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Topics - Kaitlyn

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DF Dwarf Mode Discussion / Patient is awake and non-responsive
« on: July 03, 2013, 08:21:25 pm »
As the title says, I have a dwarf in the hospital who was taking a while to be diagnosed (he's my diagnostician so I had to assign it to another dwarf), so I checked up on him. Turns out he's not actually resting or unconscious. I tried deconstructing the bed from under him and succeeded, however he's just sort of standing/floating there saying "No Job." Any ideas on how to fix him? I have DFHack but I've only gotten it recently and don't know if it has anything that may be helpful here. Nevermind. It turned out the key was patience. It took him a bit but he was moved to another bed and everything was fine from there.

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DF Dwarf Mode Discussion / Weretortoise Shell
« on: December 20, 2012, 09:04:15 am »
For my current world I did some raw editing. Namely making EAT_SAPIENT_KILL and EAT_SAPIENT_OTHER acceptable for dwarves.
I was surprised to see a weretortoise (discovered to be human after death) show up alongside a migrant wave. I sent my ten poorly trained but decently equipped swordsdwarves to stop it from killing the horse it was nomming on, and it fell quite easily. Because of my editing I was able to butcher it, and not only did it provide skin, it also provided scales, along with a shell. These items were referred to as Begu Relothrug's shell, Begu Relothrug's lower arm scale, etc.

Regardless, I found this amusing, and put it to the best use I could think of.
Making a ≡weretortoise shell helm≡.
Which is how it appeared; It decided to be less specific for the helmet than for the material itself.
I put this here for the sake of science so that others may know of these grand possibilities.

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