The finals are over and I can go back to the fort.
...well, I should have followed that up with some updates, right? Unfortunately, my video card had a different opinion. Figuring out the problem and finding a replacement for the card took most of the time since the last update, and obviously no progress has been made in that period. Sorry, everyone.
rip radeon 4890 ;_;As a compensation, I'll outline my Hell "colonisation" plan. It begins with constructing staircases down to the underworld's floor and surrounding them with obsidian walls extending to the ceiling, since all demons, even the wingless ones, are able to fly. These hollow obsidian columns are supposed to be the starting points - beachheads for later expansion. Anything needed for future construction will be moved there. Then I'll connect the columns with similarly built ways, which will create an L-shaped fortified area. Turning the "L" into a square will completely enclose the central section of Hell and mark the end of the final stage of colonisation. After that... all kinds of ‼fun‼ engineering await.
In more mundane news, a kobold thief stole an artifact adamantine splint, worth over 700 000 ☼. I'm afraid the kobolds will start sending out ambushes if they grab anything more. My plan is to construct an artifact vault in Hell out of steel and electrum. For now, I put a dozen of giant sloth bears in the temporary artifact stockpile. However, a weaponsmith created an armour stand (sic), Glidedanger the Vise of Guards, worth about as much as the splint, and more useful. I'm trying to devise a minecart-based timer for the silk farm, and perhaps construct a new, improved one with the new GCS I captured.
Otherwise, life in the fortress proceeds as usual.