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DF Adventure Mode Discussion / Re: Because It's There, A Climbing Contest
« on: July 24, 2008, 07:35:16 pm »
lots of snow covered chalk... and builders... nothing else...
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Me too, but one part of the açuifer was dangerously close to the obsidian, so it made me wonder whether in some volcanos it might be impossible.had one where this was the case.. digged all around the damm thing but nowhere a way to penetrate it. so i slam dunked all my dwarves in it and started anew.
Thanks guys.somone should check that out... its scaring me.
Has anyone noticed that when they get the (show everything in the local menu) working, it seems to show alot less features then Regional Prospector did?
I just generated 6 large, 40% volcano, mostly glacial worlds, and I've yet to see any volcanic tubes or chambers in anything other then a mountain/hill terrain, but from Regional, I /know/ that happens.
Heck, I'm not even seeing as many 'hidden' features in the hills/mountains as I used too.
I'm in the process of completing a statue to my great dwarven empire, and one of the monuments i had in mind uses a raised drawbridge as a floodgate and i was just wondering if it would work.raised drawbridges hold back water fine. you go ahead.
It would be best if you could separate the interface completly from the game, ie. make two distinct parts - the DF server which calculates everything that happens in game world and the DF client that controls user inputs and outputs and communicate with the server.
This way modders could create their own clients, relieving you of the hard task of improving the interface.
Imagine a client interface based on 3Dwarf Visualizer
And it wouldn't hurt the ASCII fundamentalists as they would just use the ASCII client...
that one? (do correct me if im wrong.)Toady and Three-Toe have pretty much done this alone - there's no reason to think they'd want or need someone else to build the front end of the game. And it's clear this isn't meant to be an open source community-build project.
...huh? This reply was directed to who in this thread, because I cannot figure it out.
Gdayscroll down a bit in the init
In the release notes it says:
Release notes for 0.28.181.39d:
(*) added init options/world parameters to show map features during embark
Where is this? I cant find it in the init files. What do I do?
[SHOW_EMBARK_RIVER:FINDER]
[SHOW_EMBARK_POOL:FINDER]
[SHOW_EMBARK_M_PIPE:FINDER]
[SHOW_EMBARK_M_POOL:FINDER]
[SHOW_EMBARK_CHASM:FINDER]
[SHOW_EMBARK_PIT:FINDER]
[SHOW_EMBARK_OTHER:FINDER]
[SHOW_EMBARK_TUNNEL:FINDER]and change the finder to ALWAYSBe careful with dumping burning items. You could wind up with a !!dwarf!!, who dies, and then his buddy goes for his !!cave spider silk sock!!, and next thing you know, they're all dead.that seems to have been fixed some time ago.
Superman!now that seems a bit unrelated....