Planatia Campaign Files Turn 1: 3,000 resources (2,500 Thermal Bombs/ 200 Dialect Training/ 200 Gather Intel/ 100 Half Cost Upgrades)
997,000 Resources Remaining Saboteur Landeros' Report: We have started the production of the Thermal bombs. The maintenance teams are on their way to the ice caps, along with the conscript envoys. My team has split up and traversed to the different regions. We have learnt of a rebel faction named the Deep Strikers from the Sunken Continent, led by a renegade lord called Hastix. They appear to be mounting a war against the Dark Plains.
We have also spotted a large, abandoned manufactory in the edges of Garvon. It would make a perfect forward HQ, due to it's size and location. It will take us 1000 resources to move all the equipment, plus you can pay an additional 1000 for satellite upgrades and an armoury, allowing us to restock on field. The forward HQ will allow us to regroup and restock on ground, also providing an interrogation chamber, canteen and medbay. If you'd like, we can start production in the manufactory to produce materiel on station.
Lendaros out.
Suggested Actions: Purchase Manufactory HQ (1000 Base/ 1000 upgrades/ 200 start production)
Manufactory Upgrades: Armoury (500 resources)
Satellite Connection (500 resources)
Start Production (200 resources converted to weapons of your choosing)
Hire workers (100 resources) (Hire workers from the towns to produce weapons, executing them if they find out too much)
Conscript warriors (400 resources) (Hire the local warriors to protect the building and to "silence" intrusive locals)
Narrator's note: "High-end" weapons from the Planatian technology refers to muskets and medieval cannons. They cost 100 resources per team and they need replacing after two years (4 turns). The bombing can be started next round at your command.
Event: Pirates have ransacked the Resource shipments. This can be prevented from happening in the future by purchasing upgrades. Resource will come in next turn.