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Messages - Clatch

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1
Tilesets and Graphics / Re: Duerer 15x15 v.0.6.A [TWBT 40.24/Classic 42.02]
« on: December 17, 2023, 11:47:15 pm »
I'm not exactly sure the cause, but recently DF started to crash because of a typo in the raw references for Vettingr. It might just be a Linux thing. In any case, the issue has been resolved and new links have been added.




2
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: December 01, 2023, 03:24:49 pm »
That's cool!  I miss all the artistic stuff like this since the 50 roll-out. Thanks for sharing!
Awesome that you like =D enjoy!

By the way, that's also another point why I make this tileset. The game looks totally different, the air smells different

It will eventually return... although, there will always be this magic spot with classic.... just too much nostalgia to let it go...

Hopefully, one day after the new iterations are further enough along, the classic version might be pushed into open source.

3
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: November 30, 2023, 10:44:36 pm »
That's cool!  I miss all the artistic stuff like this since the 50 roll-out. Thanks for sharing!

4
The names are usually from Flags and tokens extracted with DFhack. Most of them can be found at Mifkis TWBT repository on github. Some of them I have found through experimentation.

Got it. Thanks!

Honestly, after playing with the tileset for a while, I lost any desire to make changes. I really love the blocky presentation and graphic style and the faces in the rock. I'm glad I stumbled on it so late in the game.  ;)

5
Was it working the whole time or did you change something?
Honestly, think it was just my impatience on activating the plugin during a time when there weren't any announcements. I've had a fort I've been tooling around with in 47.05 and wanted to get back to it.  ;D

DFHack has lots of startup configuration abilities. You can configure commands to run on startup, whenever a world is loaded, when a specific world is loaded, and more. https://docs.dfhack.org/en/stable/docs/Core.html#configuration-files

The link was super helpful. Thank you!

6
My bad. It works. So awesome!  I'd suggest just turning off music and weather on soundsense-rs and run the sounds together with the DF 50 system. :)

Does Dfhack have any startup configuration abilities?

7
Try running the script after the world is loaded and see if that makes a difference.

Sure... but, here's a newbie question. How do I bring up the in-game console to see a readout? Where am I looking?

8
Utilities and 3rd Party Applications / Re: DFHack 50.09-r1
« on: July 06, 2023, 06:44:14 pm »
OMG! I just found toggle-kbd-cursor....

Thank you!!!!!

9
Yes, except for a mild, harmless bug that causes the game to emit an errorlog when generating a new world for sound mods (should be fixed in 50.10), adding new sounds is fully supported by the SDL2 version and thus soundsense should generally be doable as an in-game mod. The sound loading might leave a bit to be desired, gonna have to look over that again, but it should work.

I never got it work, even after making the suggested changes in the script.

This is all that outputted to my gamelog.txt file:
Spoiler (click to show/hide)

This is the function in my annc-monitor.lua
Spoiler (click to show/hide)

If ran ... devel/annc-monitor start ... from within dfhack's console, but nothing different is added to the gamelog. Any ideas?


10
Duerer Tapestry TWBT
With Vettlingr Tiles!
For Version 47.05

What if there were beautiful maps and beautiful tiles in 47.05?







Update History:
2024-12-17: Fixed a few references in the Vettingr tileset that caused the game to crash
2024-07-04: Added more clarity to text and improved the map view
2024-07-02: Initial project release

11
What causes this when TWBT is activated?

Nevermind... I just referenced what was going on in Jecobus_10x16.png.

12
I remember reading about why this happened about five or so years ago. I can't remember why, though, and I can't find the post.



What causes this when TWBT is activated?

13
I'm building a hybrid of Vettligr and Duerer with TWBT.

I looked through the existing tilesets to make friends with the overrides.txt file. I had no idea this tileset was so extensive. It's absolutely amazing!

I understand how the numbers are referenced. Where did Vettingr get the name references for the overrides.txt file?

14
Utilities and 3rd Party Applications / Re: Stonesense: Usage Poll!
« on: June 30, 2023, 11:27:10 pm »
I haven’t used Stonesense in years.  The last time I tried it (a year ago on a prebuilt build), it just exited with an error message.  Years before that, when I first tried compiling DFHack, it wouldn’t compile because it couldn’t find agui.  Eventually, I found some instructions (from Japa, I think) showing how to get agui compiled on the system so that you could then compile Stonesense.  Unfortunately, at some point in time, those instructions stopped working and I could no longer compile Stonesense.  Now, I’m on a system that won’t run pre-SDL2 software, so I’m waiting for the Linux port of DF to be released (and for DFHack and DT to be updated for it…).

Yeah, all I remember is that it didn't work very well on my machine. Now, it's a breeze.

Don't let SDL2 hold you back. If you are okay with Steam, add the game to your library. If you right-click on the game in your library and select the compatibility tab, choose proton 7. It will run just fine on any distro you have. Otherwise, if SDL is an issue, you can always run the free Windows version using Wine. There's a DLL you might need to download to get it to work though, msvcp140_atomic_wait. Just throw that dll into your main directory and you're airborne.

15
Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: June 30, 2023, 08:17:55 am »
So I finally decided to look into this (mostly out of curiosity) and I'm pretty over my head looking into the files for both the vanilla graphics and the version of this hosted on github, a conversion looks like it would be a pretty big undertaking if anyone ever wanted to make one, not to mention the need for new graphics for stuff that's been added in vanilla...

I figure it's only a matter of time before people start tearing that stuff apart to see how it works.  ;)

,,, but gads... there's a whole lot more there now.

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