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DF General Discussion / Re: Future of the Fortress
« on: May 01, 2019, 04:47:47 am »I didn't do a story log since time has been shorter lately, with all the extra email and Steam-adjacent work that's been floating about. I saw that a few villain-led wars were started, but I didn't go through and investigate what was going on. It's quite likely a ruler grudge, yeah, though whether that was due to past religious persecution or just because the villain was jealous over a lover or something, I didn't check, ha ha ha.Hell yeah, thanks.
Clearly that means more wars, just based on the mechanics, but stuff like the upcoming alliances will be a counterbalance. We'll see if scheming ex-lovers cause the end of civilization, I suppose, once I get my first zombie apocalypse rolling. I do have to be careful in general, since a world gen that just ends all life on the planet is not exactly a playable world. At least it shouldn't be the default! And as with some of the other unbalanced parts of world gen, it might be the end state of all worlds now if necromantic secrets always arise; they just need to succeed one time, while the living need to win each war. Will continue to test and ponder as we go. But yeah, you might start more often in an atypical war now, due to the specific historical situation.












