push it along a rail at the start, you can let the players have some freedom when they have a few ideas, and have some knowledge about the game world under their belt.. That's the point where some players have enough knowledge to start going off and doing their own thing, though you still need to guide them to keep the game running and keeping it interesting at the same time.

And one last thing, back onto GWG's point about Drizzt: FOR THE LOVE (or lack thereof) OF LOLTH, Please don't do the "Atoning for the sins of my race" cliche. It's a horrible, horrible thing ;_;

One other thing, multiple hair colours, unless explained to be caused by dye, is also a little too "Special", in terms of character))

Hmm. Right now, I don't think we;'d want to draw attention to ourselves. If we can reclaim any goods without being seen, that's what we should do. If not, let's try to sneak into the cart instead. Simply put, we either take the weapons out with us, or we go put ourselves in with them. Either way, we can give them a little nasty shock when they go to uncover them.

As a side note, while these guys may seem like dark mages and whatnot, I doubt they're here on anything more than a supply run. The weapons were most likely a chance acquisition (I'd suspect one did knock us out, but being drow, fair play to him :P )

Ninjaedit: DON'T SAY ANYTHING. Drawing attenton to ourselves isn't the best way here!

((Understood. the multiple hair colours is probably going to be explained later on. As aprt of the world at large and considering just how big the Drow population is, especially in Drow strongholds, Arin's hair type is not that special or different. It is caused by a mixture of genetics and divine tampering. I may go into more detail in the future if/when we get to a Drow city or township.

If anyone is interested, this is what i have down as the main characteristics of the Drow in my fantasy universe:

Characteristics Summary:

Height: 5 foot 8 to 6 foot 2 for males on average, 5 foot 5 to foot 9 for females on average.

Hair: Usually white, black, light grey, platinum blonde, silver (a colour for older ones, usually originally light grey haired elves) or light/faint golden blonde (for older ones who started out with white hair). Some Drow who have white or light grey hair have natural crimson red locks of hair with purple and/or black streaks/highlights. Likewise, some Drow with black hair have white locks and crimson red and/or dark purple highlights/streaks through their hair. Some very rare and usually extraordinarily powerful drow have fully crimson or violet hair.

Eyes: Bright Red, Crimson, Grey, Violet or Amber in Darkness. Varying shades of Black, Grey, Blue (especially Ice Blue), Violet/Purple/Lavender or Amber in light. There is some overlap. In darkness, the colours tend to glow.

Oh, that Drizzt. Dont worry, i wont be using that cliche (although the 'cliche' of good vs evil is the pervading feel in this universe, both sides are prone to shade-of-grey actions, like the High Elves torching an entire city with super-powerful magics to kill a nest of Void Striders and arch demons....).

Finally, thanks for letting me know that railroading for the early game can be done. I am always nervous as i never know if i am going to turn people away with my railroading. And i do at least try to make my main characters different.


next update will be when i have maybe one or two more responses))

574
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 03:32:35 pm »
((GWG, i can assure you i will not be making any Mary Sues in this game. This is not the Forgotten Realms. This is a universe of my complete creation that i have been planning for the past 10 years (and writing multiple (unpublished) books in). What (i am hoping) this Drow will come up against will more often than not seem impossible.

I want creative thinking to extreme challenges. If this character had been one of the strongest sapient races, Dragon-kin Humanis, there would still have been a great challenge. As it happens, Drow can only really rely on their magic, agility and intelligence. Dont be thinking you can physically overpower a troll, ogre, dragon, archdemon or any other myriad creatures in this world, especially when you got chased down a road by a bear!

But i appreciate you telling me and giving criticism. And i am hoping people could give me advice on my writing style in the future as well)).


You find a nice sturdy tree. From your quick look at it you think it may be an iron oak. As the bear is hot on your heels, you scurry up into it and spend a good long time resting. From your vantage point, you can see some berry bushes in the forest near you and the bear bouncing about beneath you, trying and failing to climb up.

Taking the initiative, once you are sure the bear is gone which takes some time due to the enraged nature of the bear, you jump down and eat a few handfuls of berries, drinking the juice.

'That hits a spot' you mentally sigh. Surprisingly, they rejuvenate you better than expected. Smiling you return to the road and carry on your way.

Eventually, after at least an hour walking and with the sun now setting behind the horizon, you look up to see in the distance a large city wall. 'Well thank the Goddess for that! I was starting to think i was trapped in one of those Silfroudar forest mazes....'.

You jog the rest of the way.

As you grow closer to the city, your instincts seem to tell you to raise your cloak hood. You stop and fiddle with your hood, making sure it covered your features. Eventually, after much fiddling, you had it up and your features, you think, are completely covered, protecting them from prying eyes.

You continued on towards the large reinforced gates that straddles the road and the four guard patrols patrolling outside. You noticed other people, about ten of them all wearing black robes with their hoods up, five wearing intricately decorated robes. 'Mages? Strange, their robes haven't got their school sigil on them. Those five who have decorated robes only seem to have crimson and dark green designs on......' That seems to jog a memory, although you cannot quite remember it yet. Something about dark magic users and necromancers.

You are brought out of your brief reverie by arguing. One of the robed people, one with intricate robe designs, was arguing with a guard who looked very much like a captain, or other such officer, who was dressed in heavy steel armour.

“How many times do I have to tell you, you hairless ape! We are traders! Not thieves or murderers!” said a man who also had his hood up, in a desperate voice. However, there is one thing that is extracted from your memory, the fact that is a distinctly Drow accent.

“Sir, please keep your voice down and your language civil!” chided the guard, gruffly. There was something about his voice that indicated he didn’t like being called a hairless ape. 'Well, no human would...' You think passively.

The first man who spoke waved his hands about in apparent exasperation. “What do I have to do to get you to let me in? You have already searched my brethren..” He motioned to the nine other figures. “...and my wagons. What more do you want?”

“I want your trading papers. All Adavta, or Drow if you want it in layman's terms, traders in Yellow Banner territory need authorisation since the last war between our peoples.”

Whilst the two argued, you walk forward. You eventually come close to the rear most wagon in the wagon train, the last of five. You notice that the covering of the wagon is loose, and inside there is a pile of weaponry. A drow longbow with the initials AW carved into the area just above the hand guard, a quiver of arrows, two long knives who handles are obscured under a sheet and a beautiful longsword, with a series of runes on the base of the blade and a fantastically gleaming eagle hilt, which felt extraordinarily familiar......


What do you do? Do you grab the hilt of the strangely familiar sword? Do you ignore the impulses? Do you try and interrupt the argument between the suspicious traders and the rule abiding guard captain?

575
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 11:16:38 am »
After your failed attempt at befriending the bear, you decide to try distracting the bear.

As you run, you try to keep an eye out for any other type of non-predatory wildlife the bear might take an interest in. Luckily, you spot a deer grazing in the forest to our right. You aren't too far away either. Despite your hunger and thirst you put on an extra sprint to try and catch the deer.

Unfortunately, the deer sees you coming and bolts. As fate would have it, it bolts onto the road and starts running in front of you. Trying to increase your speed yet again, you hit a wall, your hunger and thirst preventing you from catching up to the deer, which pulls away from you and bolts left into the forest, where you lose sight of it.

Today, it seems, luck wasn't on your side.

Fortunately you still have options. What do you do?

576
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 09:51:02 am »
As you are running, you have an idea. Befriend the bear! It couldn't possibly go wrong! And even if it did, it might surprise the bear enough that it veers off and smacks into a tree.

You stop and turn, arms flung out wise. "Hello, Bear. Would you do me the pleasure of....." You are interrupted as the bear, surprised at your sudden turn around, veers off to your left, right into a mighty tree. It stumbles back, clearly stunned. Its face is covered in scratches and its nose is bleeding. Whilst you might not be one of those forest dwelling Silfroudar elves, this encounter went better than expected.

Unfortunately, the bear set its sights on you again, despite your best efforts and, with a ground shaking roar, charges at you. You roll to your left and spring into another sprint, trying to outrun the bear.

Your actions seem to have just angered the bear more. What do you do now?

577
(Can we still have an event where a intrigued group sets off to investigate us? Seems like a nice lead in to 'First Contact')

578
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 19, 2013, 04:51:43 am »
Also, it's a pretty simplistic concept. Suggestion games of amnesiacs are pretty easy, and often considered a mark of low GM investment in a game. Also, you didn't give us any good hooks to go off of.
Also, people around here are a bit anti-elf on average, and drow have a particularly bad rap ever since Drizzit.

That said...well, only one choice, really. Follow the road, hope we don't die.

((I'm hurt, have you ever known me to not put effort into my work? I will try my best on this. Hell, the whole reason i started this was to both try something new and show that i am not slacking off in the games department.

Also, adding the work 'Amnesiac' to the thread title was a mistake of my tired-late-night brain. And i am ill, so that's a thing. If things go roughly the way i plan, Arin should get a fair amount of her memories back fairly soon.

To the Anti-Elf thing, I dont really get that feeling around here (at least, from most people anyway). I dont know anything about a Drizzit guy though.

Finally, before i get to writing, I would like to say that, if you think i dont give enough 'hooks' to go off, please give me advice on how to improve my writing and game starts. I am here to learn. I lean towards a more hands off, let-the-players-explore type GM. For example, instead of just heading down the road straight away, you could have looked around for any clues as to the reason for your predicament, but ho-hum. I tend to think games where the GM gives the only options of action tend to be restrictive and almost boring, unless there is an incredibly good dose of humour.)).


You walked for what seemed like hours, the scenery barely changing. Trees, shrubs and bushes as far as the eye could see except along the wide paved road. You wonder just how far away the next settlement was. It had even started to get dark, although that meant nothing as she didn’t know at what time she awoke.

She reached for her water skin, only to find that it was almost empty. She checked the other pouches for food. Not a single thing. Whatever had happened to her, it had left her with nothing.

‘Great. Lost in the woods with no food, water or tools. This could not get any worse...’. No sooner had you thought that, than you heard a rumbling roar. You stop stock still. As you turn slowly, scanning the area behind you for the source of the noise you realise the source was pretty hard to miss, making you wonder why you hadn't seen it well in advance.

   The largest bear you think you have ever seen was lumbering slowly out of the woods, focused right on you, its beady little eyes full of rage. It slowly lumbers towards you, its hide shaking with every step, like it has all the time in the world.

You back away, making sure to always keep eye contact whilst keeping as large a profile as possible. Despite her best efforts to stay calm, she let out a small whimper. ‘Oh god, why me?’ She wondered.

The Bear roared again, charging forward. You spin on your heel and bolt down the road, running as fast as your legs can carry you which, it turns out, is very fast indeed. Trees past by in a blur, but it seemed the grunting of the bear was still behind her, hot on her heels. 'By the gods, what has this bear been eating?' You wonder, both impressed and terrified of the bears speed.


What do you do? Do you run into the woods on either side of the road and try to lose it in there? Do you turn and fight, attempting to beat it in hand-to-paw combat? Do you try to hide up a tree? Continue down the road and hope your stamina hold out? Or do you decide to do something else the voices in your mind can think up?

579
Forum Games and Roleplaying / Re: (SG) Adventures of an Amnesiac Drow
« on: December 18, 2013, 06:56:43 pm »
(14 views and no bites? forums have been a bit slow recently).

580
**NOTE: This is not a game about a dumb Drizzt Clone. I am NOT writing about an over-powered kill-everything-easily angsty purple dude. This is a game set in my own universe (with heavy influences from elsewhere) with what i hope is a far more realistic and less cliche portrayal of the Drow (and other races in general).

Now, please give this game a go! I have a writing itch and i cant exercise it!**




Hi all! I've decided to do something a little different than my usual attempts at Sci Fi combat. I've been batting this idea around my head for the last few days and, as anyone who pays attention to forum avatrs will tell you, i am going through somewhat of a Drow Obsession at the moment.

*****

A cool breeze ruffled the trees and played at the branches of shrubs lining the road, gradually building, until it was bending entire trees over at various angles. It whistled through the forest, eventually reaching the gorges and foothills that defined the beginnings of a mountain range in the north. Picking up speed, it tugs at everything it passes, seeming to want anything and everything to join it in its endless journey.
   Alone in the forest, lying in the centre of the road buffeted by wind, unconscious and helpless, was what at first would seem to be just a pile of dumped clothing and old leather armour. Yet this tattered, dirty pile was a young woman.
   She stirred, trying to brush her long, luscious dark locks out of her eyes. Shivering in the cold wind, she pulled her dirty, but undamaged fur lined cloak around her. She wore a mask of confusion, looking around questioningly at her surroundings through bleary eyes.
“W...Where am I?” she ask no one in particular. “Who am I?” She tensed, eyes rolling upwards. A vision comes to her.
*
A woman with pitch black hair, intermingled with white streaks seems to be holding Arin as if she were a newborn babe. She is sitting in front of an open fire in a room that seems to be underground. Arin can hear a baby gurgling happily, although it seems Arin herself seems to be suckling at the woman’s breast.
‘You are Arin Winterlocks. My daughter, with a strong heritage and an interesting destiny’
The woman’s says, smiling and stroking Arin’s face.

*
Her eyes rolled forward again and refocused. Relaxing from her tensed position, she looks around, shaken and panicked. That was no vision, she was sure of it, it felt more like a memory. At least she had a name. Arin. Arin Winterlocks. 'Strong heritage? Interesting destiny? Who was that, my mother? Damn my head hurts...... All i remember is my mother and my goddess, Calithari....'.
   Curious, she examined herself. She played with her hair, seeing for what she believed to be the first time, the hair that she must be named after. Although her hair was of a dark colour, it had strands and highlights of natural crimson red, but the biggest defining feature was the thick locks of pure snow white hair, a lock of which intermingled with black to frame her face.
   Moving her hands further down, she felt her ears. Points that must measure two inches protruded from where she thought a normal human’s ear would have ended, whilst also angled outwards slightly.
   Using a small pocket mirror she felt in one of the pouches on her belt, she examined herself. She saw her piercing ice blue eyes, her dark bluish-purple skin (one of the two defining colours of her race, the other being dark grey), her looks and body that would have put goddesses to shame.
‘Right, now that little adventure has been completed, I think it’s time I tried to find out just where the hell I am’ Arin thought to herself, trying to get motivated for whatever comes next.
   Arin leant down and grabbed her cloak. She fastened the warm cloak around her shoulders using the steel lock and set off at a brisk walk, heading further into the forest, away from the gorge and mountains behind her.
   'I have one hell of a headache' Arin thinks to herself, rubbish a small-ish lump on the side of her head. 'Better take stock of what I have'. Arin decided to take stock of her current inventory. Apart from her cloak, she was wearing sturdy knee high boots, form fitting leggings that, she felt, also encompassed her lower legs and feet. She noted that the thigh area was protected by splinted armour.
   Around her waist was a belt, with a water skin, an empty scabbard on her left hip for what looked like a broad, long sword, and various large pouches as well as two smaller scabbards sitting crossed and nestled in her lower back, which she guessed were for some type of long knives.
   On her body was some sort of steel plated leather body armour over a light chain shirt, both of which covered her upper arms and shoulders as well, continuing on to a pair of sturdy looking vambraces. Finally, she had a pair of tough leather gloves, the right one of which looked worn slightly for extensive use of something in that hand........

*****

You are Arin Winterlocks, a lost Calithari-worhipping drow in the middle of a forest. You are unarmed. You also have amnesia, for the moment, although you do seem to be having visions.

Your intuition seems to be telling you to follow the road, keeping the mountains, foothills and gorges behind you.

What do you do?

581
"Boy,girl,boy,girl i just cant make my mind up!"

582
"Gold, it isn't like what i am saying will have any effect on the world around us. At least, i hope not."

583
"Hmmm.... Yes, why did we build all this stuff outside?"

Kari decides to start moving the constructions into the lower level of the cave, to keep them safe.

She just shakes her head at the conversation about an adventurer coming to attack us. "I really, REALLY hope that does not happen. Last thing we want is to be massacred by a legendary warrior."

"Whos going to grab the equi9pment that is still lying around? They may have been made through a method that required brain bleach afterwards, but they are part of our very small stockpile of equipment and clothing. Best to get them inside."

584
"Tis but a scratch!"

585
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 17, 2013, 05:14:47 pm »
7/10

He is one ugly bugger.

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