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DF Dwarf Mode Discussion / Weretortoise Shell
« on: December 20, 2012, 09:04:15 am »
For my current world I did some raw editing. Namely making EAT_SAPIENT_KILL and EAT_SAPIENT_OTHER acceptable for dwarves.
I was surprised to see a weretortoise (discovered to be human after death) show up alongside a migrant wave. I sent my ten poorly trained but decently equipped swordsdwarves to stop it from killing the horse it was nomming on, and it fell quite easily. Because of my editing I was able to butcher it, and not only did it provide skin, it also provided scales, along with a shell. These items were referred to as Begu Relothrug's shell, Begu Relothrug's lower arm scale, etc.
Regardless, I found this amusing, and put it to the best use I could think of.
Making a ≡weretortoise shell helm≡.
Which is how it appeared; It decided to be less specific for the helmet than for the material itself.
I put this here for the sake of science so that others may know of these grand possibilities.
I was surprised to see a weretortoise (discovered to be human after death) show up alongside a migrant wave. I sent my ten poorly trained but decently equipped swordsdwarves to stop it from killing the horse it was nomming on, and it fell quite easily. Because of my editing I was able to butcher it, and not only did it provide skin, it also provided scales, along with a shell. These items were referred to as Begu Relothrug's shell, Begu Relothrug's lower arm scale, etc.
Regardless, I found this amusing, and put it to the best use I could think of.
Making a ≡weretortoise shell helm≡.
Which is how it appeared; It decided to be less specific for the helmet than for the material itself.
I put this here for the sake of science so that others may know of these grand possibilities.