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Messages - Red Jackard

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376
DF Gameplay Questions / Re: Absolutely no water source: doomed from start?
« on: November 29, 2007, 06:29:00 am »
quote:
Originally posted by Captain Mayday:
<STRONG>That would be cheating.</STRONG>
You are playing an alpha - I fail to see the problem.

[ November 29, 2007: Message edited by: Red Jackard ]


377
DF Gameplay Questions / Re: Z-Axis Digging
« on: November 28, 2007, 06:06:00 pm »
quote:
Originally posted by Klokjammer:
<STRONG>To make a ramp go up is much harder because even after they make the ramp, they refuse to acknowledge the walls on the upper part of the ramp.</STRONG>

You cannot mine from the top of a ramp because it has no floor. It's empty space and the actual terrain only exists on the level below.

378
DF Gameplay Questions / Re: masons trapping themselves
« on: November 28, 2007, 07:57:00 am »
quote:
Originally posted by tallyho:
<STRONG>Build a door instead of a wall, and lock it behind the mason after he leaves the area. Doors and walls are made from the same materials, and so a locked door will be just as effective as a wall of the same material.</STRONG>
That's an ugly-looking alternative but sounds effective.

quote:
Originally posted by malkmus:
<STRONG>will stone doors really work against magma</STRONG>
seems like it: http://mkv25.net/dfma/map-1562-fireydeath

[ November 28, 2007: Message edited by: Red Jackard ]


379
DF Gameplay Questions / Re: masons trapping themselves
« on: November 28, 2007, 07:39:00 am »
you can try designating the area as restricted, but it is usually simpler to watch them build the wall then suspend it if they hop to the wrong side. Activate construction again once they leave.

380
DF Gameplay Questions / Re: Cat-apult
« on: January 22, 2008, 04:03:00 pm »
Catastrophe?

381
DF Gameplay Questions / Re: magma river
« on: January 18, 2008, 09:46:00 am »
i could give you my magma river if you wanted, i have a copy saved from the first day

[ January 18, 2008: Message edited by: Red Jackard ]


383
DF Gameplay Questions / Re: On Cave-Ins
« on: December 05, 2007, 09:02:00 am »
quote:
Originally posted by Torak:
<STRONG>If it's connected to something, anything, it's not going to cave in.</STRONG>

Except for grates and bridges.

 :)


384
DF Gameplay Questions / Re: Direction of Dwarf Fortress
« on: January 17, 2008, 05:29:00 am »
quote:
Originally posted by Relee:
<STRONG>I didn't think Dwarf Fortress was capable of being rendered in anything other than 8x12 pixel characters.</STRONG>
It has been for far longer than I have been here...

385
DF Gameplay Questions / Re: Doesn't care about anything anymore.
« on: January 17, 2008, 11:30:00 am »
Dwarves with PTSD?

386
DF Gameplay Questions / Re: getting stuck behind floodgates
« on: January 15, 2008, 04:14:00 am »
Too bad we cannot set floodgates directly on top of floodgates, with it you could make a massive door for the entrance of your fortress.

387
DF Gameplay Questions / Re: Oh god, all the mud.
« on: January 17, 2008, 08:15:00 pm »
quote:
Originally posted by Pyro93735:
<STRONG>Are you all sure it'll work?</STRONG>
Yes, as in we-have-done-it-ourselves-many-times-and-it-definitely-works.

388
DF Gameplay Questions / Re: Oh god, all the mud.
« on: January 12, 2008, 05:20:00 pm »
Yeah, porting the saves works fine.

Do a fresh install of the latest version, start it up so it makes the appropriate folder in data\, and transfer the region folder over to the new data\save\ directory


389
DF Gameplay Questions / Re: Oh god, all the mud.
« on: January 12, 2008, 04:43:00 pm »
In the later versions he disabled mud tracking.

I'm not sure why you would play one earlier than 33f, since that fixed sieges


390
DF Gameplay Questions / Re: Tree quota imminent
« on: January 16, 2008, 02:17:00 am »
"Speaking of butcher, I bet elves make for some good eating."

*licks lips*


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