Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Empiricist

Pages: 1 ... 16 17 [18] 19 20 ... 2102
256
Minato
So there's some explosions outside, some shouting, that guy who appeared in your lap might have just gotten decapitated but he seems better now. Typical awakened stuff.

"It's always rough at the beginning or so I've been told. Have you taken her shopping? Think she could do with some warded clothing."

Sakurako
"<Eh it's probably fine, I mean, Gwen's got that black beast sealed inside her and she's here. Well not -here- here but y'know.>"
"<At the academy.>"
"<Yeah! It's not too weird to have special circumstances, what matters is learning how to deal with it and being around to help each other out!>"
"<If you can fight it's a plus. Wait -can- you fight?>"
You're not sure how you're supposed to read that. It could either be that they actually do need someone who can fight, which well, you technically can, though you don't seem to have the best track record, or...

Or they were dragging a random girl who for all they knew is just a civilian into an event security gig for a soul-eating abomination.

Noriko
The chapel did not have a garden. The garden had a chapel.

Take the patterns from a playing card, the complex patterns, the ones you'd find on a face card. That is what they are, the vines that twist across the arches and scaffolds, too desaturated to be called vibrant, too colorful to be called dull. They spill forth from great hanging bowls, tracing through the channels and up the scaffolds. They twist up the pillars branching outwards like trees, they streak across the arches blooming with dice and diamonds.

The coordinates have lead you to a quest hub, a clearing of trimmed grass patterned like hotel carpet faux ancient rock formations serving the same role as the pillars back in Guantanamo Bay. Your party descends, Patricija with the thrusters built into her very body, Patricija and Kouta (with whom you have no blood relation) upon a summoned steed with wings of white and armor trimmed with gold. You get the locations from the information desk, from a man half priest half dealer.

You take a winding path to the beach through a hedge tunnel lit by gacha screens and follow the path from there past the oversized beach umbrellas and the blackjack tables beneath them. Eventually you reach the chapel a striking yet unassuming affair, an oversized arch elongated into a structure oriented toward the sea. A pure white with clear glass windows, what decorations they may have added were placed outside instead, assimilating the blasted ruins of whatever occupied this place before.

The rendezvous point is a ways to the side, some manner of wishing well structure placed amidst one of the larger patches of rubble, frameless windows of stained glass piercing the earth like the excessively ornate shivs of a some rando giant. The iconography is almost certainly religious, though it's not exactly what you'd expect to find in a church back home.

For starters the figure front and center is not the whitest looking middle eastern dude in existence. No, it's a motherfucking dragon. A giant fucking dragon with three heads and ridged contoured body with a sheen and design more evocative of armor and machinery than anything natural. It floats above a stone altar massive scroll unfurling at its feet like a great carpet, its contents ineligible. With both claws it grasps a heart in hands, rays of light streaking radially from it. In each ray you can see the images of a random anime waifu designed almost certainly by focus groups than anything else. Around the dragon various figures reach towards the light. To the left are brides and grooms, kings and emperors. To the right are burning skeletons and dying soldiers, beggars and lepers. Raining from above are cards and poker chips, lightning and white trucks.

Around this mural black lotus flowers bloom, and sitting beside them is the client and the bride. The bride is somehow the more striking of the two, clad in full plate visor down and sword at her hip. Only reason you can even tell she's the bride is that dress overlayed on top of it, white fabric pouring out from the joints, a veil accompanying her helmet. Whoever or whatever they are beneath, you cannot tell. The client meanwhile is, you're guessing they're the best man or something, more importantly they're a giant snake that moves with its upper length erect such that its head is level with Ren's. It's dressed in something a little more victorian era, tails and tophat, literal doodle arms sticking out ot its sleeves.

"<Princess! To think you would be the one to answer my call!>"
"<We were in the neighborhood. This is Noriko>"
she nods towards you
"<her brother Kouta>"
you make it clear you two are not blood related
"<and er...>"
"<Ren.>"
"<It's a pleasure to meet you all. My name is Noah, I will be happy to assist in any way I can.>"

[]Ask to see the chapel
[]Ask for a rundown on the details
[]Ask about the bride
[]Ask Patricija to tell him you and Kouta aren't blood-related, you're not sure you got your message across in english
[](Write in)


257
"Shoes! "
"Shoes are you okay?"
Marcia slides on over to J7 and blindfires her Powder Blade over her fallen comrade, aiming the blast at Airmlaidre.

258
Be sensible, folks. It’s a Design Credit, not a Design Debit. Using credit gives you more money, not less.
And it will! More money relative to the First Side peasants! :P

259
Faith
Spoiler: Rolls (click to show/hide)

[Now Playing: Awakening]

The battlefield becomes a tempest, a thunderstorm with mist for clouds and gunfire for thunder. Flashes of light mark running skirmishes as thrusters, wind, and engine unify as a wailing howl.

Light blooms through the mist, Faith's spell dispersing far and wide, a tracer field slaved to the girl's instincts and her suit's systems, Interceptors appearing one by one on the tactical map. They're moving slower now, laser drive efficiency plummeting in the depths of the thick mist, System availability plummets, the allied forces cutting and blasting the crystal flowers wherever they can, the lasers withering in the mist now dwindle in number. Stealth would more than compensate for speed. Would. Problem is in the region around Faith there is no stealth, just all-seeing light and a cornucopia of spatial fuckery.

Eagle 2 ♡Nemesis♡ <<Zoooooone of Tar!>>

A zone of compressed space catches two squadrons. Not a single Interceptor leaves the killzone.

Sachen <<Leistungsverstärker!>>

A blade cleaves through a relay flower. Its master had intended to only clip a single unit, but really this was too easy, he spins reorienting himself and blazes off tearing through several more. They would be back up eventually, but for now they were offline and whatever relied on them was shit out of luck.

And yet...

Allied Unit <<Get back! Stay away you- *static*>>
Allied Unit <<Shit! He's got me! He's got- *static*>>
Allied Unit <<How did they... *static*>>

And yet...

Allied Unit <<I'm hit!>>
Allied Unit <<A monster... *static*>>
Allied Unit <<Let go you- *static*>>

And yet a great hush falls over the network as voice after voice is replaced by static and silence. One by one friendly markers vanish from your map.

AWACS Fluffles <<They must be using the interceptors as spotters! In that case...>>
AWACS Fluffles <<All units! Fire into your surroundings, use your maps to steer clear of each other's firing zones. They're using the interceptors to target you so keep them away! I don't think they can see you unless you're close.>>

The vanishment slows and for a moment it seems to work. Until it doesn't. Until everything returns to being terrible.

Neuromancer <<I'm seeing a sudden change in Firebird 4's movements.>>
Wintermute <<Monitoring... Firebird 4 approaching Falcon Squadron...>>
Wintermute <<Confirmed, Falcon Squadron has been shot down.>>
Neuromancer <<The network's compromised.>>
AWACS Fluffles <<All units, take yourself off the map.>>

AWACS Fluffles <<Come in Firebird 4!>>
AWACS Fluffles <<Status Firebird 4!>>
AWACS Fluffles <<Firebird 4, if you do not respond we will mark you as an enemy!>>
Firebird 4 Thunderhead <<*static*>>
AWACS Fluffles <<Attention all units! Firebird 4 is an enemy, please befriend them on sight!>>

A gunshot rings out near Eagle Squadron. A frozen figure falls into the sea below, a HIERODULE chasis.

Eagle 3 Legion <<That's our decoy down. We've got a sniper on us.>>

AWACS Fluffles <<Warheads inbound!>>

Another sixteen blast zones appear on your map. You're all caught up in one of them. The mist is starting to clear however. Interceptor activity is fairly low at the moment, guess they don't have the numbers to spare right now, your side doesn't really either. Between now and the mist clearing you've probably got a chance to regroup and ready up.

Spoiler: Worldlines (click to show/hide)
Spoiler: Allies (click to show/hide)
Spoiler: Notes (click to show/hide)

260
Quote from: voteebboxx1
Yet Another Payraise: (0)
Anti-space weaponization of letters (1):Nirur
Centrifuges (1): Empiricist
First Side is 0% Cool: (7) nuke, Rockeater, m1895, Johiah, Doomblade, Milo, eS
Filling in Space: (1) Jerick



DESIGN CREDIT:
Use credit to open off-shore bank: (1) nuke
Do not use credit:
Tax Design Credit: (1) Doomblade
Paycut for First Side: (2) eS, Empiricist

261
What if we use our design credits to give their designers a paycut?

262
I think we should save our design credits until we have like, five of them, then use them all at once.
Good idea, we can do five simultaneous payrises and use that to convince enemy designers to defect!  :P

263
Shef and Yuki
Right so Shef just portals right on the down and slaps an explosive right on Aurelius' body. Guy was gonna revive, but that probably wouldn't put him back in the fight, if it did well Shef had insurance now. High explosive insurance.

So, surprise surprise, Aurelius undoes his death. The shards shatter to pieces, his head teleport over to his hands and he just screws it back on.

"<WHAT WERE YOU YOU THINKING?>"
"<We can talk later boss, let's win this first. Andreaz, I've shown my resolve, now, show me yours.>"
"<R-right, I...>"

He pauses, eyes closing, shuddering breath slowing. His eyes snap open again, burning with new flame. Red eyes marked by a black tomoe, marked now by three more, spinning inwards and merging into something reminiscent of those hurricane symbols you'd find on a weather map.

"<My resolve huh...?>"

He steels himself, passion and vigor pouring into his voice.

"<I'll show you my resolve... Prepare for yourself er...>"
"<Yuki.>"
"<Right! Prepare for yourself Yuuuuuki!>"

[Now Playing: Kakusei]

Shouting! Dramatic finger pointing! A cold wind billows. Thunder rumbles. The sky above darkens with purple clouds.

And then Canan just fucking nyooms across the middle of all this black arrows in pursuit. Torpedoes pop out from the ground aiming to blast apart her pursuers as she looses another salvo into the ground.

Andreaz throws a spread of kunai at Yuki and just fucking charges at her the ground rising to charge with him, a wave of earth and rock shifting into the form of a dragon's maw. His movements are smoother now, sharper too.

The storm meanwhile covers about half a city block centered on Andreaz and Yuki. It's probably bad news, since y'know, both of you can feel it slowly draining away your stamina.

Spoiler: Worldlines (click to show/hide)
Spoiler: Notes (click to show/hide)

264
Shef
Yup you're ontop of Hanako who is now blushing furiously. You're a ways down the street from Yuki, Andreaz, Maria (who must've burst out of the parlor) and Aurelius' freshly decapitated corpse. On the opposite side of that clusterfuck Canan is getting chased by Yuki's black arrows.

You think your position is currently obscuring the whole "headless corpse" thing from Hanako.

265
Shef and Yuki
Spoiler: Rolls (click to show/hide)

[Now Playing: Battle 2]

Shef, you scramble the fuck outta there. At least, you try to. There's a lot more of blind groping involved. Or there would be, were it not for the explosions. Oh yes, the fucking torpedoes dropping down right ontop of you. The rush of the shockwave and the familiar roar of a chainsaw. You managed to portal into empty space just outside th blast radius so you're not really hurt, but you are thrown. Portal follows portal, lending some semblance of control to your tumble. Your hand outstretched brushes against a sign. You should've hit that. Should've but somehow, somehow you felt it coming. You had adjusted your course at the last moment and reached out your arm, reached out to see if you were right. You were. Range is limited. A meter from you body at most. Detection is faint even that far out. Seems to extend with your limbs though. It didn't warn you of the torpedoes in time. They came from above you think. You would've seen them were it not for the blindfold. It's no replacement for sight it seems, but it will do for now.

"KYAAAAAH!"

Or not. You slam into something. It's a low speed collision - most of your speed ha bled off at this point, makes it all the stranger you couldn't sense this coming. Still it doesn't exactly hurt, especially since it appears that you've landed on something soft-and oh fuck that's a pulse. You feel a quickening heartbeat through your hand. Son of a bitch.

So Yuki, what you see is that Shef starts running and gunning before the torpedoes come raining down, a couple black arrows streaming down after them and just all hell breaks loose.

Explosions blast apart the area, haphazard detonations prioritizing your arrows above your person. Kunai fly through the air deflected by errant explosions in weird chaotic patterns. Aurelius forces Andreaz out the path of an arrow, a torpedo blows him just clear of the arrow. Somewhere during all of this you clash. Fist and chainsaw clashing as the world explodes around you arrows and kunai vanishing in the midst. Somewhere in there you drop Shef's bullet. You hardly notice. A final blast blows you clear a little worse for wear and your chainsaw stained with blood. Aurelius' blood. The rest of your arrows Continue chasing Canan, the girl leaping off the rooftops further down the street, the black tide in hot pursuit.

Well, guess that's another one down. Aurelius seems to take the loss in stride at least, nonchalantly dusting himself off with a laugh.

"<You seem to be in good spirits. >"
"<Of course, I know how to win!>"
"<Kinda wish you told us that earlier then, since you're 'dead' now and dead people don't speak.>"
"<But I'm not dead! I'm standing right here!>"
"<I meant for the exercise.>"
"<No no no, I understand that! But this is a simulation of a fight and in an actual fight I would be dead.>"
"<Yes?>"
"<But where's the body? >"
"<Aurelius we don't need a body for this.>"
"<Nonsense! There absolutely must be a body! It wouldn't be authentic otherwise! That's like, Van Dine's 7th rule!>"
"<This isn't a murder mystery. Besides, where would you even get a body?>"
"<Oh? Isn't it obvious?   I ' l l   m a k e   o n e   m y s e l f .>"
"<What are you->"
"<SOMEBODY STOP HIM!>"
"<Huh?>"

Maria bursts out of the parlor.

A combat pass clatters to the ground.

Blood.

Weeping from his wounds, the spectral blades piercing his chest. Shards of logic and possibility forged into a lethal edge, such was the nature of his weapon, the weapon which he has turned upon himself. There's a flash of movement, the heavy swing of one particularly large fragment. His head falls, cleanly seperate from his shoulders.

Aurelius Noyer is dead.

Huh. Shef did say that guy had something that could reverse his own death right? Is he about to go all one-winged angel in you? Turn into a giant snake or something?

Spoiler: Worldlines (click to show/hide)
Spoiler: Notes (click to show/hide)

266
Lets not do the boring thing that we have done before, ok?
The presence of such thinking is proof that we need such measures. How can we be pure if we question the neccesary to maintain our purity?

267
Progroms are too slow. Centrifuges are fast. We should use centrifuges to make ourselves purer faster.

Quote from: voteebboxx1
Anti-space weaponization of letters (1):Nirur
Centrifuges (1): Empiricist

268
Faith
AWACS Fluffles <<Don't worry Sailor Sun! I can update the map using the your suit data!>>

269
Faith
Spoiler: Rolls (click to show/hide)

[Now Playing: Glacial Skies]

Frozen interceptors scream down from the heavens, flashes of light dancing across their bellies, white light and will-o-wisps, pink light and promised doom. Amidst the masses a silver streak rises to meet them. Autocannons deploy, arctic winds and freezing sleet tracing closer and closer. Cynthia lets go. They pay no heed to the drone. Not as it approaches, not even as its cannons began tearing through their ranks. It was the bigger threat and yet it was not their target.  No, it was the HIERODULE chasis they pursued.

Free fall. Wings of flame erupt from the construct's back. It's not enough, the interceptors were drawing closer. Icey munitions tracing closer and closer, frost traces across retrofit plating sending a cascade of temperature warning across the demon's view. She suppresses them. Rendezvous point in 4...

3...

2...

1. The lead interceptor breaks. Half its fuselage shears off, torn away by some unseen force. Its core shatters and so too does its body. Two more succumb to radiation. The air stains a deep red, the remaining pursuers plunge in. Sweet. It smelled sweet. Dizzyingly sweet. It was sweet. Sweet and sticky. Sweet and slowing. It pours into the intakes, it gums up the flaps.

And then come the bees.

Of course, the bees. It's not a honeytrap without bees. Angry demon bees. The typical demon bee is sixty milimeters of pure homicidal fury with hellfire for flesh and exoskeletons of serrated metal. They do not have stingers, no what they have is best described as the bastard lovechild of a shockdrill and a meat grinder. And it's the length of their entire body because fuck you it is their body.

So naturally the Interceptors gun their engines rushing down to escape the swarm. A real shame they seem to suddenly U-turn and plow right into the swarm. Bees sail straight into their air intakes and burrow into their cores. There are no survivors.

With all that said and done, the rather dismal performance of their vanguard still doesn't seem to dissuade the rest of the swarm which gleefully rush down for their dive-bombing runs. Clouds of napalm burst through the skies interceptors literally falling apart as their shells are vaporized, these are the minority however - it's awfully awkward using napalm launcher when you're directly underneath your target and they're dropping bombs at the same time, many adventures fire as they dodge, it's prudent but it doesn't score too many splashes. That being said the interceptors find it harder to score casualties of their own this time around - the allied forces have wisened up and started to repulse any would-be strafing runs through AoE and sabotage spells.

This time the interceptors don't withdraw, they remain in place aiming to keep up the pressure as the battle devolves into dozens of disjointed dogfights, the largest of which is centered around one Faith Tatsumaki.

Turns out the enemy noticed that energy spike and would very much like to remove it from the equation, a full dozen interceptors rushing towards the magical girl. Big mistake.

Eagle 1 Challenger <<Sachen - Schwerter-einsetzen; Set Up!>>.

[Now Playing: Emiya]

Magic circles crackle to life beneath Immanuel's feet, and piece by piece his armor changes, steel turning to light reforming reshaping, white feathers scatter, his armor looks sleeker now, more stylized bearing markings the man cared not to paint. Fabric flashes into the existence tempering the armor, his cape burning with light as it extends into a full cloak complete with hood.

And around the newly mantle figure, weapons begin to appear.

Piece by piece they assemble; nervous systems of chalk and light entombed within hunks of sharpened steel; cruciform construction, mechanical in design, they could hardly be called swords. Slabs of bewitched metal never built for man to wield.

These were missiles, kinetic missiles, miniaturized kinetic kill vehicles.

But by god they could fence.

Romanticize it, stylize, but in the end what which they call swordplay is simply geometry, physics and geometry.
Positioning. Between combatants, between blades. Deflections and trajectories. Skill is no more than an optimization problem constrained by the limits of the wielder, the heuristics they call instinct, the mechanical realities of their form.

These just cut out the middle men.

Twelve swords. Twelve bogeys. They swing into formation, a sparse defensive cordon, blades perpendicular to the oncoming foes. No one need to charge, their targets would be coming to them. The interceptors draw closer, and closer, streaking toward the gaps in their formation.

The blades were not entirely swift. They could move fast yes, but it paled in comparison the laser drives of their foes. They could make quick dashes yes, but they are only momentary, the distance they could cover was limited.

Such weaknesses can be offset with good formation. The sparsity, the distance from Faith, the angling of the blades. It was death to the Interceptors. They just couldn't see that.

The Interceptors dart through the gaps cannons howling but they were well within the dash range of each sword here. There was no escape.

The weapons slam into their prey, ice shatters, wings sever. There's a spark, a discharge, something somewhere has crossed the gap. The connection stabilizes if only for a moment.

That moment is enough.

Akashic energy crashes through, each sword a lightning sword, a conduit to something beyond this world. A chill stills the air. Temperatures plummet. Tendrils freeze. Ice magic.

It seems insane at a glance, trying to freeze that which was born of ice, but there is method to the madness and weakness hidden behind their strength. The constructs needed some way to protect their cores, not just from heat but from impact, bullets, hammer blows, kinetic impacts.

For this purpose they grew tendrils to dampen impacts, faults and cavities to direct the damage, countermeasures, protection. It is all frozen now. A complex machine reduced to a block of hard ice. In time they could recover. They would never get that chance. The second stage goes off - a kinetic pulse.

Smothered mate.

Twelve interceptors had come. Not one survived.

Spared from freezy gunfire Faith succeeds in pumping more energy into the ice weed, forcing it to down into the networked roots. Unfortunately they seem to be wising up to her antics - she can feel radiation moving, not on its own accord but because what they're inside has started moving. The roots are beginning to decouple. The they're trying to restrict the spread at the cost of lowering their own regeneration rate.

She's got enough radiation to destroy a few cores or infest a larger volume of shots. Main question is which matters more, taking out the infrastructure or taking out the interceptors.

AWACS Fluffles <<All units! Aim for the flowers! We've lowered their repair rate, if you can keep them down the planes will slow!">>.

The dogfights are in full swing now, adventurers and interceptors clashing though the air. It feels cold, colder than it is was before. A mist is setting in, visibility is dropping.

Interceptors are closing in on all of you. You don't know where, they're hiding in the mist. It's probably bringing their engine power to down, but they won't need it if you don't know where you are. You need to figure out a way to ward away their attacks, else you won't react in time. Keep your guards up.

. . .

Magus 2 Sheriff <<ReaperEye, this is Magus Squadron, we are now in position.>>
AWACS ReaperEye <<Copy that Magus 2, you are cleared to engage>>
AWACS ReaperEye <<Go for easy targets and stay out of sight. They've compromised our drone network so support will be limited.>>
Magus 2 Sheriff <<Heh, well it's not like you needed them eh partner?>>
Magus 1 Goose <<*static*>>
Magus 4 Freon <<Targets locked.>>
Magus 2 Sheriff <<Alright, on my mark.>>
Magus 3 Galavant <<Roger that!>>

Spoiler: Worldlines (click to show/hide)
Spoiler: Allies (click to show/hide)
Spoiler: Notes (click to show/hide)

270
H10. Start filming via tablet.

Pages: 1 ... 16 17 [18] 19 20 ... 2102