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Messages - Zioko345

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31
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: April 26, 2013, 12:38:24 pm »
Another stupid question, hope you guys don't mind  :P

My stable is 3 years old now, with 2000k wealth, 40k export and 114 ponys.
But there is no siege from anybody, not even ambush  :-[.  My ivader is turn on. The raider talon and ranger did show up in my Civ menu. They did send thief and snacher 2-3 times but just that.

Is there anything wrong  ???
40k Export is reasonably low, but you are mainly just lucky.

I always am fearful of a attack, as that means casualties and sadness for the relatives of the dead ponies.

Just keep ready, don't forget to stockpile ammo.

32
I'm sad, my ponies wife is one of those with a butchering skill...

Really ironic, that the pony that I chose, who is adamantly against the consuming of flesh has a wife who butchers animals.

Dwarf Fortress never fails to impress
So evil though.

But sooo delicous.
By the way, I'm about halfway done with my turn. I have named my pony. He has quite high attributes, is a unicorn, is skilled in destruction magic, and is the color I like.

Well, done updating for tonight. See ya everypony!

33
I'm sad, my ponies wife is one of those with a butchering skill...

Really ironic, that the pony that I chose, who is adamantly against the consuming of flesh has a wife who butchers animals.

Dwarf Fortress never fails to impress
So evil though.

34
I'm sad, my ponies wife is one of those with a butchering skill...

Really ironic, that the pony that I chose, who is adamantly against the consuming of flesh has a wife who butchers animals.

35
Okay everypony! How are yall doin? Expect updates tonight!

36
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: April 25, 2013, 03:31:02 pm »
Woo. Sorry for not posting or working on the poison darts, been real busy, and most my free time has gone into my succession fort.

Once my turn is up on my fort I will continue working on it.

37
Considering I'm several years down the list before Lemonscrape can take over, I imagine/hope the food issue is solved by then.

If not, well..So far, almost all my stables have subsisted off of farming..and done just fine.  Occasionally, I get huge amounts of meat simply due to the suicidal nature of some critters, and I like having a clean map.  Also, bones.  The sheer amount of bones and wood that my "mood" ponies demand is ridiculous..and for skills that, frankly, are trash.  Woodcrafting?  Bonecrafting?  I personally find nothing of value in those two crafts, in this mod.
Just have the bonecrafters make pellets for BB gun training, I have a Expert Stonecrafter pumping out crafts on repeat to get rid of all these stones.

Its not really a food issue, its just that I wish to keep my ponies from having to kill and eat
 another living creature for food. Most immigrants (are? Should be?) wastelanders so they don't mind eating it, but someone raised in a Stable eating only plant derievitives and such would the morally against killing a cat that reminds them of the one in their Stable, then stripping it of its flesh to eat and its bones for crafts.

38
Though a bit late, I wish you best of luck with the Stable! :D

I'll take Pack Sugarflag, please.

The journals in combination with the screenshots are impressive, and I look forward to seeing how you plan to keep your ponies fed without meat (Given that meat-eating is quite prevalent among wastelanders). The bloodwings aren't very deadly, especially against armored ponies, but the precautions you've taken seem to be working. :)
Thanks. If you would like, I could look through the migrants and find one that suits you, I could modify their personality a bit as well.
As for the meat, my original 7, being reasonably fresh from a Stable, still find killing ethically wrong but necessary. Doing so for purely sustenance based industries in even worse. 3 of the ponies who migrated had fishing, and another butchering. I disabled these labors and will most likely find them a place training in the military.
Bloodwings can easily rip apart unarmored ponies, but anyone in iron security barding or so should be safe. 8 In a mass though, that would easily kill all of the ponies.
I suspect that another overpony either will not share the same feelings on ponies and meat or
 have too because of lack of food. I will try and keep them from eating meat, but if more ponies with fishing and butchery show up, not to mention being from the wasteland, we will 'adapt'.

39
Don't worry, the fun never comes until the second or third overseer where plans are disrupted and destroyed
True. I'm going to keep playing my own version of the fort when my turn is up, to see how much I differ from other Overponies.

Remember everyone, I accept constructive criticism, but no trolls or flames.

Reserve a pony! I will now, occasionally on request, alter pony personalities thanks to a crash course by Telgin!

Stay safe and happy everypony! See you tomorrow night with more updates, and feel free to ask questions about being ponied, the mod, the game, etc.!

40
Done for tonight, everypony! Hope I didn't do too bad, and sorry for the lack of !!FUN!! in the fort.

41
And Wilde Card, you want Larkspell? He is a Unicorn Miner / Mechanist, and will also serve as gunsmith and making things at the workbench type stations when they are up.

Yeah, he sounds great! I'm looking forward to next few reports, this should be good :D
Added.
I am starting more than one journal. I am separating these so that I may post pictures normally, but without making the screen drag on and on.

42
I'll take the first embark pony, please.

As for my opinions on starting conditions: I'm copacetic with almost anything (NO TOOLS EMBARK LOLOL).
You got it.

By the way everyone, I'm taking suggestions on modding the game, if it is possible.
I'm working on poison needle guns, and possibly a stun baton upgrade for security batons.

43
Just a small thing, but my pony is not a he.
Sorry, was in a hurry to type things. Been real busy, really tired.

Edit: Remember everypony, you can take one of the unclaimed embark ponies.

And Wilde Card, you want Larkspell? He is a Unicorn Miner / Mechanist, and will also serve as gunsmith and making things at the workbench type stations when they are up.

44
Expect More Tonight!
I will have a good chunk of time later today devoted to working on our fortress. I will add more in the same spot as the rest, but I will probably post when I am beginning to add more.

And tell me, am I posting too many or too few pictures? I want one every once in awhile, they help future OverPonies.

45
Mod Releases / Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« on: April 24, 2013, 07:24:48 am »
Has anyone come up with an idea as to what to upgrade the security baton to? I figure some kind of stun baton, but I don't know how difficult it would make an electric shock syndrome on each hit.
A syndrome can effect on contact. Add a battery, and wire to a security baton and you got a stun baton. Maybe a size diluted shock on which you have dizzyness and stun for 100 times units.

Edit: Maybe also a 1/200 chance for the person hit with it to blister?

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