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Messages - Flok Speargrabber

Pages: 1 ... 7 8 [9] 10 11 ... 36
121
DF Dwarf Mode Discussion / Re: Good seed [38a] 3 x 4
« on: February 23, 2008, 12:01:00 am »
quote:
Originally posted by Kagus:
<STRONG>Any trees?</STRONG>

Yes! I didn't get any 'no tree' warnings, but I'm embarking to make sure.


122
DF Dwarf Mode Discussion / Good seed [38a] 3 x 4
« on: February 22, 2008, 11:58:00 pm »
 

HAR HAR HAR I'M DUMB

Here's a muuuuch better one!

Created in DF v0.27.176.38a.

[WORLD_GEN]
   [TITLE:STANDARD]
   [SEED:1766287708]

This one DOES have trees and all that good stuff.
[ February 23, 2008: Message edited by: Flok Speargrabber ]

[ February 23, 2008: Message edited by: Flok Speargrabber ]


123
Ever heard of 'Boatmurdered'?

125
DF Dwarf Mode Discussion / Re: Raccoon from hell
« on: February 22, 2008, 11:00:00 pm »
quote:
Originally posted by Toady One:
<STRONG>When I was in grad school, I went to throw some garbage out in a dumpster by the campus housing.  There was a raccoon there.  It was pretty small, so I figured I'd just walk toward the dumpster and it would scamper off.  It didn't have any buddies around (there was a pack of five or so peaking into the window last time I was at my grandma's place).  Anyway, so I took a step forward.  The raccoon took two steps forward.  And it growled.  I lost.  I had to bring my garbage back inside and throw it out in the morning, when creatures of the night aren't haunting the area.</STRONG>

Toady cancels Dump: Interrupted by raccoon


126
DF Dwarf Mode Discussion / Re: Raccoon from hell
« on: February 22, 2008, 10:46:00 pm »
Wait, wait, so Dwarf Fortress is like Earthbound?

127
DF Dwarf Mode Discussion / Raccoon from hell
« on: February 22, 2008, 07:50:00 pm »
So I finally figure out that NO ONE HAS A WAY TO GET TO THE FRIGGIN' RIVER, and I build a staircase to get there.

Nearly everyone in the fort (Apparently brewing had been cancelled and I only had 12 booze units left) ran outside to get a drink, only to be stopped because there was a raccoon near the bottom. So I recruit the nearest planter to 'deal' with it, leave, and when I come back, he's bruised all over and his arm is bright red.

?!


128
DF Dwarf Mode Discussion / Now that we have infinite magma...
« on: February 21, 2008, 04:36:00 pm »
I've been thinking about making a below-ground fort with especially-wide rooms and halls, then flood it with magma. On the reclaim I dig out all my old rooms, then after a while, dig out everything not obsidian.

129
Do what I did:

Make two entrances, both with floodgates connected to levers. Make sure both are 3 spaces wide and are Depot accessable to the outside.

Make one trapped yet open, the other clear but closed.

When you get a message that a caravan or a group of migrants arrive, pull the levers and let them in, then revert the trap once they leave.


130
DF Dwarf Mode Discussion / Dwarven Webcomics
« on: May 12, 2008, 02:07:00 pm »
http://www.threepanelsoul.com/  has done a couple. Check them out.

Anyone know any more?


131
DF Dwarf Mode Discussion / Re: Reveredtemple, a succession game
« on: January 09, 2008, 01:44:00 am »
quote:
Originally posted by Torak:
<STRONG>

A succession fort? Stabilized? Successions are supposed to be completely at the whim of the owner for the year, who usually does some insane half finished building project which will doom the fort in 10 years one someone forgets what that gold lever in the bottom tunnel does, and pulls it.

Successions are becoming typical at this point.</STRONG>


As stable as it gets, then.

132
DF Dwarf Mode Discussion / Re: Reveredtemple, a succession game
« on: January 09, 2008, 01:29:00 am »
quote:
Originally posted by Pandarsenic:
<STRONG>I'd like to sign up, but:

1) I'm unsure if I'll have time (How much RL time, in hours, would 4 years take, estimated?)
2) How does trap-building work, exactly?</STRONG>


1) Well, I said 1 year, but you can take more time as needed. I took 4 years to stabilize the fort and take care of the HIDDEN FUN STUFF so other players wouldn't have to worry.
2) Just make it clever. Assume the player has traps enabled, and you can have a pressure plate hook up to almost anything.


133
DF Dwarf Mode Discussion / Reveredtemple, a succession game
« on: January 08, 2008, 09:30:00 pm »
Here's how it works:

Starting from next spring of my game, we each take turns passing the map around, taking the start of the chamber and expanding on it until the fort dies for some reason. Once that is done, we go to adventurer mode and take on as many traps as we can, without dying. Savescum as needed. If you need more time to complete your trap, it will be given, but think about the other players.

The out-of-game time limit is a week before we revert to the last save.

Traps include:
Logic puzzles
Timed puzzles
'Don't-pull-that-lever' puzzles

Traps should NOT include:
Stonefall traps

Your trap MUST be passable.

The current order is:
1. Flok - 1050 - ? (Taking a bit of time to perfect the trap.)
2. Foamy -
3.
4.
5.
6.
Note: Try to not talk about your designs on the board. We wanna make it fun for the adventurers!

Also: Make some nice goods for the adventurers to lewt.

[ January 08, 2008: Message edited by: Flok Speargrabber ]

[ January 09, 2008: Message edited by: Flok Speargrabber ]


134
DF Dwarf Mode Discussion / Re: 70 dwarf reclaim group
« on: January 07, 2008, 02:24:00 pm »
Flok, miner.

135
quote:
Originally posted by Lazer Bomb:
<STRONG>I dont know about posting it, but if you want to take the screenshot and save it to your computer, pressing [Print Screen] (Its on the F1 through F12 row, and above the direction arrow buttons) takes a screeny and saves it to the clipboard. From there you can go into paint or something and "paste" it on.

Someone else has to explain how to get it on the 'net, though.</STRONG>



Nah, it's a 3D thing... It's not as impressive like that.

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