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Messages - Hetairos

Pages: 1 ... 14 15 [16] 17 18 ... 31
226
I started with two yak cows, so no.

227
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2014, 10:20:38 am »
The caravan brought me 10 amber in a barrel. It might have frozen on my territory, since it's not marked as a trader item. This is even more confusing than the barrels of blood.

228
Wooden blocks need to be renamed to planks again.

Are ponies supposed to use meat and leather?

229
That will make them need to eat and drink, though. I'm not sure how does it interact with grazing.

230
What about a list of creatures that could be added? Keeping it all in one place seems quite convenient to me.

I can think of phoenixes, that wyrm thing I posted a while ago, fruit bats (+ vampire ones), maybe parasprites. Dragons and minotaurs could be slightly reworked to make them match the show more.

231
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 11, 2014, 10:58:45 am »
Marsh thistle and meadowsweet started blooming and the entire map is white and purple.

232
No, I mean ponies don't have BREW_DRINK_FROM_PLANT/PLANT_GROWTH as a permitted reaction in the entity file. The new PRESS_OIL_FRUIT is also missing, though this one is probably useless until the fruit bug is fixed.

233
Ponies in ASCII! Yesss!

Is it just me, or are there no brewing jobs available in the still?

234
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 10, 2014, 06:41:37 pm »
I've heard terrifying news about hydras able to rip apart multiple enemies at once.

235
First the woodcutter died trying to climb the waterfall, then the expedition leader got stuck in a tree, and after the first migrant wave the game crashed. All in all, a good start.

Found a typo in the manticore's description. Nothing big, but I thought you'd like to know.

236
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 10, 2014, 08:31:44 am »
Building a settlement near a waterfall is a bad idea. Every once in a while someone gets the idea to climb underneath it, and gets flushed 10 z-levels down, with predictable results. And then tries to get out of the water by climbing up...

237
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 10, 2014, 07:55:04 am »
That's an old bug. Rock/soil dust is referred to by the game as "boiling magma". There is no actual molten rock involved.

238
I've heard that happens when the game tries to create a soil layer without a soil type to use. Or something like that. There was a thread about it a few weeks ago, but I can't locate it now.

Looking through the files, I noticed ponies have the [TRANSLATION:EQUINE] token, but no language file uses it. Is that intended? Maybe that's why the errorlog gets flooded with "Impoverished Word Selector" messages.

239
You can tell when a thread is starting to break down when people are arguing over the semantics that they said ten posts ago.

I brought up the "learning curves" thread, but no one listened.

240
DF General Discussion / Re: Full Dwarfish Language??
« on: July 09, 2014, 06:57:43 am »
I like to think the weirder names are obscure references to local mythology.

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