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DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 06, 2007, 01:48:00 pm »Also, the DM arrived?
WHERE ARE THE CHEE-TOHS?!
EDIT: Also, once we're finished with everyone else, I was thinking about, oh, say, my tomb...
Two coffins in case Flok falls in love. Just toss the empty one out if not.
code:
O = wall
. = floor
X = statue
t = coffin
D = door
- = water-filled channel
G = grate
^ = pressure plate
c = floor hatch
q = Don't care what's here, probably just more stone
qqOOOOOOqq
qqOX..XOqq
qqO.tt.Oqq
OOO....OOO
OX-....-XO
O.--..--.O
OX.G..G.XO
O..-cc-..O
OX.-^^-.XO
OOOODDOOOO
The hatches drop the unsuspecting would-be thief into water, of course.
This is a surprisingly easy project, but hold it of for a while.
At least SMOOTHED walls. Well-made statues of a precious metal. Same goes for coffin.
Also, aren't you worried about in-game nobles being pissed that 'commoners' have great setups?
[ December 06, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 04, 2007, 04:48:00 pm »Hmm. How about... Ultra-high ceilings to the rooms? Don't forget to build walls where appropriate.
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 04, 2007, 04:31:00 pm »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 04, 2007, 01:59:00 pm »
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 04, 2007, 01:27:00 pm »quote:
Originally posted by Werdnari:
<STRONG>I'm currently working on your room, Flok. But first I wanted to build a bridge to your room so that it wouldn't be exposed to any megabeasts that show up. And thinking that I would kill two birds with one stone, the bridge is two levels, the bottom will channel water to our fountain. The walk-able level will be floored with clear glass so that you can watch the water flow.As for the coup, donut was "elected" mayor. If he doesn't post within 24 hours, I do believe there will be an assassination.</STRONG>
Oh. Yeah, I thought you'd be building on the side of the river with the waterfall, so...
Also, I thought you'd randomly just kicked me out or something. It was a 'wtf' moment.
The person with the most social skills becomes mayor. This is a problem since Flok doesn't really have any social skills... Perhaps the in-game mayor is something entirely different?
Edit: Also, what happened to the trapped entrances? I thought that would at least deter the goblins.
Edit x2: Three years of working outside and you're JUST NOW putting things inside? I'm surprised no one's snapped yet.
[ December 04, 2007: Message edited by: Flok Speargrabber ]
[ December 04, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 04, 2007, 10:31:00 am »Also, my room has YET to be built- Why are you working on that giant project?
Also, mmm, platinum.
I want to 'coup' my power back.
Give Donut (Who the hell does he think he is anyway) a better-looking newer room, then channel out the ceiling above him as he sleeps. Make sure the ceiling is right above him!
That'll show him for trying to usurp MY power.
Edit: Donut hasn't posted since the third page anyway...
[ December 04, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: December 01, 2007, 01:09:00 am »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 29, 2007, 12:20:00 am »quote:
Originally posted by Werdnari:
<STRONG>Werdnari cancels listen to Flok: lines of traps mentioned.</STRONG>
Oh come on, what's wrong with lines of traps?
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 28, 2007, 08:28:00 pm »quote:
Originally posted by Werdnari:
<STRONG>To answer your question on the map archive, the river freezes over each winter, though the source of our waterfall freezes for a much shorter period of time.</STRONG>
In that short period of time, CAREFULLY dig out two horizontal layers of ice. Dig a stairway down into them, and build a wall of floodgates. Once that's done, get out of there and wait for it to thaw, or start hooking them up to a lever if we have time. That way we can turn the water on/off.
Double entrance gates:
Where X = wall, . = floor, ^ = trap, c = chained animal, D =door
code:
...XDcDX...
...X^^^X...
XXXX^^^XXXX
...X^^^X...
...XDcDX...
...........
The first row is cage traps, second and third stonefall.
[ November 28, 2007: Message edited by: Flok Speargrabber ]
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 28, 2007, 07:16:00 pm »Don't forget to channel out your archery range:
code:XXXXX
X...X
X.A.X
X.O.X
X.O.X
XOOOX where X = wall . = open space O = floor A = archery target
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 28, 2007, 01:23:00 pm »Maybe the carp one should be it's name. I don't know, someone else decide.
Ooh, maybe around the area we have the water fountain we could also have the dining room...
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 28, 2007, 08:49:00 am »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 27, 2007, 10:18:00 pm »DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 27, 2007, 03:25:00 pm »A double-layer of traps, I think, would be more than enough. Sometimes traps don't go off, so...