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- April 25, 2024, 03:08:29 pm
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April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Suggestions / Re: Grammar and names
« on: March 05, 2008, 06:26:00 am »I feel this sort of project is something where people should combine their efforts - it can grow pretty tedious.
DF Suggestions / Re: Stone as a component of dwarfven bread.
« on: March 06, 2008, 01:02:00 pm »quote:they are full of nourishing minerals
Originally posted by penguinofhonor:
<STRONG>Also, I don't think dwarves eat rocks.</STRONG>
DF Suggestions / Re: Signs and labels
« on: November 26, 2007, 06:18:00 am »I think the latter might be more interesting...
DF Suggestions / Re: mining skill and stone creation
« on: November 26, 2007, 01:53:00 am »DF Suggestions / Re: Rock Eating Pets?
« on: March 02, 2008, 08:07:00 pm »DF Suggestions / Re: get rid of the crystal glass strange mood desire
« on: November 25, 2007, 12:36:00 pm »quote:
Originally posted by PTTG??:
<STRONG>I turn off Artifacts in the init file for that very reason.
Once I get a fortress that can survive one or two spontaneous deaths, I will turn it back on.</STRONG>
I did the same thing a while back. Up to around 100 pop at the moment and haven't found a reason to turn them back on.
DF Suggestions / Re: Unit List, revamped.
« on: November 25, 2007, 10:43:00 am »~
Either those, or capital letters for the most important states: Hungry, Thirsty, Unhappy, Wounded, Migrant
Strange Moods have no need of one, since they show up on the jobs column. (Although it would be good to see 'Insane' pop up there afterwards instead of 'No Job'.)
[ November 25, 2007: Message edited by: Red Jackard ]
DF Suggestions / Re: Unit List, revamped.
« on: November 25, 2007, 08:38:00 am »A thin 'Status' column wedged in between the Unit and Job columns would also be helpful.
[ November 25, 2007: Message edited by: Red Jackard ]
DF Suggestions / Re: Community Relations Suggestion
« on: May 28, 2008, 12:57:00 pm »quote:What are you basing these claims off of? Why do you 'suspect' the lack of an API will become a problem in the immediate future - the supposed complexity of a version you haven't had a chance to actually play?
Originally posted by Geofferic:
<STRONG>Explain how they're left-field and what part of them you aren't understanding, and I'll try to accommodate you.</STRONG>
[ May 28, 2008: Message edited by: Red Jackard ]
DF Suggestions / Re: Community Relations Suggestion
« on: May 27, 2008, 08:25:00 am »DF Suggestions / Re: Community Relations Suggestion
« on: May 26, 2008, 09:29:00 am »quote:Huh?
Originally posted by Geofferic:
I realize he's working on something huge, but the fact remains that some obnoxious bugs have been sitting around in the code all this time during development. Also, <STRONG>it's really going to become a problem in the future (the near future, I suspect)</STRONG> if the interface isn't turned over to an API and the development of the interface given to the community.If Tarn continues to take the approach of tackling huge development cycles with no intermediate code releases that alleviate bugs and the interface continues to be ... not up to the standards I'm sure Tarn would like ... <STRONG>the community is going to eventually give up on the project.</STRONG>