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Messages - Flok Speargrabber

Pages: 1 ... 16 17 [18] 19 20 ... 36
256
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 27, 2007, 11:21:00 am »
But what about people sneaking in?
A stonefall trap will at least mortally wound any would-be thieves. Even master goblin thieves.

257
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 27, 2007, 10:47:00 am »
Of course my own plans have approval!

And give Armok's priest what he needs. Without Armok, where would the dwarves be?

Once we've settled in, I've got some great pump ideas once the large fountain is made. What do you guys think about water pouring through the middle of the dining room through some grates? Though, we'll need a draining method... Pouring it back into the river is a possibility.

PRIORITY LIST:
1. Food - Farms, stills, kitchens, seeds
2. Basic housing - Small rooms, at least for now
3. Defense - Stonefall traps around the main exit, perhaps with walls built to make it a one-way path in and out. Maybe we should fence in a bit of land by our  entrance to use as aboveground farming?
4. The Temple - Armok is awesome / Metal Production - We need to get our forges built so we can start producing nice things
5. Nobility Housing - Duh

So for the jobs, we could set about 1/2 to farm and to do odd jobs while they're waiting for plants to grow. The other half would be craftsmen, working on beds, doors, and cabinets for now. And maybe walls and traps.
Once we have food and are safe, we'll start the grand temple to Armok and make the noble's quarters.

What do you guys think of a gigantic 3D labyrinth to hold the legendary treasures once we make 'em?
I was thinkin' chained megabeasts and all.


258
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 26, 2007, 11:45:00 pm »
Shit, really? We're going that slowly?

But if we don't have any immigrants, then why do we need a sheriff?


259
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 26, 2007, 02:23:00 pm »
Flok has been named the new leader of Rocksquid. Flok, you may appoint a new bookkeeper, manager and broker, if you wish. We also need our first sheriff to be appointed.

RIGHT!

When Keskal died, I'm sure many of you felt regret, grief, and sadness that a dwarf had been lost to the wilderness. I'm sure we can all agree that he will be missed. I do not intend to fully replace him, but I see that we can build off of his ideas and create a bright future, thanks to his wonderful sacrifices.

Keskal held many positions in our fortress, and only now do we realize just how vital he was. As your new mayor, I will announce the changes.

Normally, a mayor would hold the first three positions, but I think that each noble wishes they too could hold power.

Besides, they already have offices and whatnot.

The sheriff, on the other hand, needs to be someone skilled in military, has past military training, or is interested in battle. He must also have a sense of justice.

I shall be the bookkeeper, since I have to move around fairly often for my mayorial duties anyway.

Now, the next two positions are NOT from favoritism. I've studied how you've preformed in the past and am assigning the manager and broker positions based on skill:

Manager: Wulfgar, for his excellent interpersonal skills
Broker: Zon, for his ability to correctly judge the price of things

On a side note, as my first mayor move, your demands and mandates will be met in the order of how much work you do. This is a simplified version of an economy, where being useful gets you what you want. Mind you, you useless folk will get your things... Eventually.

Now, for the Captain of the Guard.

The most obvious and perfect choice for the job, I'd say, is Roy. He has shown excellence with his hammer and can make any criminal see the light.

Go now and help us make Rocksquid the center of culture, thought, and production.

(tl;dr Wulfgar is manager, Zon is broker, Roy is Captain of the Guard.)


260
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 25, 2007, 04:35:00 am »
I vote for myself as well.

A vote for Flok is a vote for the good of all!


261
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 21, 2007, 01:26:00 pm »
Well, we'd need someone working hardworking, dedicated, and has a connection to the people.
Or, as Flok would say it:
Ach! I dunnae what yae were thinkin', ya wee lass, bu' I thin' a leadah shou' have a RAEL connection to thae people. I need ah dreenk!

262
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 07:07:00 pm »
I think the bottom-to-top configuration would be best.

I think we should hold off on that for now, though.


263
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 06:34:00 pm »
quote:
Originally posted by Werdnari:
<STRONG>I'm starting to dislike this teamwork you all are showing.</STRONG>

Hey, Flok's going to be doing all the hard work.

A dome just happens to be a pretty neat idea that I was thinking of myself before I joined the topic, except I'm too busy to make it myself.

Anyway, I have a room suggestion for a different noble, since I've already got a room to my tastes planned:

code:
 Where O = wall, x = ground, W = waterfall, - = window
OOOO
OOOO
WWWW

OXXO
O--O
WWWW


You'd need the river to freeze over to make it, otherwise it may flood the room before you install windows.

Probably not, though.


Ooh, what do you guys think of this well design:

I'm not gonna code it because drawing it would be a bitch, but what do you think of a spiral downward slope (a corkscrew that approaches the center of the circle), where the bottom is where water is drawn from? Unfortunately water wouldn't FLOW per se, but it would look damn cool from a dwarf's perspective.

Plus if we do manage to drain it, it's a water slide!

[ November 19, 2007: Message edited by: Flok Speargrabber ]


264
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 05:19:00 pm »
That's true, plus it gives room for the miners to work in.

265
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 04:31:00 pm »
Well, it might look prettier like this:
code:
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXX.XXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX

XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXX.XXXXX
XXX...XXXX
XXXX.XXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX



...And so on, but you'd need an odd number of tiles for the room for that to work.

Also, if you don't want any icky walls sticking out of the place, you'll need to do a lot of construction.

And, at a -3 level, you wouldn't be able to really have a dome effect, plus at -1 and -2 there's sand and loam.


266
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 12:05:00 pm »
Oh, hey, priest fellow. You wanna build an epic cathedral?

Might I suggest a dome?

code:
 Top floor
XXXXXXXXXX  
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXX..XXXX
XXXX..XXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX

XXXXXXXXXX Next floor
XXXXXXXXXX
XXXXXXXXXX
XXXX..XXXX
XXX....XXX
XXX....XXX
XXXX..XXXX
XXXXXXXXXX
XXXXXXXXXX
XXXXXXXXXX


And so on. In order to dig it out you'll have to construct walls and temporary staircases, but imagine how pretty it'll look to have such a large room dedicated to Armok.

For bonus points, we could have the butcher's at the top of the temple so the blood drains in!


267
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 19, 2007, 12:09:00 am »
I think we should lay low under the elven radar. At least, for now, until we can get some axes flowing from our forges.

268
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 18, 2007, 10:03:00 pm »
Ooh, you know what would be crazy awesome, but probably not doable? A section of the river flowing through my room:
code:
TOP LAYER, X = SOLID GROUND, R = RIVER, . = OPEN
XRX
XRX
X.X
X.X
X.X
...
SECOND LAYER, WHERE O = WALL

OOO
OOO
ORX
ORX
ORX
...

THIRD LAYER:

OOO
OOO
ORO
ORO
ORO
.R .
 


I think it'd be really pretty, though you'd have to be careful to watch out for floods.

[ November 18, 2007: Message edited by: Flok Speargrabber ]


269
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 17, 2007, 05:04:00 pm »
The first layer the rock starts on, in the position the picture specified.

Imagine how beautiful it'd be...

[ November 17, 2007: Message edited by: Flok Speargrabber ]


270
DF Dwarf Mode Discussion / Re: Rocksquid, not a creature.
« on: November 17, 2007, 04:26:00 pm »
Actually, before you build my room, could you position it one layer down? For some reason I thought there was a very short waterfall.

I still won't require smooth walls; at least, not yet.


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