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Messages - Cheesecake

Pages: 1 ... 6 7 [8] 9 10 ... 324
106
Forum Games and Roleplaying / Re: Bay12 Skyscraper
« on: February 26, 2016, 04:08:05 am »
Floor 6

A simple sign that says "There be dragons on Floor 5"

107
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 26, 2016, 04:07:03 am »
You need to make the map public. :P

Questions:
I lose all of the ammo in the magazine when a weapon jams, right?
Guarded actions apply penalties to all BS and WS tests during a turn. That includes unjamming a weapon, right?

Try the map now, I think I got it to work.

Yup, you lose all your ammo and you gotta reload a new clip.
I'll say that it includes unjamming a weapon, since it applies to all BS tests.

108
Forum Games and Roleplaying / Re: Bay12 Skyscraper
« on: February 26, 2016, 03:24:38 am »
Floor 1

This floor is home to a ninja clan, but they disguise it as a suite of high-end shops. Also, they do not kill, nor engage in subterfuge or skulduggery. Instead, they sell luxury goods and offer services. They are so in character they do not even know they are ninjas. But they are a ninja clan nonetheless.

109
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 26, 2016, 03:22:12 am »
I made a proper map with Google Sheets now. It's not pretty, but I hope it's better. Also, you all know how bad I am at bookkeeping, so thanks for putting up with my forgetfulness. I got this all sorted out now, I got a notebook with all my notes and everything! :P

110
Forum Games and Roleplaying / Re: Darkest Heresy: Hush, little baby. (IC)
« on: February 26, 2016, 03:19:04 am »
Quote from: Initiative
*Irlven
*Heavy 2
*Prom
*Thug 2
*Thug 3
*Thug 4
*Chalchuitlicu
*Kalta
*Deacon

Turn 3
Map

Prom:

Prom brings his gun to bear, putting the heretical hulk in his sights. He squeezes the trigger.

Spoiler: Roll (click to show/hide)

The brute roars as the bullet finds a revealed spot of flesh, unprotected by armor nor nature. Blood trickles down his sides and he roars furiously.

Thugs 2, 3, 4:

The second thug raises his stub revolver, eyes averted in terror. He haphazardly makes a shot at Protheus' general direction.

Spoiler: Roll (click to show/hide)

The bullet thunks into the heretek's tree! Had he aimed, he would have surely inflicted injury....

The third thug panics and fires wildly, aiming for Irlven and his loud, loud gun.

Spoiler: Roll (click to show/hide)

His bullet soars into the distance, pathetically off-mark.

The final thug tries to flee as far as he can, inching away to safety. And the caravan.

Spoiler: Roll (click to show/hide)

The thugs are still pinned. The Heavy, however, is not. His snarling face contorts with maniacal glee.

It is Chalchuitlicu's turn.

111
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 25, 2016, 07:06:47 pm »
You're right, sorry. I confused that thug with the heavy Twinwolf killed :P I edited that turn and removed Thug 1 from the Initiative order.

112
Forum Games and Roleplaying / Re: Darkest Heresy: Hush, little baby. (IC)
« on: February 25, 2016, 06:30:05 pm »
Quote from: Initiative
*Irlven
*Heavy 2
*Prom
*Thug 2
*Thug 3
*Thug 4
*Chalchuitlicu
*Kalta
*Deacon

Turn 3

Irlven:

Irlven looses a roaring hail of lead from his autogun!

Spoiler: Roll (click to show/hide)

The heavy hides behind his cover with a deathly grip. The thugs scramble for the treelines, hacking away at the thick brambles and bushes to place themselves in uncomfortable, but relatively safe, crevices.

Spoiler: Roll (click to show/hide)

Irlven's prayer was not enough to ease the bellicose machine spirit, and his autogun jams!

Heavy 2:

The brutish hulk bellows commands and threats to his cohorts, trying to break their fear.

Spoiler: Roll (click to show/hide)

His words, already muffled by the black silence, falls on fearful ears, unwilling to listen.

It is Prom's turn.

113
Forum Games and Roleplaying / Re: Darkest Heresy: Hush, little baby. (IC)
« on: February 25, 2016, 05:48:10 pm »
Quote from: Initiative
*Irlven
*Heavy 2
*Prom
*Thug 1
*Thug 2
*Thug 3
*Thug 4
*Chalchuitlicu
*Kalta
*Deacon

Turn 2

Deacon:

The psyker opens his mind to the Warp, channeling unseen fingers to wrench the heavy's chainaxe from his grip.

Spoiler: Roll (click to show/hide)

The invisible fingers falter and fade, inches away from their target.

Turn 3
It is Irlven's turn.

114
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 24, 2016, 10:35:57 pm »
Since Assail has the Attack and Concentration subtype, your only other Half Action would be moving 3m or using a skill. ATATH, might I recommend that you just use your laspistol? You'll have just as good a chance as hitting, and you'll do more damage. I'd like to move this combat on.

115
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 24, 2016, 07:23:10 pm »
If you stick with Assail, you can still do either an Aim action after to get +10 to BS or WS on your next turn, or a Guarded Action so you get +10 to evasion.

116
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 24, 2016, 06:16:28 pm »
Yup. As for the eye thing, I'll rule it that you're just twisting his eye inside his sockets.

117
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 24, 2016, 06:04:12 pm »
@Cheesecake: Did you take in account Chacamatchalit's strength bonus with the sword attack? And what is that damage reduction bit underneath the actual damage?

Whoops, nope. I just saw a flat 1d10 damage so I assumed only heavier melee weapons like hammers would have a strength bonus. But you're right, and it makes a lot more sense :P

Were more Psychic Powers and disciplines added in expansions?

I don't think so. Maybe in Enemies Beyond? I don't have that book so I'm not sure.

But I'm not cheesecake, so I suppose we will see.

Yeah, Telekinetic Control is meant for sneaky, subtle situations. But, I will allow it to move things on the bodies of persons, including eyes, as long as you have direct line-of-sight.

NINJA'd: And what Caellath said :P

118
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 24, 2016, 02:27:35 am »
Double-post ho!

Spoiler: Inquisitorial Doodles (click to show/hide)

I drew Kalta and Chalchuitlicu. Plus the caravan-village and the crashed Space Hulk in the distance.

119
Forum Games and Roleplaying / Re: Darkest Heresy (DH II PbP) (OOC)
« on: February 23, 2016, 10:02:02 pm »
ATATH, would you like me to use the action you posted previously or use a new one? Psychic powers don't necessarily ignore cover; the Assail power has 2 Penetration.

Also, you can't do the same psychic power twice in one turn.

120
Forum Games and Roleplaying / Re: Darkest Heresy: Hush, little baby. (IC)
« on: February 23, 2016, 09:58:55 pm »
Quote from: Initiative
*Irlven
*Heavy 2
*Prom
*Thug 1
*Thug 2
*Thug 3
*Thug 4
*Chalchuitlicu
*Kalta
*Deacon

Turn 2

Chalchuitlicu:

Though her shout is muffled by the unholy silence, the fear of the unfortunate thug is palapable! The wretch yells in terror as the bulling knight brings her blade down!

Spoiler: Roll to Hit (click to show/hide)
Spoiler: Damage (click to show/hide)

Chalchuitlicu's blade cuts deep into the thug's left leg, and blood spurts from the wound. The snow is painted crimson, and his scream is suffocated by Hush's silence. The wretch grasps at the stump where his leg once was, and falls over pitifully. The first thug dies!

Kalta:

The Guardswoman aims her long-las, the hulking heavy easily in her sights. She fires on the Overcharge setting!

Spoiler: Roll to Hit (click to show/hide)
Spoiler: Damage (click to show/hide)

The shot leaves a incandescent trail of immolating fury as it pierces through the first heavy's chest. The las of the overcharged shot ignites the air in his lungs and the brute is burned from the inside! Fire flickers from his eyes and mouth as righteousness prevails. The first heavy dies!

It is Deacon's turn.

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