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Messages - Cheesecake

Pages: 1 ... 308 309 [310] 311 312 ... 324
4636
DF Suggestions / Re: Assassin-y theives
« on: April 20, 2013, 07:33:10 am »
Oooh, new noble: Grand Inquisitor.  Sort of like a sheriff/CotG and Hammerer rolled into one, but his job is to find, expose, and eliminate spies.  Of course, if his levels in the appropriate skills aren't high enough, he'll be prone to mistakes, and even a very skilled Grand Inquisitor might still make "mistakes" along preference/anti-preference, grudge,  and religious lines.

They should be able to make open events of executing "traitors". Dwarves would gather around and watch; maybe get a happy (or sad, depending on their personality or relationship with the accused) mood from seeing them die. Maybe add some sort of border guard to check on immigrants and see what their intentions are. The higher the guard's Judge of Intent skill, the faster and better they'll be able to screen immigrants. The higher the spy immigrants skill in lying (don't know what it's called), the more chance that they'll get in. The Overseer himself could look at his relationships and see how social he is; as brainwashed dwarves wouldn't know how to act normally and make friends that easily.

4637
I'm not sure if I should put this in here or in Mafia. It's sorta like Mafia but not exactly.

You are all villagers of Harrowvale. There has been talk of a necromancer practicing dark rituals among the town, but you have all thought of it as another hoax. Now, the necromancer has summoned a vile army of zombies, ghouls, and other beasts of the night. You have managed to wall of all the entrances to the village. Every night the zombies shall siege you and try to kill you.

Spoiler: Rules (click to show/hide)

Spoiler: Characters (click to show/hide)

You seven are the smartest and strongest in Harrowvale. One of you is the necromancer. (PM me if you want to be the necromancer; if nobody PMs me, I'll PM you.

Character List:

Spoiler: Aedan-kj1225 (click to show/hide)


Spoiler: Dan Wreak-scapheap (click to show/hide)

4638
Forum Games and Roleplaying / Re: You were just named Archmage!
« on: April 19, 2013, 09:26:58 pm »
Come now, there are enough dead things without us making more at the moment. Let's not skip steps. After all, first we send them in alive as cannon fodder, THEN we raise them. See, two for the price of one. 

I like the way you think!


4639
Forum Games and Roleplaying / Re: You were just named Archmage!
« on: April 19, 2013, 09:22:14 pm »
Just because we're a bit of a cheater doesn't mean we need to become a massmurdering psychopath.

Aw, c'mon. Just one genocide. One. Please?

4640
Forum Games and Roleplaying / Re: You were just named Archmage!
« on: April 19, 2013, 09:10:41 pm »
Research poisons. Poison multiple meaningless towns. Blame the enemy for murdering them; take the bodies and resurrect them. ((Is anyone aware of our necromantic ways?))

4641
Class: Cultist (Sacrifice infidels to appease the Dark Gods. Summon daemons. Strength buffs and all that)
Primary Attribute: Learning (Learn all the forbidden knowledge!)
Name: Larry (Don't worry, Iron, I'm bad at names too)


Actually, a Death Knight would sound pretty cool. Do we start with anything? Is any kind of magic illegal or something?

4642
Forum Games and Roleplaying / Re: You were just named Archmage!
« on: April 19, 2013, 08:00:30 pm »
Human. Raise the dead. All the dead. +1 to Human

4643
Skin him. Wear his skin as a pelt. Burn the rest and offer his burnt cadaver as an offering to Khorne.

4644
Build the jewel neck-collar. Bling us up, baby!

4645
Roll To Dodge / Re: Evolved: Up the Ladder
« on: April 19, 2013, 01:33:04 am »
((@GWG: Basically Clair found zombie-things on the lower streets, then they told the chief. The chief sent you and Marcus to help the group to warn the villagers and build a barricade. Also, they're going shopping))

 Map of the village entrance:

-------/__G___G___\----------------/__G___G___\--------
----------------------------------------------------------------

000                                LLL
++++          ++++                         ++++++                                               Key: E (Erin)                                               
+     +         +L    +                        +   Gz   +                                                      C (Clair)
+0   +         +L    +                        +          +                                                      N (Nectarius)
++++          ++++                         +          +                                                      K (Kira)
                                                       ++++++                                                     Z (Zerol)
++++                                                                                                                M (Marcus)
+E   +                                  E                                                                                                      (Inter)
+   E+                          C N K Z M I                                                                   Gz   (Gh'zul/Chieftain)
++++                                                                                                                (Guard)
                                                                                                                         E   (Villager)




Description: The northern part is a ditch with two walkways and two guards each, armed with spears and fur armor. The small squares are houses. The big square is the war hut. You guys are the colored letters in the middle. The east side is a cliff, where I didn't put anything. The south leads to the market, and the west is where the Aquisitioners are stationed. (Wow, this map took way more effort than expected!  :'( )

4646
I hope this is acceptable. Waitlist, or whatever is appropriate, please!

Gunjar Shieldbreaker

4647
Sorry for not updating my character sheet. Will do so in a bit. I was really busy this week.

4648
Roll To Dodge / Re: Linguists and Wyverns
« on: April 16, 2013, 05:28:50 pm »
((Don't worry, Flying Dice. You can join in. To Tiruin: I'm also Filipino. It's just that I'm learning German right now, so I'm practising it through games. I'll answer your other language questions later. I have to go now))

4649
Wait, I'm still in the game right?

4650
Roll To Dodge / Re: Evolved: Up the Ladder
« on: April 14, 2013, 03:42:07 am »
((Post is up!))

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