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Messages - Flok Speargrabber

Pages: 1 ... 14 15 [16] 17 18 ... 36
226
DF Dwarf Mode Discussion / Re: That's not an invasion...
« on: November 16, 2007, 11:29:00 pm »
90 of that 180 number is booze.

Also, 10 more dwarves just showed up.


227
DF Dwarf Mode Discussion / That's not an invasion...
« on: November 16, 2007, 09:48:00 pm »
It's a migration!

My FIRST YEAR I get 23 dwarves.

23!

I have 180 food in stock!

This isn't going to cut it!

I'm so glad I have so much Plump Helmet.


228
quote:
Originally posted by Skooma:
<STRONG>What are you going to do with the goblins?</STRONG>

Well, I want their armor to melt down, so dropping them in magma is out.

I actually have a special chamber to 'deal' with goblins.


229
quote:
Originally posted by Salmeuk:
<STRONG>I didn't think it was a metaphor when i first read it, so i was prepared for awesome goblin vs. GCS pwnage.

Still pretty cool.</STRONG>


It's actually a reference to an old wives' tale, I think, where a spider invites a fly into his lair.


231
DF Dwarf Mode Discussion / Re: hehe mega trap
« on: November 16, 2007, 06:05:00 pm »
quote:
Originally posted by kuribo:
<STRONG>

Haha, great way to punish invaders: encasing their corpses in stone for all of eternity!</STRONG>


And then freeze them in carbonite?

I got that mental image right after I read your post. >_>


232
DF Dwarf Mode Discussion / Re: hehe mega trap
« on: November 15, 2007, 06:00:00 pm »
No, a megatrap would be luring your opponent down the stairs, before dropping a floodgate in front of them, blocking their exit. Then you pull two levers; one that opens a floodgate that releases water into the room, the other, lava.

THAT would be an awesome trap.

Would also leave you a ton of obsidian!


233
DF Dwarf Mode Discussion / Re: What are rejected regions?
« on: November 15, 2007, 01:51:00 pm »
It just means that the program is obeying the seed. However, sometimes seeds contain really fucked up worlds, such as major rivers running right through volcanoes and so on.

234
DF Dwarf Mode Discussion / Re: Easy mode starting location
« on: November 15, 2007, 03:19:00 pm »
quote:
Originally posted by ParrotPatrol:
<STRONG>O snap. Didn't think of that. There don't appear to be any pits on this map, however   :(</STRONG>

There MIGHT be, especially since I think there is probably an underground river...


235
DF Dwarf Mode Discussion / Re: Easy mode starting location
« on: November 15, 2007, 03:08:00 pm »
Just abandon and reclaim.

236
DF Dwarf Mode Discussion / Re: Easy mode starting location
« on: November 15, 2007, 09:59:00 am »
No anvil? With a magma vent and a mountain of iron ore? This is madness!

237
DF Dwarf Mode Discussion / Re: Easy mode starting location
« on: November 15, 2007, 09:50:00 am »
Edit: Apparently so.

Did you savescum after using reveal.exe to make sure there aren't any nasty surprises?

Also, share please.

[ November 15, 2007: Message edited by: Flok Speargrabber ]


238
DF Dwarf Mode Discussion / Fuckin' Captain.
« on: November 15, 2007, 09:42:00 am »
I assigned some of my guards hammers and others crossbows. The Captain, who was at the highest stats, had a hammer.

He keeps coming into the barracks and one-shotting the poor saps who just joined to get a shiny copper warhammer.

He TOSSED ONE off the fucking barracks tower once, down FOUR STORIES.

And ONE of the suckers who got his head smashed in was HEALING FROM A PREVIOUS SPARRING SESSION.

[ November 15, 2007: Message edited by: Flok Speargrabber ]


239
DF Dwarf Mode Discussion / Dwarven natural 20
« on: March 01, 2008, 09:42:00 pm »
http://mkv25.net/dfma/movie-379-epicfightornot

[ March 01, 2008: Message edited by: Flok Speargrabber ]


240
DF Dwarf Mode Discussion / Re: "Adamantine..."
« on: November 15, 2007, 04:40:00 pm »
I'd bet it does.

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