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- April 12, 2024, 08:48:42 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Dwarf Mode Discussion / Re: AUGH OH GOD OH GOD (Spoilers)
« on: February 26, 2008, 11:54:00 am »I was just saying 'Demons!'
DF Dwarf Mode Discussion / AUGH OH GOD OH GOD (Spoilers)
« on: February 26, 2008, 11:48:00 am »THE WORST KIIIIND
Spirits of FIRE!
DF Dwarf Mode Discussion / Steam Trap
« on: February 24, 2008, 05:06:00 pm »After pumping a huge amount of magma and water close to my entrance, I discovered that 38a fixed the tradertrap glitch.
Still, I got a good flow of magma and water near my entrance (under and above it, respectively) as well as a way to pump the water out.
DF Dwarf Mode Discussion / Re: Legendary Copper Mace
« on: February 24, 2008, 07:11:00 pm »quote:
Originally posted by Sularus:
<STRONG>Unfortunatly it doesnt include the name of the item in the description, so the chainmail simply has a picture of ordinary chain mail upon it</STRONG>
You normally can't make chainmail from zinc.
DF Dwarf Mode Discussion / Re: Legendary Copper Mace
« on: February 24, 2008, 06:01:00 pm »IN A PLACE WITH ADAMANTINE!
Legendary item in question.
It has an image of itself on it. o.O?!
[ February 24, 2008: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Legendary Copper Mace
« on: February 24, 2008, 03:56:00 pm »quote:
Originally posted by God of Toast:
<STRONG>With the new version, doesn't he just leave it in the workshop?And does the bone bed menace with spikes of some random material?</STRONG>
Apparently not!
Yes, it spikes of monkey bones.
DF Dwarf Mode Discussion / Legendary Copper Mace
« on: February 24, 2008, 03:47:00 pm »Another interesting item is a legendary bone bed. That's... uncomfortable.
Anyway, should I bring the weaponsmith into the army?
DF Dwarf Mode Discussion / Re: A Few Newbie Questions
« on: February 23, 2008, 07:51:00 pm »quote:
Originally posted by Slade:
<STRONG>
Firstly, what's the best way to capture and tame wild animals, as my animal trappers seem to be more intent on catching vermin, very very slowly? I've been perusing the wiki, and I can't find anything helpful in this area.</STRONG>
For catching larger creatures, you'll need cage traps. As of the latest build they also catch traders, so.
DF Dwarf Mode Discussion / Re: Woah
« on: February 23, 2008, 07:11:00 pm »It's usually not THAT much. Just one or two.
DF Dwarf Mode Discussion / Woah
« on: February 23, 2008, 06:53:00 pm »Like, I'm not a noob- This is serial.
DF Dwarf Mode Discussion / Re: Torturing Nobles
« on: February 23, 2008, 06:56:00 pm »DF Dwarf Mode Discussion / Re: Getting access to corpses/bones killed by merchants?
« on: February 23, 2008, 06:48:00 pm »DF Dwarf Mode Discussion / Re: Good seed [38a] 3 x 4
« on: February 23, 2008, 02:09:00 am »DF Dwarf Mode Discussion / Re: Good seed [38a] 3 x 4
« on: February 23, 2008, 12:06:00 am »No wood.
It's weird, but I already have a fort in this area that HAS wood. Though it turns out it's like 6x6 which is weird because I remember making it small o.O