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Messages - Red Jackard

Pages: 1 ... 35 36 [37] 38 39 ... 60
541
DF Suggestions / Re: Overall fortress reports.
« on: November 23, 2007, 05:20:00 pm »
Yes, that would be helpful.

542
DF Suggestions / Re: Dont pull the floor out from under you
« on: November 22, 2007, 09:32:00 pm »
quote:
Originally posted by TotalPigeon:
<STRONG>Note that you can construct stairs leading up to the bottom of the floor so they fall onto them if yoou really need to remove a floor... it just takes forever if the floor to be removed is high and has a substantial area</STRONG>

Dwarves can and will fall down these stairs when removing them.

543
DF Suggestions / Re: Dont pull the floor out from under you
« on: November 22, 2007, 07:46:00 am »
Same thing happens with stairs - natural ones they will channel safely from below, but for constructed stairs a dwarf will climb to the top and take it apart underneath him.

544
DF Suggestions / Re: Dont pull the floor out from under you
« on: November 22, 2007, 07:45:00 am »
You can try designating it as a restricted area to help with that, but yeah - it's a problem.

545
DF Suggestions / Re: CUBE 3D Engine
« on: May 22, 2008, 05:44:00 am »
You may not realize it, but most 3D looks like total ass. Even some of the newer stuff. 2D is fine, and once the Presentation Arc rolls around several tilesets will no doubt be released.

I see some nice environment screens in your link, but none that have characters...

[ May 22, 2008: Message edited by: Red Jackard ]


546
DF Suggestions / Re: Dwarf Fortress MMO???
« on: May 20, 2008, 06:28:00 pm »
quote:
Originally posted by Dasleah:
<STRONG>You quickly scan the development feed, ignore the forum highlights feed, and you see that the Nude Mod has reached 1.2! You select it, press enter, and that mod's RSS feed opens up. You read through it, and titillated by all the new features, you select Download and DF gets the file for you. It stores in conveniently in your DF/mod folder, and you tell DF to inform you if the Mod updates again.</STRONG>
oh those sexy naked dwarf ladies

so hairy

so sexy


547
DF Suggestions / Re: Dwarf Fortress MMO???
« on: May 20, 2008, 05:37:00 am »
also, this thread clearly needs more question marks

548
DF Suggestions / Re: Dwarf Fortress MMO???
« on: May 20, 2008, 05:16:00 am »
MMOs require an extensive amount of work, above and beyond that of other games. I'd really rather that the single-player version gets finished than to leave both hanging in limbo forever...

549
DF Suggestions / Re: 'i' command...
« on: November 20, 2007, 05:58:00 am »
Also would be nice:

Ignore Area
Dwarves ignore everything within the designation: creatures, items, materials, etc.


550
DF Suggestions / Re: Tapestries, the human engraving
« on: November 21, 2007, 06:48:00 am »
Add them onto a wall, I should think.

Although, ones hanging from the ceiling would also be nice...


551
DF Suggestions / Tapestries, the human engraving
« on: November 19, 2007, 07:05:00 am »
Later on down the road it would be neat for human civs to make tapestry 'buildings' from the Clothier workshop to hang in place of engravings.

552
DF Suggestions / Re: Leg-less Marksdwarf Sharpshooters
« on: January 28, 2008, 01:17:00 pm »
maybe they have spare crossbows propped up against the bed

553
DF Suggestions / Re: Allow naming of levers
« on: January 26, 2008, 03:19:00 pm »
brilliant Brilliant BRILLIANT

GENIUS I say


554
DF Suggestions / Re: Allow naming of levers
« on: January 26, 2008, 02:09:00 pm »
Good idea, although I might like having signs nearby instead of named levers better.

quote:
Originally posted by Armok:
<STRONG>Corrected.
...wait was that supposed to be a smiley?</STRONG>
Uh... yeah.

555
DF Suggestions / Re: refrain from OOC descriptions of gods/deities
« on: January 25, 2008, 02:27:00 pm »
it is not unfeasible for characters to worship evil gods for various reasons, though the post below me does have a little merit.

still, i prefer that dev notes remain as they are - objective.

[ January 25, 2008: Message edited by: Red Jackard ]


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