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Messages - Bloax

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121
Have you tried ffsplit, since you tried to use x264?
It's primarily meant for streaming, but you can easily use it for offline recording too.

122
DF Adventure Mode Discussion / Re: Did... Did my guy just elf out?
« on: October 09, 2014, 02:41:47 am »
It's generally not worth killing the zombies, they're quite fast and very durable (good luck getting a hit in through their itty bitty parry knives), combine that with the fact that one failed dodge/block means that your brains are mush and things get rather pointless.

123
DF Adventure Mode Discussion / Re: Your Level of Adventurer?
« on: October 08, 2014, 07:21:08 pm »
You do have to take out a foot so they can't use their charge attacks, and take away their carving forks especially. Those piddly copper things will poke through iron armour with distressing frequency.
The problemacy of weapons lies less in the offensive threat they possess and more in the fact that even a tiny bone knife can parry the masterful slashes of your adventurer.

and you lazy future readers should probably check out the first page

124
DF Adventure Mode Discussion / Re: Your Level of Adventurer?
« on: October 08, 2014, 05:43:28 pm »
-- The Ultimate Scrublord --


Basically full combat loadout.

What to do at start:
Find armor/shield(s) (raid some human keeps)
Wear armor (raid human keep bags/chests until you're fully covered in high quality iron/bronze gear)
Find some group of small animals (birds work wonderfully if you're an elf, although good luck getting armor), or a lonely horseshoe crab on the beach if you want to play it safe and want to wait extra long)
A+a+b+Enter+Enter+Enter (wrestle-grab a 1/2-3 of them)
Press CTRL-R
Mash . about 15 times
Press CTRL-S
"Wait"
CTRL-L+Enter
Mash CTRL-P for a while
???
Suddenly your Fighter/Armor user/Dodger skills have skyrocketed, and so has your strength/agility/endurance/toughness/willpower/focus/kinesthetic-/spatial sense.
Put on shield
repeat CTRL-P mashing

Suddenly you are completely ready to mess around in this buggy game where everything was inevitable and where there is no meaning to anything.

if there is meaning to the world then distribute some of the weapon/climber points into fighter/dodger/armour-/shield user, otherwise just leave them for additional stat gains from macro-grinding

do what you want cause a scrublord is free
you are a scrublord

estimated lifetime: until you get your head bashed in due to getting an arrow to the knee and blacking out due to vanilla being unbalanced as sin or dying to getting your head bashed in while you sleep
I've snapped the game's back in a pretty gruesome display of munchkin prowess.

125
DF General Discussion / Re: why no 64 bit version?
« on: October 08, 2014, 05:38:18 pm »
As the amount of things to keep track of will increase, and likewise the memory usage will rise - would you rather prefer maximum embark sizes shrivelling up to spending a lot of time actually making DF catch up with the times?

126
DF General Discussion / Re: why no 64 bit version?
« on: October 03, 2014, 04:30:42 am »
I'm pretty sure most things in DF are a huge rabbit hole, but 64-bitness would be a very good rabbit hole to hunt down for future proofing the program from running into memory limits (which it already does in some cases).

127
DF Adventure Mode Discussion / Re: Tactics
« on: September 28, 2014, 08:24:33 am »
Unless you guys are 100% into muh immurshun roleplayan then you do know that you can just grab some random bag and fill it with 100 (or was it 50) units of water, right?

As a side note then hunger is rather unthreatening compared to thirst due to worsening much slower (it hangs at yellow for several days), so you'll be fine as long as you keep at least some food to keep the worst of it at bay.

128
DF Adventure Mode Discussion / Re: Tactics
« on: September 27, 2014, 08:05:52 pm »
You are really underestimating just how damn overpowered legendary+x armor-/dodger/shield user is along with really high stats.
If you want an example then test it out in the arena by first following the scrublord scheme and then pitting the legendary-in-all-defensive-skills scrublord against 10+ grand master archers.
they'll all be dead

129
DF Adventure Mode Discussion / Re: training
« on: September 27, 2014, 07:21:48 pm »
find sturgeon or similar small creature.
Uh, m8
Size: Adult: 1,500,000
be careful about what you're advising here.

130
DF Adventure Mode Discussion / Re: Tactics
« on: September 27, 2014, 07:11:29 pm »
When you have legendary+x armour user/dodger/shield user/fighter and high weapon skills, you hardly need anything more than your trusty self.
Sleep is of course always a problem, but you can always grab a meatbag or two along with you even at minimum social stats.

131
DF Adventure Mode Discussion / Re: Tactics
« on: September 27, 2014, 07:04:48 pm »
-- The Ultimate Scrublord --


Basically full combat loadout.

What to do at start:
Find armor/shield(s) (raid some human keeps)
Wear armor (raid human keep bags/chests until you're fully covered in high quality iron/bronze gear)
Find some group of small animals (birds work wonderfully if you're an elf, although good luck getting armor), or a lonely horseshoe crab on the beach if you want to play it safe and want to wait extra long)
A+a+b+Enter+Enter+Enter (wrestle-grab a 1/2-3 of them)
Press CTRL-R
Mash . about 15 times
Press CTRL-S
"Wait"
CTRL-L+Enter
Mash CTRL-P for a while
???
Suddenly your Fighter/Armor user/Dodger skills have skyrocketed, and so has your strength/agility/endurance/toughness/willpower/focus/kinesthetic-/spatial sense.
Put on shield
repeat CTRL-P mashing

Suddenly you are completely ready to mess around in this buggy game where everything was inevitable and where there is no meaning to anything.

if there is meaning to the world then distribute some of the weapon/climber points into fighter/dodger/armour-/shield user, otherwise just leave them for additional stat gains from macro-grinding

do what you want cause a scrublord is free
you are a scrublord

estimated lifetime: until you get your head bashed in due to getting an arrow to the knee and blacking out due to vanilla being unbalanced as sin or dying to getting your head bashed in while you sleep

132
DF General Discussion / Re: music during gameplay
« on: September 25, 2014, 02:10:04 pm »

133
DF Adventure Mode Discussion / Re: training
« on: September 25, 2014, 02:04:22 pm »
Very few skills raise your attributes by much,
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7839
although Dodger/Armor-/Shield User pumps your stats by quite a lot, and they're as easy to train as grabbing a couple of birds while fully dressed in iron.

134
DF Adventure Mode Discussion / Re: Combat Tactics vs Aluminum Monster
« on: September 16, 2014, 05:55:59 pm »
The only thing you can do except pretending to be roleplaying is exploiting the shit out of the game, so there's no shame in messing around.

135
Tilesets and Graphics / Re: What is your favourite Graphic?
« on: September 11, 2014, 03:58:20 pm »
Dont forget crazy's 8x8 its such a beautiful tile set. That new Duerer Tileset is also really nice.
Yes, those exact two are my favorites too.

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