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Messages - Bloax

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376
DF Adventure Mode Discussion / Re: How to Slay a Tree?
« on: January 02, 2013, 10:38:24 am »
It takes a long time to do so, much, much less so than finding the lightsaber - but still a very dull amount of time. (And it doesn't help that there's a bug in adventurer mode that seemingly wipes the cavern populations.)
Though that sure seems handy.

377
DF Gameplay Questions / Re: Dwarf in a strange mood?
« on: January 02, 2013, 09:15:55 am »

378
BUG: Replace all instances of 25000 in creature_orcfort_taigaorc with 2500. It seems kind of silly to have stuff like this happening:
[PHYS_ATT_RANGE:AGILITY:2000:25000:3000:3500:3750:4000]

379
We're talking about made up creatures, who says they will be against everything not themselves once they do get the brains to have the potential to team up?

380
You're talking as if the idea is that every single semi/megabeast has to cooperate. Rocs may be giant birds, but dragons shouldn't have any reason not to be able to speak and form alliances with the different semi/megabeasts. And the aforementioned minotaur/giant alliance possibility.

It all boils down to numbers on whether or not something forms alliances or not, and perhaps even a "ally potential" setting to adjust bias certain creatures positively or negatively in favor of a chance to make an alliance between the two.

Which would mean that minotaurs could have a bias towards giants, and giants a bias towards minotaurs and dragons (brainy things), for an example.
And if questions arise for why giant fire-breathing lizards should be brainy, then I'd say that there's no reason they shouldn't. They're dragons, creatures of fantasies, after all.

381
DF Adventure Mode Discussion / Re: The Journeys of Onol, Blessed of Armok
« on: January 01, 2013, 09:53:03 pm »
I usually die from something getting any part of any of the two legs I have, and many nerves are torn and my face is gone. And why is my brain a milkshake.

382
?You mean all of this was done in a year? :o

383
DF Suggestions / Re: Facekillz's Weapons Suggestions Thread.
« on: January 01, 2013, 04:41:47 pm »
A weapon speed property for materials would indeed be coolbeans, and it'd fit right in with the whole plethora of new stuff the whole sharpness thing would add.

While yes, strength would eventually even out the speed penalty from higher weapon weights (That'd be another good addition to the suggestion.), it should still all boil down to the weapon attack multipliers.
Because let's be honest here, it all boils down to exactly what kind of movement you're making, and it would at least make for some kind of ability to balance it all modder-wise. :P

384
DF Suggestions / Re: Mythical Beast Sponsorship Drive
« on: January 01, 2013, 04:34:57 pm »
Medusa(s? For all I know it's actually a name. But who cares.) would definitely be Cool++ if they ranged from residing in titan-like shrine-temples with snake tails instead of feet and hordes of snakes for hair, to looking perfectly normal with the exception of snake hair, which they would then hide under a turban or something and otherwise be human nobles that could visit your fortress.

Because you could make them adventurer-only semi-megabeasts, it'd still be a shame if you excluded the Dorf mode players from all the fun, wouldn't it!

385
DF Dwarf Mode Discussion / Re: It's raining...what?
« on: January 01, 2013, 02:57:32 pm »
Urist has been unhappy lately, he was comforted by a waterfall lately, he was unable to drink from the beer waterfall lately.

386
DF Adventure Mode Discussion / Re: Quests
« on: January 01, 2013, 02:50:13 pm »
Or you could fulfill the commandments of Armok's Adventurers.
For reasons, you know.

387
DF Suggestions / Re: Facekillz's Weapons Suggestions Thread.
« on: January 01, 2013, 02:36:20 pm »
He's beating you at rough example values (daggers are 3x longsword speed) and simple examples (strong dwarves give no shits about longsword size). The idea still stands if you ask me.
What could be expanded upon is a hard size minimum for weapons, which would restrict the one-handedness to creatures above it. Simply because the handle is too big for the ones smaller.

And then you could have tokens that specifically require the wielder to use two hands (OR MORE) lest they suffer a penalty, like with the aforementioned polearms.

388
DF Suggestions / Re: Facekillz's Weapons Suggestions Thread.
« on: January 01, 2013, 08:29:04 am »
Further I should probably add in that weapon quality also defines the sharpness capabilities of the material, perhaps defined within the material itself. (Undefined defaulting to 1.1/1.2/1.3x)

But yes, I also like the strength proposal.

389
DF Suggestions / Re: Mythical Beast Sponsorship Drive
« on: January 01, 2013, 08:15:21 am »
We need more Wolf-copypasta-with-a-different-name-and-a-slightly-altered-size-and-speed #53203, not creatures with unique properties and gimmicks.

In other words, as I see this, this is actually something that may very well be needed.
Because for as weird of a mythical world that Dwarf Fortress is, it sure doesn't contain a big variety of mythical creatures, who possess unusual and/or unnatural gimmicks and twists.
Like, we have.. Uh, what do we have again? I mean there's blizzard men, who are mortal and feel pain - but are otherwise almost invincible.
I can't really think of more, simply because it's not like there are many.

Just as an example, you could just add another random critter, except it wouldn't be a completely dull critter. The critter would be, say the Wyverns somewhat inspired from HoMM3;
(Because it's personally my favorite take on "Wyvern"s.)
They would be rather strong, fast critters that fly with strong claws that cut deep when they decide to slash your Dorfs. (So far pretty average.)
But then they would have a poisonous bite that would cause strong, short-term dizziness and moderate pain, with the long-term effects being strong nausea and severe dizziness.

Nothing particularly interesting, it's just another critter, after all. But it's a critter that temporarily disables any dwarf it bites, and also it's a big, flying lizard.
How often do you see huge, flying lizards suddenly decide that they want a chunk of Urist McDoesStuff Quality Dwarf Meat?

The point here is that it doesn't have to be wildly mythological and way off the charts creatures. It can be, but it might as well be something like what I have just a couple of lines up.
Just something that has some properties. In this case a flying pest that's somewhat bigger than a dwarf, the gimmick with it being that it disables dwarves per-bite if they do survive.
I can't really see what would be so terrifyingly gamebreaking about adding big flying lizards that have a poisonous bite and who reside in swampy areas to the game.

390
DF Suggestions / Re: New idea for how sharpness could work.
« on: January 01, 2013, 07:15:49 am »
Might want to split it away from the block of text about sharpness somehow then, because that one is definitely interesting and kind of stands on it's own.

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