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Messages - Cheesecake

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4756
Dang. Ah well, I'll just wait and see.  :P

4757
Forum Games and Roleplaying / Re: Destroy the World
« on: March 29, 2013, 12:29:51 am »
I'll post an avatar sheet after an hour. I have to do something. Does the avatar have to look human? Can he have six fingers or a third eye or something? By the way, what time period are we in? Can we time-travel?

4758
 Dang, I'm too late. Guess I'll be on the waitlist. I'll edit the character post later.

4759
Forum Games and Roleplaying / Re: Doom Council: Planatia Campaign.
« on: March 28, 2013, 11:25:55 pm »
 The next three people will be in the council. After that, you will be considered a Watcher. You can give suggestions to the Council, but they won't be considered as actions. Each Watcher can give 600 points. After the end of a campaign, the Watchers can give objectives for the next campaign (such as finishing a campaign within 6 turns).

 These objectives do not necessarily need to be completed, however, they will give you extra points or rewards depending on what the Watcher posted.

4760
We're all going to die! By the way, why did I have to change the option?

4761
Yay! I'm in! I've changed my option now. Thanks!  :)

4762
Forum Games and Roleplaying / Re: Doom Council!
« on: March 28, 2013, 09:05:39 pm »
                                                                 Planatia Campaign Files

 Turn 1: 3,000 resources (2,500 Thermal Bombs/ 200 Dialect Training/ 200 Gather Intel/ 100 Half Cost Upgrades) 997,000 Resources Remaining

 Saboteur Landeros' Report:
                                                   
Spoiler (click to show/hide)

 Suggested Actions: Purchase Manufactory HQ (1000 Base/ 1000 upgrades/ 200 start production)
                                   
 Manufactory Upgrades: Armoury (500 resources)
                                          Satellite Connection (500 resources)
                                          Start Production (200 resources converted to weapons of your choosing)
                                          Hire workers (100 resources) (Hire workers from the towns to produce weapons, executing them if they find out too much)                         
                                          Conscript warriors (400 resources) (Hire the local warriors to protect the building and to "silence" intrusive locals)

 Narrator's note: "High-end" weapons from the Planatian technology refers to muskets and medieval cannons. They cost 100 resources per team and they need replacing after two years (4 turns). The bombing can be started next round at your command.

 Event: Pirates have ransacked the Resource shipments. This can be prevented from happening in the future by purchasing upgrades. Resource will come in next turn.

4763
Forum Games and Roleplaying / Re: Doom Council!
« on: March 28, 2013, 08:03:23 pm »
 When you make plans, please state the amount of agents you wish to send on a mission. I won't be able to know how and where to divide them. Also, you can spend extra resources to train the agents and give them gear and disguises. All teams have 5 Agents, 10 Conscripts or 15 Maintenance crew. These are only for this campaign though, so they are discarded after. Point shop upgrades last for ever.

 Sabotage Upgrades: Comm Gear (500 resources per team) (Give direct orders to them on the field, enabling you to change plans without recalling your teams)
                                    Disguises (200 resources for civilian/ 400 for Upper-class/ 800 for noble/ additional 1000 for cloaking device)
                                    Learn Dialect (100 resources per team) (Enables the teams to learn the dialect, helps with fitting in and understanding notes)
                                    Weapon gear (200 resources per team) (Gives bombs, pistols, and poison vials) (Needs to be restocked at the end of turn)
                                    People's Support (800 resources per team) (Advertises the team, making them celebrities and making people more responsive to their suggestions) (Requires 200 additional funding to keep the charade going)


 Narrator's note: You can unlock more upgrades when you gather intel, or when you purchase the upgrade unlock from the Point Shop.

 Sabotage actions (Generic, not limited to these actions): Gather Intel (200 Resources)
                                                                                               Incite masses (400 resources)
                                                                                               Indoctrinate (200 for Word of Mouth/ 400 for Public Performance)
                                                                                               Sabotage Crucial Point (400 resources)
                                                                                               Pollute Water Source (200 resources)
                                                                                               Assassinate (600 resources/ Post your plans)
                                                                                               Incite war (2000 resources)
                                                                                               
                               

4764
Forum Games and Roleplaying / Re: Doom Council!
« on: March 28, 2013, 07:18:40 pm »
                                    Planatia Campaign Files

 Major Continents:   Hargo (40% pop.)
                                 Garvon (20% pop.)
                                 The Dark Plains (30 pop.)
                                 The Sunken Continent (10% pop.)
 
 Objective: Exterminate at least more than 80% of population. Any method acceptable.

 Budget: 1,000,000 Resources Funding: 50,000 per turn

 Weapons: 40 Space-based Turrets                      Staff: 2,000 Maintenance Crew
                   1 Boom Blaster (under construction)                      1,000 Conscripts
                                                                                                  500 Sabotage Agents

 Planet Defense: Low                             Awareness: Ignorant
                            Medieval Weaponry
                            Limited Firearms
                            No Space-travel

 Ecosocial Information: Agriculture Dependent
                                       No alliances
                                       Garvon at war with the Dark Plains
                                       Feudal Monarchy
                                       Multiple Rebel Uprisings in Hargo


 Narrator's Note: Use the maintenance crew to construct weapon designs and virus strains. Use the conscripts for direct warfare, along with spatial artillery support. Use the sabotage teams to sabotage (obviously) the countries.

 There is no time limit for this Campaign. After it is done, you will be awarded points. Use points to upgrade reconnaissance (for more detailed info on the planet), weaponry, or to advertise the Council to new potential planets.       
                 

4765
DF General Discussion / Re: What Would Urist Do?
« on: March 28, 2013, 09:43:03 am »
Hide himself in a cave and take up the name of Gollurist

WWUD with the One Sock?

4766
Name: Skaros Rukk
Age: 18
Gender: Male

Bio: The Rukk family had always been considered strange, their members living in the wilds or the forests. The wives and daughters of the Rukk's were more inclined to heal, while the many sons were as strong as the beasts they hunted.

 Skaros differed from most of the men in the family; his father and brothers died while hunting, leaving him to train as a healer with his mother. By the time he became a squire, Skaros had become a healer, as well as possessing the warrior-genes of his forefathers.

Knight Order: Harbingers (with the Bracer of the Yew Tree.)
Divine Blessing: Spirit Bond (Oh, okay. I'll start with Spirit Bond.)
God: Fenris
 Some minor questions: Is the drakeling sort of a dragon? How long does it take to mature? Will I be able to gain the Beastly Visage Blessing later on?

4767
Forum Games and Roleplaying / Doom Council: Planatia Campaign.
« on: March 27, 2013, 07:14:47 pm »
 "Greetings inferior lifeforms! I am the mainframe of the SS Essess, the spacecraft you are currently on! You have been chosen to be part of the Doom Council, one of the most secretive and prestigious cabals of psychopaths in this known galaxy! Excuse me, but I must attend to other, more important beings. Please read your new manual and await your comrades and instructions!"

 Hello! If you are reading this, either you've downloaded this PDF or you've been elected to be part of the Doom Council! If you are ignorant of what the council does, please refer to the appropriate chapters of this manual!

 The Council
 
Spoiler (click to show/hide)

 Rules
 
Spoiler (click to show/hide)

 Points
 
Spoiler (click to show/hide)

 Subscribed Planets
 
Spoiler (click to show/hide)

 The game will start after the first 8 players decide which planet to campaign on and after they have posted their turns. The people after the first 8 will be on the waitlist and assign points along with me. Any amount of people can be on the waitlist. I'll post the Upgrade shop after the first campaign.

 "Now, insignificant being, join in on the weird and wacky adventures of, BUM BADA BUM!

                                                                                      DOOM COUNCIL!

4768
Creative Projects / Re: Warhammer 40,000 Succession Story
« on: March 26, 2013, 04:53:08 am »
 Well, if we wrote about the Imperial Guard, wouldn't this be considered a short story? :P

Seriously though, the Imperial Guard is one of my favourites. They have the seriousness and devotion missing in other military themed factions in other games.

4769
Creative Projects / Re: Warhammer 40,000 Succession Story
« on: March 26, 2013, 04:23:58 am »
To Devling: Sure! Join in. If you think you're a crappy writer (don't, everyone started writing at one point), then you can practise here!

Yeah, I guess that 500 is too little. It's just at my school we do essays around 500 words (English isn't our first subject). It doesn't really matter how much you write, just write as much as you can while leaving things for the others to write.

Oops, forgot about the Tau. :p Like some of the others here, I've never played the tabletop and most of what I know is from Dawn of War or the wikia.

So, anyone want to start? It doesn't have to be one of the suggestions, you can write what you want. The suggestions are just for reference. You can combine the suggestions, too, if you want.

(By the way, forgive the mistakes I may have made. I'm writing this on my phone. :p)

4770
Creative Projects / Re: ___/The Writer's Apprenticeship\___
« on: March 22, 2013, 06:29:25 pm »
Thanks for the tips!

I meant for Ivan to be mentally unstable, to show that he was sort of like a ferocious werewolf. I don't know if I could have explained that better. Anyways, thanks again!

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