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Messages - Death Dragon

Pages: 1 ... 9 10 [11]
151
DF General Discussion / Re: Future of the Fortress
« on: June 26, 2018, 07:58:14 am »
Ow that's a lot for Toady to answer
Huh, I thought my questions were nothing compared to the flood of myth gen/ magic related questions he gets, but alright, I rephrased my questions a bit to make them clearer because I think you kinda missed the point on them.

152
DF General Discussion / Re: Future of the Fortress
« on: June 25, 2018, 11:47:49 pm »
Hey Toady, good work on the update.

What is the difference between "vassal" sites and "economically linked" sites from a gameplay point of view? Economically linked ones are the ones that peacefully align themselves to you, right? Will they have the same functions and uses as normal vassal sites or do you plan on making them more different, giving them other uses or limiting them in their uses compared to vassals?

Did you already decide what you'll work on in this coming month? Will there be more improving/fixing/tweaking of the site administration stuff for now or will you jump straight to one of the next things (villains/adventure mode parties/mounts/etc)?

Did you and your brother come closer to a conclusion about how you'll handle mounts in the game? There were some interesting game design questions in the past about the implementation of mounts and because you said they are potentially one of the next things being worked on I was wondering if you have a better idea of what you want to do with them by now. For example: How to balance player control vs the animal having its own mind and also whether mounts will come to fort mode before the big wait or adventure mode only for now? If nothing changed in regards to the design of mounts, just answer "nope".


Thanks Toadster.

Edit: Rephrased questions a bit.

153
DF General Discussion / Re: Future of the Fortress
« on: June 13, 2018, 01:16:23 pm »
Pretty sure tribute is still just random items, so I doubt it's currently possible to tell one village to produce a certain type of good and send it to another.

154
DF General Discussion / Re: Future of the Fortress
« on: May 12, 2018, 04:45:11 am »
I thought of another question:
It seems to me like you would run into problems trying to balance stress because some players want stress to be a difficult to handle problem with big consequences and other players would rather want it to be more easily handled and their dwarves not constantly falling into depression.
Are you going to try to find some kind of middle ground that could maybe satisfy everyone or would you consider implementing something like a slider that controls how prone people in the world are to stressing out?

155
DF General Discussion / Re: Future of the Fortress
« on: May 11, 2018, 06:51:38 am »
Sorry if stuff has been asked already.
So as far as I can see, the administration of sites outside of your fortress seems to be one of the current things that are being worked on.
What exactly are the current goals you have in mind for the administration feature? I mean what kind of abilities will this give access to the player? I think I heard of requesting/sending migrants and soldiers. Is this about what to expect in the next releases?

And a completely unrelated question:
Have you ever considered livestreaming yourself coding? Maybe just as a one time event to try it. I've seen other developers do it and there's definitely people who like to watch that kinda stuff. It would be an interesting way to engage with the community, I think, and maybe it could also lead to a surge of donations. (In that case, I guess it would be best to actually do that during the long wait for the myth release.)
Of course you might just not want people to look over your shoulder while you're working, which would be totally understandable.

156
DF General Discussion / Re: Future of the Fortress 4
« on: June 15, 2008, 09:41:15 am »
I hope it's configurable.
It is. Look in your Profile under "Look and Layout"
There's the option:
"Return to topics after posting by default."

Edit:
Looks like even with the option it doesn't take you back to the thread.

157
DF Announcements / Re: Forum Move Begins June 14th
« on: June 15, 2008, 08:54:33 am »
Helllooo new forum.

158
DF Dwarf Mode Discussion / Re: Set me a challenge
« on: November 04, 2007, 01:53:00 pm »
Every bed has to be 5 levels above the starting location.  :roll:

Aren't that two requirements Dame de la Licorne gave you?


159
DF Dwarf Mode Discussion / Re: The joys of tricky locations
« on: December 23, 2007, 01:48:00 pm »
An other possibility to use reveal.exe is the following:
Copy and paste your save to an older Dwarf Fort version and then use reveal.

160
DF Announcements / Re: Dwarf Fortress 0.27.173.38a Released
« on: February 05, 2008, 11:05:00 am »
I wonder what the new HIDDEN FUN STUFF is.

161
DF Announcements / Re: Forum Move Begins June 14th
« on: June 14, 2008, 05:51:00 am »
I'll miss this forum.
But I'm ready for the new one.

162
I'm from Germany.
What was that video about?

Sorry for going even more offtopic.

Edit:
Nevermind, I found a free proxy online site thingy.

[ May 02, 2008: Message edited by: Death Dragon ]


163
quote:
Originally posted by Leerok the Lacerta:
<STRONG>The topic reminded me of this video:
http://youtube.com/watch?v=iajNWgkVqpc&feature=related

Just thought it was rather funny.</STRONG>



"This video is not available in your country."
Huh?

164
DF General Discussion / Re: Future of the Fortress 3
« on: May 12, 2008, 07:17:00 am »
quote:
Originally posted by PTTG??:
<STRONG>

Someone, please add this to the rotation for the wiki main page. I don't know how, but doesn't it belong there?</STRONG>



Great Idea, but I don't know how to do it, too.

165
DF General Discussion / Re: DF future
« on: November 04, 2007, 11:40:00 am »
quote:
Originally posted by arthos:
<STRONG>There are no goals in the game, I have a feeling when my fortress is big enough, that I am playing in "sandbox" mode.</STRONG>

That's how I feel about the new version.

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