211
Bay 12 Games Forum
- April 13, 2024, 08:51:18 pm
- Welcome, Guest
News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
212
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 13, 2017, 12:23:19 am »
Ask companions for their opinions on our potential positions.
213
Forum Games and Roleplaying / Re: ☢️Lost in a Nuclear dark age, a Twilight 2000 SG☢️
« on: November 13, 2017, 12:02:36 am »
Check out the bar on third street. Ask someone about Bishop and if there is a government or military center here.
214
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 12, 2017, 03:40:12 pm »
Court Mage to his Grandfather, Prince Farrow of Casper!
Ponder about the line of succession to the kingdom. Wonder who would benefit if there was a conspiracy to kill us and Prince Barrick.
I also like the idea of forging at least some measure of positive relationship with our beloved brother's widow, and by extension, his heir. Offer protection and companionship to Gwendlyn and her son, in honor of our brother's memory. Affirm that the both of them will always have a place in our own household if they want it.+1
Ponder about the line of succession to the kingdom. Wonder who would benefit if there was a conspiracy to kill us and Prince Barrick.
215
Forum Games and Roleplaying / Re: [SG] The Sell-Swords Hoard
« on: November 12, 2017, 02:56:40 pm »
Yeah I don't think the order of these things is too vital. I'm just putting down future actions and ideas for later reference.
Sacrificing sounds like it is relatively fast and we'll have 3 weeks of clean water left after the feast. I guess we just have to decide the risk and reward of splitting up our forces into two groups depending on how far the Moonclaws are or how far we choose to explore.Splitting might not be even be a viable option if interrogations determine that the Moonclaws have a sizeable defense back home. I miss read things. The plan of action is to interrogate, then probably attack, and then see what to do from there.
Sacrificing sounds like it is relatively fast and we'll have 3 weeks of clean water left after the feast. I guess we just have to decide the risk and reward of splitting up our forces into two groups depending on how far the Moonclaws are or how far we choose to explore.
+1That's not really enough slaves for us to get a head start on establishing our position. I think we should finish the week of feasting we had planned, and then organise a raid, in "retaliation", though truly for the purpose of gaining the sacrifices we will need.
+1. Let the torture commence.
216
Forum Games and Roleplaying / Re: [SG] The Sell-Swords Hoard
« on: November 11, 2017, 01:48:03 am »
I guess since I'm not creating a tie, I'll disagree with the order of actions. :P
Interrogate and torture information from badger prisoners. Make sure not to invalidate any for sacrifice.
Create bile and cleanse the water for both reservoirs using 13 badger-folk. Spare the one which we deem cooperative and worthy. I think my math is right.
While that's happening, lead a team to briefly scout the vicinity of city for wildlife and sapient activity. Also keep look for possible resources and landmarks.
Then attack the Moonclaws.
Questions:
-I'm confused on the bloodshed cost for our demon. Do they need combat, death, or just bleeding?
-Who are the 10 moochers? Are they children and elderly?
Interrogate and torture information from badger prisoners. Make sure not to invalidate any for sacrifice.
Create bile and cleanse the water for both reservoirs using 13 badger-folk. Spare the one which we deem cooperative and worthy. I think my math is right.
While that's happening, lead a team to briefly scout the vicinity of city for wildlife and sapient activity. Also keep look for possible resources and landmarks.
Then attack the Moonclaws.
Questions:
-I'm confused on the bloodshed cost for our demon. Do they need combat, death, or just bleeding?
-Who are the 10 moochers? Are they children and elderly?
217
Forum Games and Roleplaying / Re: (SG) Bastard no More: Rise of a Prince
« on: November 11, 2017, 12:36:31 am »+1Title: Prince+1
Given Name: Anselm
Geographic Honorific: of the Twisted Tower
Upbringing: Wandering Sorcerer
Blood Gifts:
Gift of the Skink
Gift of the Haunt
Gift of the Wildflower
218
Forum Games and Roleplaying / Re: ☢️Lost in a Nuclear dark age, a Twilight 2000 SG☢️
« on: November 11, 2017, 12:19:31 am »Maybe the guys going to the east were survivors of our friend?+1
B See if the lienaut still have his gear, maybe something will come handy as we are alone now.
Go to the river, see if it is possible to pass without damaging our equipment, if yes, pass and then go to Kalisz, if not, go sneaky to Uniejow. Maybe the bridge can be crossed still, but might have enemies there.
(Any care to suggest what Mako Kita looks like)Not much of a suggestion, but guessing from our name I would think we're Japanese or of Japanese descent.
219
Forum Games and Roleplaying / Re: [SG] The Sell-Swords Hoard
« on: November 08, 2017, 06:32:29 pm »According to him, the beast-folk travel near the road, and before the lights came into their view, periodically checked our tracks on it. Their mood seems fitting for a raiding party – somewhere between exhilarated, festive, and pumped up. A few Fennec-kin refugees, clearly mentioned the badger-men among the forces that drove them from the oasis, too. Your head scout doesn't doubt their hostile intentions for a moment, and neither do you see any reasons to do so.
Unified in their animosity towards the fennec-kin, the loosely translated “thornfolk” are of reptilian make, and on ambiguous to neutral terms with the badgers. They seem to inhabit the more mountainous regions, some of which are also on your land, and seem to sport nothing better than copper weaponry, either.The badger-fennec relations does sound potentially problematic. Maybe they have some fennec people as slaves or stole all their livestock?
I guess I'm still entrenched with the idea of talking first and holding military action in reserve. It seems we don't have enough information to accurately judge the situation, and meeting with them and observing their people can give us more information with less risk to our people. From there we will probably have a better idea on how to address the Moonclaws. Also I personally think it's better to have a reputation of being cooperative rather than hostile.
220
Forum Games and Roleplaying / Re: [SG] The Sell-Swords Hoard
« on: November 08, 2017, 01:04:39 am »
I going to have to disagree with the village raid plan.
I think we don't necessarily have enough evidence to say that these badgermen are weak. We ambushed only one group of them with our veteran mercenaries. So far, the badgermen have been able to fend off bandits in this local area. The captives' speakings of skirmishes with the hobgoblins and ogres seems to indicate relatively even strength with other locals.
I'm also more optimistic on what they can offer us if we approach them with more friendly terms. Their knowledge could be pretty valuable right now. Since we don't have a population to actively produce food and water, there's the option to discover how they are surviving in their homeland and better effectively sustain ourselves until we get workers for the city. Also given that they have copper weapons and offer us wealth in terms of copper bars, I would assume this means that may have means of production, trading partners, and/or successful banditry/scavengery. Keeping their tribe stable can allow for future commerce with our inhabitants.
Organize a diplomatic trip to meet with the Moon Claws Chieftain.
I think this could allow us to potentially establish good faith, obtain more information about the area this way, better address our immediate needs, and offer stability and leadership to the region in this post-war period.
I think we don't necessarily have enough evidence to say that these badgermen are weak. We ambushed only one group of them with our veteran mercenaries. So far, the badgermen have been able to fend off bandits in this local area. The captives' speakings of skirmishes with the hobgoblins and ogres seems to indicate relatively even strength with other locals.
I'm also more optimistic on what they can offer us if we approach them with more friendly terms. Their knowledge could be pretty valuable right now. Since we don't have a population to actively produce food and water, there's the option to discover how they are surviving in their homeland and better effectively sustain ourselves until we get workers for the city. Also given that they have copper weapons and offer us wealth in terms of copper bars, I would assume this means that may have means of production, trading partners, and/or successful banditry/scavengery. Keeping their tribe stable can allow for future commerce with our inhabitants.
Organize a diplomatic trip to meet with the Moon Claws Chieftain.
I think this could allow us to potentially establish good faith, obtain more information about the area this way, better address our immediate needs, and offer stability and leadership to the region in this post-war period.
221
Forum Games and Roleplaying / Re: ☢️Lost in a Nuclear dark age, a Twilight 2000 SG☢️
« on: November 07, 2017, 06:12:50 pm »+1Be like the bird, and go south with the winter A (??)
+1
And map is broken
223
Forum Games and Roleplaying / Re: Bay 12 Forum Games: A ThreeToe and Toady One Interview
« on: November 06, 2017, 06:25:23 pm »
If you haven't done so already, PMing Toady and ThreeToe would probably be a simpler way for them to see your question.
224
Forum Games and Roleplaying / Re: [ISG] Descent Attempt -II-
« on: November 06, 2017, 12:20:03 pm »
C. Read manual.
225
Forum Games and Roleplaying / Re: [ISG] Descent Attempt -II-
« on: November 06, 2017, 12:04:54 am »
Admire chandelier.


