Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Demon

Pages: 1 [2] 3 4 ... 27
16
Creative Projects / Re: Alanor's Arena
« on: November 14, 2002, 02:51:00 pm »
Put it up so I can play it!  (Please!)

I'm kinda thinking of working on a similar game in C++, what language is this one in?

And just because you made somethign better that none of us have even seen dosent mean this one in inferior garbage!  Look at the curses arcade!    :roll:


17
Creative Projects / Re: Alanor's Arena
« on: November 11, 2002, 08:11:00 pm »
I say we should be allowed to see some unfinished game since he hardly even tells us how much work he's getting done!

18
Creative Projects / Re: Alanor's Arena
« on: April 23, 2002, 04:16:00 am »
You dont need to worry about that extreme sound cutoff...  Theres (almost?) nothing to vbrate and thus produce sound in space.  The beam weapons might make matter resonate and hace the same sort of effect...  But the near sound fading isnt a problem (I think).

Can you land on whatever (planets, space statons, huge ships?) and buy stuff?  Are there enormous captal ships with mutiple turrets on them?

What kind of variables are used for ships right now?


19
DF Bug Reports / Jail troubles
« on: September 05, 2006, 02:07:00 pm »
I had a jewler imprisoned for a couple weeks and he had the job drink the whole time.  When he's released, his job is still drink but he is still just standing still where he was released.  Similarly, my bone crafter was in jail and then released and now he's sleeping on the floor even though he's starving.

20
DF Bug Reports / Chasm bug
« on: September 02, 2006, 03:29:00 pm »
In 104.19d (maybe older versions too) the dwarves will throw objects ordered to be chasmed on top of my bridge that covers the chasm.

21
Other Games / Re: Squiggles Moved / A New Sub Game
« on: August 02, 2005, 04:53:00 pm »
I managed to beat level one, but I think that's nearly possible without playing.  I don't understand at what point you're supposed to intervene.  Also, the countdown timer often prevents you from getting there when you should.  Maybe I'm missing something here.

22
Other Games / Re: WWI MEDIC
« on: March 03, 2005, 10:56:00 am »
Yeah, I really wasent paying enough attention, obviously...

*curses!*


23
Other Games / Re: WWI MEDIC
« on: March 01, 2005, 05:56:00 pm »
I think I might still hold the world record with 24932 then.  When I installed Joes mod it overwrote it though, so it's lost now...   :(

24
Other Games / Re: WWI MEDIC
« on: February 27, 2005, 10:39:00 pm »
Given that it might have been a strange test game, what's your top score Toad?

25
Other Games / Re: WWI MEDIC
« on: May 10, 2004, 04:50:00 pm »
So what kinda game is this dwarf thing?  It sounds really neato!  Text like LSC, sprites, etc?  Is it a strategy "tell-the-dwarves-what-to-do" or more like "control-a-dwarf-and-dig-holes" thing?  Any idea when we can expect it?


The boards sure are popular lately!  WWI medic and LCS seem to have outgrown Armok...


26
Other Games / Re: WWI MEDIC
« on: March 19, 2004, 10:38:00 pm »
Could you at least make the allies less likely to shoot in your general direction?  Friendly fire threatening though it is, shouldnt be the main source of deaths.    :mad:

27
Other Games / Re: WWI MEDIC
« on: March 03, 2004, 05:35:00 pm »
I'm pretty sure that the German medic dosent respawn, but obviously the source could tell you better.  I try not to watch the screen further than about an inch away from where I am in an effort to see incoming death.

Would you please change it so that when you leave the trench you start crawling instead of walking?


28
Other Games / Re: WWI MEDIC
« on: February 29, 2004, 01:19:00 pm »
24932!!  Mustard gas      :mad:

This game really needs a pause button, especially when you're playing it for 20 min straight and you can't so much as look away for 30 seconds...

When the charge reverses, the enemies should keep trying to mow down troops.  Maybe have them keep firing full speed until the chargers are most of the way back?

I noticed the allied medic respawns still.  His rescues count for the allies right?  So eventually, the allies will win virtually every battle?

[ February 29, 2004: Message edited by: Demon ]


29
Other Games / Re: WWI MEDIC
« on: February 29, 2004, 04:38:00 am »
New version kicks ass!  How abuot adding an indicator for the overall tide of the battle?

6024 killed by biplane fire...


30
Other Games / Re: WWI MEDIC
« on: February 28, 2004, 05:47:00 pm »
How about neither side gets a medic respawn (at least until the next trench).

The recovery ratio is a good idea, I'll squander yet more time on the game when it's put in.    :D

But I would like to watch the battles...  Could you make the game continue after you die until you press a button?  If you do that, but decide to make the evil medics respawn make sure the allied guys get to work!


Pages: 1 [2] 3 4 ... 27