In the year 2020, a diminutive subspecies of humanity was discovered, with an average height and size of a thumb, colloquially named 'Lilliputians'. A decade's worth of media buzz and scientific curiosity eventually died down, and the Lilliputians returned to their hidden kingdoms.
In the year 2030, the first nuclear warheads were dropped, and humanity was engulfed in rage and nuclear fallout for a day. One day, and the majority of humanity had been murdered to near extinction. Only a few had found their haven in the subterranean kingdoms of the Lilliputians.
By the year 2180, the Lilliputians had reconquered sizeable tracts of land, though the majority of Earth was lost to gulfs of radioactive waste. The humans that found asylum with the Lilliputians had been betrayed and enslaved, warped into cyborganic warmachines to wreak havoc against other Lilliputians. With little feet, the Lilliputians were following the giant footsteps of the doomed and the damned.
You are a pilot of a reawakened Sapiens Machina, the husk of a giant warrior, brought to bear arms against your nation's enemies. With primal rage, matched with your refined talent, together will you make the ground quake.
From your training records, your overseers deemed you:
A. Wild, revelling in freedom and following your intuition. Your disobedience is only tolerable through your extraordinary skill.
B. Taciturn, strategic, and obedient. Your calm demeanor in situations that would have unnerved the steeliest men is no mean feat.
C. Clueless, though your strange, mystical bond with your Sapiens Machina is unmatchable compared to other pilots.
Following your graduation with flying colors, you were draped in the national banners of:
A. Decry: The lands of free speech and free thinking, built upon the ruins of the ideals of the old democracies of giants. Freedom is not free, and with either words or violence freedom will be earned. Words fall flat on deaf ears. Bullets will not.
The Sapiens Machina of Decry feature a degree autonomy missing from the other nations, becoming partners with their pilots instead of tools. The unparalleled skills and strength of the giant humans are brought to bear.
B. Sacrosanct: Only with iron authority and national zeal can order be maintained. With devastating arms and undying devotion to the Queen of Sanctum, you will fly the colors of your country over the smoldering ruins of your foes.
The warmachines of Sacrosanct are outfitted with the greatest technology that could be salvaged from the ancient human kingdoms, as well as Lilliputian innovations. The cybernetics of the Sapiens Machina of Sanctum are unmatched, and their weaponry unbeatable.
C. Hazard: Tempered by the unbearable rage of radioactive storms, the tribes of Hazard Ke'pout utilize the Sapiens Machina to fend off the mutated monstrosities that plague the barren wastes. Looked down upon by the weaker Lilliputians as brutes and troglodytes, those of Hazard Ke'pout know that might makes right, and the Hazard are mightiest!
The freak-beasts of Hazard are true monstrosities. Heavily mutated, they have evolved symbiotic relations with their pilots, barely utilizing any artificial software or mechanical implants. Their feral rage and bio-weaponry are the stuff of nightmares.
The survivors of the mythical giants of a ruined age, the Sapiens Machina are walking gods, capable of wreaking immeasurable carnage. Each one is unique, peppered with quirks and flaws, and each one invaluable to their nation.
Your particular Sapiens Machina is:
A. Cold. Uncaring. Merciless. Centuries of detachment and the knowledge of his race's extinction have given him a nihilistic outlook and a disregard of morality. Despite this, he is more obedient and unlikely to quarrel with you, the pilot.
B. Raging, wrathful, and pained. The inner workings of human brains are still poorly understood by even the greatest Lilliputian scientists, but your Sapiens Machina exhibits immense anger whenever it is taken from stasis, and the anger only rises as it is put in combat. Despite the mental trauma it might cause you, he is superiorly advantaged combat-wise.
C. Unruly, rebellious, and curious, your Sapiens Machina is like a child. A giant, destructive one, but a child nonetheless. his brain empty, he learns faster than most others and forms a deep, intimate bond with you, unseen in most Sapiens Machina. Be wary of his tantrums and rebellious nature.
He also has a preference for:
A. Close-quarters combat. Utilizing a relic dagger (recovered from a giant's kitchen), your titanic Machina can cleave through skyscraper and tower, and go toe-to-toe with other Sapiens Machinas.
B. Ranged combat. With a devastating pistol, your Sapiens Machina shoots deafening blasts, sending gigantic rounds (9mm of destruction!) to obliterate foes.
C. Support combat. With his deafening voice, you command the legions of your nation to do war, inspiring your countrymen with his mere presence and supporting fire.