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Messages - Cheesecake

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4651
Roll To Dodge / Re: Evolved: Up the Ladder
« on: April 14, 2013, 03:19:02 am »
((Oh clap! I forgot... I'm making it right now!))

Your group make your way to the chieftains tent. It is a large, leathery tent, highly decorated with various animal and Evolved skulls. You can hear people speaking inside. As you step in, you are greeted by elderly warriors, sitting in a circle of stone benches. In the middle of the tent a large muscular man speaks. He has blonde, curly hair and a handsome complexion. He has the same beauty of his daughter and Yern.

"Men! The Aquisitioners will make there way to our village soon. We have to prepare the offerings and slaves," he says, then he finally sees you. "Ah, can I help you?"

You tell him about the "zombies" in the Belowilds, Quar, and the Crusades. He listens intently, with a grave look on his face.

"Oh? That's... disturbing. We must stop the things from rising from below. I can't take my attention away from the Aquisitioners however. Recently, a hole has been breached in the Wall. The Aquisitioners have come seeking refuge from their wars, and want to colonize here. They are mighty, and it would be folly to anger them. Hmm, my soldiers, Hyde and Itum, will assist you. Warn the villagers, make a blockade at the south entrance and protect my people," he tells you, with a hint of desperation.

The chief's two men accompany you outside. You hear loud, electronic-sounding noises. You can see tall men with black, metallic armor entering the village. They are wielding a polished, more refined version of a Shooter. One of them wears an even larger version of the armor and an elaborate cape. Suddenly, you see one of the villagers go closer and start an argument with the apparent leader. He tries to bash him with his four-arms, but one of the outsiders intervenes. The villager easily snaps his neck, but he is greeted with the same violence. He is shot with their weapons, and a green sizzling sound can be heard clearly. The villager falls to the ground, dissolving and screaming.

"Anyone else?" he bellows, in a dialect similar to yours, but somewhat more refined and authorative. 

You must now protect and warn the villagers of the zombies, and make a barricade. You have been joined by Marcus Hyde and Inter Itum.

((Sorry it's so short guys, next time it'll be longer.  :P))

4652
Roll To Dodge / Re: Linguists and Wyverns
« on: April 14, 2013, 12:53:11 am »
((I'll guess I'll start today))

"Listen up, men! We're nearing Moonshiver Isle, and I want all of you to be prepared before we land! We don't know what might be there, but it certainly isn't nice. When we arrive, I'm sending out a team to setup base camp, along with the Linguists. I'll need you to set up the tents, crates, and all that fun stuff. When you're done, look around for the entrance to the Temple. My team of soldiers will meet you in two weeks tops," says the captain.

In a few hours, you reach a small beach. The sand is warm and soothing. The sky is still bright, and you can hear monkeys in the distance. There are a few palm trees, and the jungle gets denser to the north. Your team sends out a few scouts to look for a good spot, and return later with news.

"There are three places that will be good for the camp. The first is to the north, there is a small clearing and is covered in jungle brush. There is a river nearby, and I could see some fish. The Temple is most likely there, due to easy concealment by the jungle.

The second is to the west. A large, sandy area not far from here. The other team can get there easily and we can quickly return to the ship if anything goes wrong. There are a few Giant Crabs roaming the beach, but they'll be no harm.

The third is on top of that hill over there,"
she says, pointing to a relatively low-lying hill. "It gives us a pretty good view, so we can easily spot trouble. There are a few Goatlugs residing in the cave under it, but we can take 'em. They might also have a few goodies there,"

You and your team are the leaders of the operations, and what you say goes. You have supplies to last you a week, including tents and basic survival gear. Goatlugs are bipedal satyr-like creatures. They are much more dull than their cousins, and cannot build weapons or buildings. You now have to decide where to setup camp, then find the entrance to the Temple.

((I'll add the character sheets later))

4653
We can use races from the monster manual too? Awesome.

4654
Wow, the rulebook is confusing.  :P Where did you find the changeling race? It sounds cool. I'm gonna try being a cleric.

(Do we have to be Lawful or Good? Or can we be Chaotic or Evil? Also, can we use Tieflings? I'm not sure if they're in this edition, but...)

4655
The problem is that they don't allow your rolls to be recorded. It's a measure to prevent cheating.

Why don't we use the honor system? It's going to be pretty obvious if we cheat and have absurdly high scores. Also, how many more people till we start?

4656
Forum Games and Roleplaying / Re: (ISG) Ghost Town
« on: April 13, 2013, 09:42:33 pm »
Wait, you can earn back your job, though! You just gotta show some chutzpah! Head to the Material World and reap someone clean.

But it has to be someone good enough. Someone too dumb to live who has mysteriously evaded death for years, baffling all the other reapers. Someone who taunts death by sticking his face in a meat grinder and coming out unharmed. It must be...

A REDNECK

+100
+1000

4657
I wanna join in! The only time I've played D&D with my friends ended up badly. We were all just goofing off, fighting strippers magically bound to poles and facing off against the boss, Jap'neze the Tentacle Monster. I want to play an actual serious game of D&D now, but I've been reading the 4 edition rules, so forgive me if I make mistakes.

4658
Roll To Dodge / Re: Linguists and Wyverns
« on: April 13, 2013, 09:07:32 pm »
Back-story: The world of Gog is a simple one. Many places have been colonized by human settlers. The government is ruled by Dictators, Linguists who create new Words and test them to see if they are safe enough to be implemented into the Dictionary. Words are powerful things. They are essences of matter and energy converted into word form, then materialized as it leaves the mind. The language it is based on is from the Celestial Alphabet. Everything that was, is, and will be has a Celestial Word. The Words published by the Dictionary are just Celestial Names, though diluted thousand-fold. It is illegal for unauthorized persons to look for the Celestial Name of a sentient being.

The humans are at war with the Orcs. Orcs are large, black brutes who use their own dialect of the Celestial Alphabet, called Runes. They are at war due to the Orcs breaking the pact between the races where all races must use the Dictionary instead of their own dialect. Runes are much more primitive than the Dictionary, focusing on angry tones and harsh pronunciations. The Orcs are slowly winning, due to help from an unknown source. Their capital is in the Deep Pit, while the Human capital lies far to the North, called the Spiral.

You and your teammates have been hired by Captain von Krug to help him find a large ruin in an island that has risen from the deeps. He has paid a hefty sum to forge permission papers from the Dictators to allow you onboard before you have passed the Dictation. He has brought a crew of 30 men, 20 Orc mercenaries, his lieutenant Jon Krieger, and your Tutor Malborn. You are nearing the island, getting there in nearly a day or two.

If you manage to get the treasure within the chambers, the Captain promises you a third of the share, first pick of any items you want, and a full-time membership on his ship, the Tomb.

4659
Go on a sting operation. Put sugar in a ziplock bag and go on the streets at night. Look for people who want "some" then take them to your warehouse and beat them up. Teach them drugs are bad. Get attention of other drug dealers. Hire them all. Get attention of higher up drug dealers and mobsters. Unleash gang war. When we win, kill of all our men who have committed crime.

4660
Forum Games and Roleplaying / Re: World Ascendant (Kad-Engine RP)
« on: April 13, 2013, 08:11:51 pm »
NATION: The Aempyre

Nation Name:
Nation Government Type: Imperial Theocracy
People of Importance:  The Kaiser, the Archbishop
Population: 25 Million

TRAITS:

Special Trait: Suicidal Fanatics (They jump at a chance to prove their faith. Many are motivated and work harder in times of hardship)

National Traits: Monolithic, Superpower

Population Traits: Religious, Hard-working

Academic Traits:Grand Cathedral, War College

Military Traits: Great Patriotic Army

Military Units Traits:

Naval Traits:

Necromancy Traits

Divine Magic Traits

Elemental Magic Traits

Illusion Magic Traits

Technology Traits: Flamethrowers

Racial Traits: Many citizens have dark golden skin, tall builds, and shave their heads, though some have a ponytail.

Physical Traits: Intimidating

Mental Traits: Clockwork Mind

Miscellaneous: Many temples are built reminiscent of ziggurats.

Historical Traits: The religion is similar to the Aztecs. They sacrifice volunteers and serious criminal offenders and heretics.

Flaws: Cult of the Flesh, Dangerous Cult, Bandits

MILITARY: Light Infantry, Heavy Infantry, Artillery

Navy


Army

4661
Forum Games and Roleplaying / Re: World Ascendant (Kad-Engine RP)
« on: April 13, 2013, 07:46:48 pm »
Hold on! Making sheet now...

4662
Roll To Dodge / Re: Linguists and Wyverns
« on: April 13, 2013, 08:23:43 am »
Yeah, you choose a word for the wand. You can change the word in a special shrine immediately or meditate on a special ritual which takes significantly longer. You can also buy multiple wands; they're not cheap, though, since only a few humans are Linguists.

I'll post the backstory to this game in a while.

4663
I'm interested.

4664
Roll To Dodge / Linguists and Wyverns
« on: April 13, 2013, 04:53:03 am »
You come out of the cabin doors and unto the wooden deck of the ship. It is a bright, breezy day, and the seagulls fly through the skies. The salt from the sea blows through your face, and you can see the crew swabbing the deck. The scent of adventure, excitement and wealth fill the air. You lay your arms upon the railings and look through the sea. You ponder on what your first adventure might be, what riches await you, what obstacles delay you, and who might betray you. Suddenly, you are pulled from your train of thought as a crew member shouts "Captain on deck!" and you look towards the cabin doors. An old, but strong, looking man walks out. He bears many obvious scars, and has an artificially bound magic right arm.

He calls a list of all his crew, then he calls out your name. Who are you?


Spoiler: Game (click to show/hide)

Spoiler: Words (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Starting Items (click to show/hide)

I am, by no means, a linguist. I don't know all the fundamentals of language. The words are based on German and a little Latin. I will, however, try my best to make the Language as authentic as possible. I hope you enjoy! The first 7 are in, the rest will be on the waitlist. The world is set in a fantasy universe, the rest I will explain later in game.



4665
Forum Games and Roleplaying / Re: Legends Carved In Steel
« on: April 13, 2013, 01:33:05 am »
PTW.

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