Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hetairos

Pages: 1 ... 15 16 [17] 18 19 ... 31
241
I go take a shower and 30 replies get posted in the meantime  :o

Remember the learning curves thread?


242
DF Community Games & Stories / Re: Tombscoast [A Community Challenge]
« on: June 30, 2014, 03:20:45 pm »
You can. There's a button in the bottom left corner. Not very easy to spot if you don't know where it is  ;)

243
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2014, 12:43:42 pm »
The militia captain bashes The Hill Titan in the left third leg with her ☼steel war hammer☼, bruising the muscle!
The Wrestler punches The Hill Titan in the left first foot with his left hand, shattering the chitin and denting the muscle!

Really?
That's misleading. The militia captain also shattered the chitin, but it doesn't say that in the combat logs. Check the wounds and you'll see the the left third leg is red.

It was all red, except the stinger, a few log pages back before that. Finally a macedwarf smashed its brain.

The wrestler is still quite badass - he has only one hand and his surname is "Hammerbearded". Ber Hammerbearded the Blockaded Obeisance of Assaults. He doesn't care about anything anymore.

244
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: June 29, 2014, 11:34:16 am »
Are there any quirks of liquid-triggered pressure plates it's better to be aware of? For example, what happens if I set the minimum depth to 0, and other such things.

245
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 29, 2014, 10:06:07 am »
The militia captain bashes The Hill Titan in the left third leg with her ☼steel war hammer☼, bruising the muscle!
The Wrestler punches The Hill Titan in the left first foot with his left hand, shattering the chitin and denting the muscle!


Really?

246
DF Dwarf Mode Discussion / Re: pros/cons of dead civs
« on: June 27, 2014, 01:27:49 pm »
There is no monarch, no traders (except for those from non-dwarven civs) and only the two hardcoded migrant waves.

247
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 25, 2014, 12:15:30 pm »
Years of carefully forbidding the eggs and now the crundles hatch. I could swear they are all going to gradually die out of old age. Maybe my target practice breeding plan will work out after all.

248
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2014, 07:56:15 am »
Giant tiger cubs!

weeeeeeeee~~

249
DF General Discussion / Re: Future of the Fortress
« on: June 24, 2014, 05:48:44 am »
Can rulers step down from power if they are incapable to rule in this version?

Abdication isn't in, if that's what you mean.

250
DF General Discussion / Re: Future of the Fortress
« on: June 22, 2014, 05:13:55 pm »
Cue a Blood Bowl mod.

251
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 22, 2014, 05:10:34 pm »
Time to implement the new silk farm timer.

252
DF General Discussion / Re: How do I take a screenshot of the game?
« on: June 14, 2014, 10:18:48 am »
It does, and is quite useful.

253
The finals are over and I can go back to the fort.

...well, I should have followed that up with some updates, right? Unfortunately, my video card had a different opinion. Figuring out the problem and finding a replacement for the card took most of the time since the last update, and obviously no progress has been made in that period. Sorry, everyone. rip radeon 4890 ;_;

As a compensation, I'll outline my Hell "colonisation" plan. It begins with constructing staircases down to the underworld's floor and surrounding them with obsidian walls extending to the ceiling, since all demons, even the wingless ones, are able to fly. These hollow obsidian columns are supposed to be the starting points - beachheads for later expansion. Anything needed for future construction will be moved there. Then I'll connect the columns with similarly built ways, which will create an L-shaped fortified area. Turning the "L" into a square will completely enclose the central section of Hell and mark the end of the final stage of colonisation. After that... all kinds of ‼fun‼ engineering await.

In more mundane news, a kobold thief stole an artifact adamantine splint, worth over 700 000 ☼. I'm afraid the kobolds will start sending out ambushes if they grab anything more. My plan is to construct an artifact vault in Hell out of steel and electrum. For now, I put a dozen of giant sloth bears in the temporary artifact stockpile. However, a weaponsmith created an armour stand (sic), Glidedanger the Vise of Guards, worth about as much as the splint, and more useful. I'm trying to devise a minecart-based timer for the silk farm, and perhaps construct a new, improved one with the new GCS I captured.

Otherwise, life in the fortress proceeds as usual.


254
DF Dwarf Mode Discussion / Re: In memory of a wagon
« on: June 12, 2014, 07:27:21 am »
Don't elves accept objects made of wagon wood without complaint?

255
DF Dwarf Mode Discussion / Re: Super Ebola [Sorry, no pics... :(]
« on: June 12, 2014, 05:08:51 am »
I know this syndrome. I know it far too well.

An FB came, so I sent two marksdwarves to lure it out of the cavern pond. They died a dozen steps or so after being hit by the dust cloud. So did about 50 more dwarves. I ended up releasing the HFS just to kill it, effectively sacrificing half of the fort.

A detailed account of these events here.

Too bad the dwarves haven't invented the gas mask yet. Many dwarves would still be alive if that invention was invented.

Dwarves can "block the breath", which protects them somewhat from poisonous gas and vapours, but not dust, since it's technically a solid.

Pages: 1 ... 15 16 [17] 18 19 ... 31